![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
06-03-2010, 08:53 AM
|
#1 |
|
Bilge Rat
![]() Join Date: Jun 2010
Posts: 2
Downloads: 0
Uploads: 0
|
I'm new to SH3, and using GWX, which I'm finding extremely enjoyable. I have one question, though (possibly dopey) concerning external torpedo storage in Type-IX subs: how do you get torpedoes from the external storage to load into the sub's tubes? I ask because I was on a cruise in a Type-IX, and having expended all of my internal torpedoes, did not seem to be able to replenish my tubes using the externally stored torps. Is this meant to happen automatically, in which case, are there certain criteria to be satisfied for it to occur, or is there some way in which I can manually load?
Thanks. |
|
|
06-03-2010, 09:01 AM
|
#2 |
|
Bosun
![]() Join Date: Jan 2009
Posts: 69
Downloads: 42
Uploads: 0
|
You have to drag the torpedo from the external storage room to the internal storage room (so not directly to the torpedo tubes). When the torpedo has been transported to your internal storage room you are able to load the torpedo to a torpedo tube (again by dragging).
In order to do this you have to have enough crew in the required compartments and silent running turned off. |
|
|
06-03-2010, 09:02 AM
|
#3 | |
|
The Old Man
![]() Join Date: Aug 2008
Location: Maryland, but I ain't no American
Posts: 1,386
Downloads: 10
Uploads: 0
|
Quote:
EDIT: Don't forget to have crew in the torpedo compartment. |
|
|
|
06-03-2010, 09:12 AM
|
#4 |
|
Bilge Rat
![]() Join Date: Jun 2010
Posts: 2
Downloads: 0
Uploads: 0
|
Right, thanks. I hadn't tried that; I had tried to drag direct to the tubes themselves, to no avail. I had to cut a patrol short because of it. Glad to have that resolved - cheers!
|
|
|
06-03-2010, 09:28 AM
|
#5 |
|
Chief of the Boat
|
One small point....you also need to be surfaced
__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
|
|
|
06-03-2010, 09:58 AM
|
#6 |
|
Grey Wolf
![]() Join Date: Apr 2007
Posts: 868
Downloads: 44
Uploads: 0
|
Another point:
While you have to drag them from outside reserves into inside reserves, you don't have to drag them from inside reserves into the actual tubes if you have auto-loading turned on. As was said, you need crew in the appropriate torpedo room or the torpedo won't get moved. Historically, only steamers were stored outside. The game allows you to store electrics externally. Steve |
|
|
06-03-2010, 02:53 PM
|
#7 |
|
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,490
Downloads: 197
Uploads: 0
|
Also, a personal option thing is to do it in relatively calm waters, slow speed or stopped. The game will allow it in any weather and at any speed, which I believe is not very realistic. No moving externals at Flank speed(or is that Ludicrous Speed?
) and in gale force winds and high seas!Be careful where you do it too. If there are airplanes nearby, beware!
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
|
|
06-03-2010, 03:44 PM
|
#8 | |
|
Just A Kid At Heart
|
Quote:
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
|
|
|
|
06-03-2010, 05:44 PM
|
#9 |
|
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 560
Downloads: 10
Uploads: 0
|
Unfortunately there are many goofs in the sim that allow for actions that do not make sense. Loading externals in anything but flat calm is one of 20. The only solution is to play to good judgement as that is your personal reward - your imagination, historic info and positive immersion is your guide.
Example: U-106 lost it's entire watch overboard in heavy seas - yet in the sim you never lose watch. So I never push a boat into heavy seas, I change course to find a better slot or submerge to wait out the storm. Heavy seas can wreck havoc on crew and equipment below when plowing seas on the surface - yet in the sim there are no crew injuries or fatigue below.
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html Last edited by PappyCain; 06-03-2010 at 06:47 PM. |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|