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Old 06-27-2010, 01:33 PM   #61
SteelViking
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Quote:
Originally Posted by reaper7 View Post
I'm not a very organised modder - I'm the type with notes scribbled all over everything ..
Aren't we all
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Old 06-27-2010, 01:43 PM   #62
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Very nice mod, although the interior is far too clean. Please refer to Lothar-gunther Buchheim's photo journal ' U-Boat War ' to get a good idea of just how stained and rusty a u-boat working an Atlantic patrol could become. Especially the engine room!
I love the interior colors. Great work!
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Old 06-27-2010, 02:10 PM   #63
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I have the same observations like OldFrenchy. Good work, need some polish and will be better
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Old 06-27-2010, 03:05 PM   #64
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Nice work SteelViking.
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Old 06-27-2010, 07:28 PM   #65
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Originally Posted by Nisgeis View Post
Nice work SteelViking.
Thanks Nisgeis

Oh and, Capt Jack Harness, I did not get them 100% perfect yet, but there are two presents for you in the torpedo room in my next release.
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Old 06-27-2010, 10:00 PM   #66
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Quote:
Originally Posted by SteelViking View Post
Thanks Nisgeis

Oh and, Capt Jack Harness, I did not get them 100% perfect yet, but there are two presents for you in the torpedo room in my next release.
Nice! But what about the 4 under the deck?
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Old 06-27-2010, 10:42 PM   #67
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Originally Posted by Capt Jack Harkness View Post
Nice! But what about the 4 under the deck?
Oh, make that six presents I always forget about those ones. But, they all share the same texture so they have all been changed to match the photo you posted.
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Old 06-27-2010, 11:04 PM   #68
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That's how I figured it worked, but anyhow nice work!
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Old 06-28-2010, 08:27 AM   #69
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Here is a screen cap of a Torpedo Room interior that can be used as a example.

Source:
http://www.youtube.com/watch?v=mkZFXNbkz2w
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Old 06-28-2010, 08:37 AM   #70
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Hey thanks, I can always use more examples. And, a lot of the time, I get colors and patterns right from the pictures. I did that with the torpedoes actually, I simply took color samples from the museum pic and tada.

So, if anyone has anything in the sub that they think should look different. Tell me what it is, post a pick of how you want it to look, and I will see what I can do. I am not promising anything, but trying never hurts, plus I am learning new ways to manipulate the game every day.
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Old 06-28-2010, 08:44 PM   #71
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How about some extra detail on the diesels like the Krupp/MAN engravings?


Krupp Logo

More reference photos: http://www.uboat.net/gallery/index.html?gallery=U995C


Partially false-color pic showing location of Krupp logo (from an SHIII project).

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Last edited by Capt Jack Harkness; 06-28-2010 at 08:59 PM.
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Old 06-28-2010, 09:06 PM   #72
SteelViking
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As always Capt Jack Harkness, thanks for the ideas. Sadly I do not think that it is possible to add the crank cases access panels. To do it right, it would take 3d modeling, and as far as I know, that is not really feasible. Also, I think that the crank case itself shares the same textures as the walls, but I am not positive. I will track down all the textures that are used for the engine and see if I cannot at least come up with something. I could probably add a few logos where they would make sense.
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Old 06-28-2010, 09:21 PM   #73
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You can attach new 3D objects to existing GR2 files.

Look at TDW's files for Flags.
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Old 06-28-2010, 09:54 PM   #74
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I stand corrected. The only problem is, I do not know how/do not have the tools to do it. If anyone can or knows how(I am looking at you privateer) I would love to either learn how, or just include it with the mod(full credit being given to whoever does it of course).
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Old 06-28-2010, 09:58 PM   #75
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Part of the Tools are in progress Mate.

S3D will do it once a few more adjustments are made.
And final packages are ready.
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