SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-15-2010, 10:04 PM   #1
The Starfox
Swabbie
 
Join Date: May 2010
Posts: 19
Downloads: 6
Uploads: 0
Default Deck Gun Selection Problem

I have recently blown the dust off my Silent Hunter III game to replay it with the GWX mod, which by the way I am very impressed with Its like a whole new game for me.

Anyways, I have a problem where hitting F10 will not select the deck gun for me. Ive tried all I can think of, but I cant get to the deck gun to fire it manually. Letting the ai crews fire it works fine, but now that the merchants are comming with guns on them, I want to be able to manually fire the deck gun in order to kill the guns before I go in for the kill.

Is there a work around for this problem, or is it just my game?
The Starfox is offline   Reply With Quote
Old 05-15-2010, 10:15 PM   #2
Sailor Steve
Just A Kid At Heart
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: 600 miles from the nearest ocean.
Posts: 44,846
Downloads: 406
Uploads: 227


Default

WELCOME ABOARD!

I think it's just your game, as F10 gets there fine for me.

One thing you can do is look in the game files, under Data/Cfg/Commands_en. Scroll down to

[Cmd19]
Name=Deckgun_camera
Ctxt=1
MnID=0x3F020005
Key0=0x79,,"F10"
Page=0x38000000,3707
GoBack=Conning_deck_camera

That's the way it should look. If it looks different then you need to change it.
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right."
– Laurens van der Post

Sailor Steve is offline   Reply With Quote
Old 05-15-2010, 10:31 PM   #3
The Starfox
Swabbie
 
Join Date: May 2010
Posts: 19
Downloads: 6
Uploads: 0
Default

I checked the file and the text was correct. However I drew inspiration from your post and took the key line from emergency surface and swaped it with the deck gun selection. I loaded up my game, and sure enough F10 would not cause the boat to emergency surface, but E will allow me to select the deck gun

I got tired of having to pull along side the merchant ship in darkness and take out their cannons with my 37mm before destroying it with the deck gun. Was tedious and dangerous work.
The Starfox is offline   Reply With Quote
Old 05-15-2010, 11:10 PM   #4
Sailor Steve
Just A Kid At Heart
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: 600 miles from the nearest ocean.
Posts: 44,846
Downloads: 406
Uploads: 227


Default

Quote:
Originally Posted by The Starfox View Post
However I drew inspiration from your post and took the key line from emergency surface and swaped it with the deck gun selection.
Congratulations! Now you're a modder!

Quote:
I loaded up my game, and sure enough F10 would not cause the boat to emergency surface, but E will allow me to select the deck gun
Did you move both lines?
MnID=0x3F020005
Key0=0x79,,"F10"
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right."
– Laurens van der Post

Sailor Steve is offline   Reply With Quote
Old 05-15-2010, 11:18 PM   #5
The Starfox
Swabbie
 
Join Date: May 2010
Posts: 19
Downloads: 6
Uploads: 0
Default

Nope. I just swaped the line with the word key in it.
The Starfox is offline   Reply With Quote
Old 05-15-2010, 11:24 PM   #6
Sailor Steve
Just A Kid At Heart
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: 600 miles from the nearest ocean.
Posts: 44,846
Downloads: 406
Uploads: 227


Default

I could be wrong, but I think it needs the MnID line so it will know where to look.
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right."
– Laurens van der Post

Sailor Steve is offline   Reply With Quote
Old 05-16-2010, 05:39 AM   #7
Hook
A-ganger
 
Join Date: Apr 2002
Posts: 76
Downloads: 10
Uploads: 0
Default

I thought there was a well-known problem with some of the higher numbered function keys being disabled when you do certain changes to the screen resolution. I've never changed my resolution so I don't have any direct experience.

Here's a quote from the documents for the Silent Hunter 3 profile for Shoot 1.6.4 voice command:

Quote:
Symptom: I’m using dx9res10 to change my game resolution and I can’t take a screen shot or make an animation
Solution: Unfortunately, these two functions, CTRL F11 and SHIFT F11 are disabled when using dx9res10, along with F9 and F10 and any CTRL/SHIFT combination with these keys. These functions are hard coded into the game, and cannot be remapped. Sorry.
The above is likely outdated, as there are workarounds, as you've found by swapping the emergency surface command. But the problem with the function keys remains, and several people have commented on it.

For example:

http://www.subsim.com/radioroom/show...0&postcount=20

Hook

Last edited by Hook; 05-16-2010 at 05:53 AM.
Hook is offline   Reply With Quote
Old 05-16-2010, 11:25 AM   #8
Sailor Steve
Just A Kid At Heart
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: 600 miles from the nearest ocean.
Posts: 44,846
Downloads: 406
Uploads: 227


Default

Good point! I've never paid any attention to those threads, simply because I still play on an ancient-of-days 19" CRT monitor.
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right."
– Laurens van der Post

Sailor Steve is offline   Reply With Quote
Old 05-16-2010, 03:34 PM   #9
The Starfox
Swabbie
 
Join Date: May 2010
Posts: 19
Downloads: 6
Uploads: 0
Default

Sounds like that was my problem then. I had to mod the resolution cause I play on a 27" widescreen lcd. The game looks great though at 1600x1024, and I force on 16x AA

Seems to be working fine now after I swaped out the keys. Now if I can just figure out why my AA gunners cant hit anything Id be good to go.
The Starfox is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:18 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim