SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-19-2012, 07:13 AM   #556
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 3,038
Downloads: 123
Uploads: 0


Default

Quote:
Originally Posted by P_Funk View Post
In either case its not a big deal for me, its just something I noticed and was kind of surprised when I saw my screenshots were widescreen but not stretched even though they appeared so on my widescreen monitor.
In most cases the screenshot function in a game takes the rendered scene from the backbuffer (a special memory space on your graphic card) before this buffer is switched into the frontbuffer. The contents of the frontbuffer is displayed on your monitor, including stretching depending on driver, monitor and resolution.
__________________
Seeadler is online   Reply With Quote
Old 05-19-2012, 07:42 AM   #557
Kpt. Weyprecht
A-ganger
 
Join Date: Jun 2008
Location: Paris, France
Posts: 73
Downloads: 59
Uploads: 0
Default

Thanks for the formulas!
I've been a bit late to respond but I don't have much time with my studies. Anyway, I re-read the documentation and found the raw angle measure (1° at 1.5, so it must be 0.25° at x6 and 0.125° at x12), then I fed it in a spreadsheet to use the proper formula, then simply rounded the results.

I didn'really have time to est it, but the UZO part (I used the simplified formula from the documentation) seems to work fine in the WAW training missions.

So, if anyone feels like using it, there is the link for my range chart:

https://docs.google.com/open?id=0B3Q...WRsZjlrakVKaWc
__________________
"My eyes no light shall cherish
For ships at sea distressed
BUT DARKLING LET THEM PERISH
Or split against my breast"
Kpt. Weyprecht is offline   Reply With Quote
Old 05-19-2012, 02:07 PM   #558
makman94
Hellas
 
Join Date: Jul 2008
Location: CO 37
Posts: 1,634
Downloads: 62
Uploads: 6
Default

Quote:
Originally Posted by Vince82 View Post
.....

Anyways I've got a question aswell. Can I use the MaGui 3.4 widescreen add on together with MaGui final?
hi Vince82 ,
short answer ...no ! you have to run it only on top of MaGui 3.4

Quote:
Originally Posted by Kpt. Weyprecht View Post
....1° at 1.5, so it must be 0.25° at x6 and 0.125° at x12....
hi Kpt. Weyprecht,

yea ....thats correct
at uzo eack mark is representing 0,140845 degrees


Quote:
Originally Posted by Kpt. Weyprecht View Post
I didn'really have time to est it, but the UZO part (I used the simplified formula from the documentation) seems to work fine in the WAW training missions.
have in mind that when you make tests like these ,you must be sure that a] you have no mod soups and b] the data you have for the target ( length and , in this case ,the mast value) must be also the correct ones otherwise you can't have valid results. and i can ensure you that you must have no trust at your rec manual in most of the cases

Quote:
Originally Posted by Kpt. Weyprecht View Post
So, if anyone feels like using it, there is the link for my range chart:

https://docs.google.com/open?id=0B3Q...WRsZjlrakVKaWc
very nice work Kpt. Weyprecht
A nice addition for those who like this style to getting range
__________________

Knowledge is the only thing that nobody can ever take from you....



filefront page : http://www.gamefront.com/files/user/makman94
makman94 is offline   Reply With Quote
Old 05-19-2012, 05:57 PM   #559
Vince82
Planesman
 
Join Date: Jan 2012
Location: Europe
Posts: 185
Downloads: 31
Uploads: 0
Default

Quote:
hi Vince82 ,
short answer ...no ! you have to run it only on top of MaGui 3.4
That's a shame than running it on top of 3.4 will have to do I guess. Anyways thank you for creating this outstanding mod.
Vince82 is offline   Reply With Quote
Old 06-23-2012, 12:21 PM   #560
runio
Sailor man
 
Join Date: Jul 2011
Posts: 49
Downloads: 17
Uploads: 0
Default

Two things, which discover took me some time:
1. The red pointer on the compass is associated with the TDC bearing indicator. So when you switch TDC to manual, pointer will not move when you rotate the scope/uzo.


2. When you select an empty torpedo tube, you can't move the attack course pointer on the front side of the attack disc.


Hope this helps someone.
Anyway, great mod, thanks makman
runio is offline   Reply With Quote
Old 06-23-2012, 01:51 PM   #561
runio
Sailor man
 
Join Date: Jul 2011
Posts: 49
Downloads: 17
Uploads: 0
Default

And one more question:
Why on this image the angle lb (between target and your course) is 60 degrees? I think it should be 120 deg, as i drew a green.
runio is offline   Reply With Quote
Old 06-24-2012, 03:01 AM   #562
CaliEs
Bosun
 
Join Date: Oct 2011
Posts: 68
Downloads: 3
Uploads: 0
Default

Angles are messured between the two red beams: result is either 60 ° (counterclockwise) or 300° (clockwise).

lb?
__________________
Dietrich von Carlewitz, 2nd Lt.
U-29
CaliEs is offline   Reply With Quote
Old 06-24-2012, 03:13 AM   #563
CaliEs
Bosun
 
Join Date: Oct 2011
Posts: 68
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
and i can ensure you that you must have no trust at your rec manual in most of the cases
Example please.
__________________
Dietrich von Carlewitz, 2nd Lt.
U-29
CaliEs is offline   Reply With Quote
Old 06-24-2012, 05:15 AM   #564
runio
Sailor man
 
Join Date: Jul 2011
Posts: 49
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by CaliEs View Post
Angles are messured between the two red beams: result is either 60 ° (counterclockwise) or 300° (clockwise).

lb?
My question was about makman's straight shot method (from the "broken" TDC attack methods tutorial), not about measuring angles at all.
But thanks for the answer
runio is offline   Reply With Quote
Old 07-03-2012, 06:47 PM   #565
makman94
Hellas
 
Join Date: Jul 2008
Location: CO 37
Posts: 1,634
Downloads: 62
Uploads: 6
Default

Quote:
Originally Posted by runio View Post
Two things, which discover took me some time:
1. The red pointer on the compass is associated with the TDC bearing indicator. So when you switch TDC to manual, pointer will not move when you rotate the scope/uzo.


2. When you select an empty torpedo tube, you can't move the attack course pointer on the front side of the attack disc.


Hope this helps someone.
Anyway, great mod, thanks makman
ahoy Runio,
yes to 1 and yes to 2 too ! you are correct to both of your comments.

for 1 there is no other way to make this needle showing automatically the bearing .the only way,afaik, is to link it to tdc's bearing .
if you still want to use this needle when tdc is at manual mode there is a workaround but you have to manually move this needle to the bearing (as it is made at the huge compass at navigation map page) .
the workaround is:
open MaGui F's files and find the dials.cfg,open dials.cfg and replace the entry [Dial125] with this:
[Dial125]
Name=CompassPointer
Type=16
Cmd=Set_torpedo_depth
Dial=0x3F070992
CrtVal=0x3F070991
NewVal=0x0
DialVal=0,360
RealVal=5,5.2
Circular=Yes
CmdOnDrag=Yes

for 2 this is happening becuase this needle (and not only this) is altered by the same command that is altering the torpedo depth . as you have no torpedoes this command is not fuctional anymore but on the other hand ...with no torpedoes...you don't need these tools anymore so no big harm is done . as we are unable (yet) to add new commands we are doomed to use the torpedo depth (as it is conflicting less to firing solution) for 'moving' these items .torpedo depth command is used to many other tools so have in mind that whatever you do ...your LAST action before firing the torps must be to adjust the torpedo depth (becuase the use of tools is 'screwing' the torpedo depth --setting it always to 5 m---).

thank you too for your kind words

Quote:
Originally Posted by runio View Post
And one more question:
Why on this image the angle lb (between target and your course) is 60 degrees? I think it should be 120 deg, as i drew a green.
The angle lb that i used in my formula for calculating the firing bearings is the one that is measured with the same procedure that you measure the AoB . (for the AoB you use the line of site and for the angle lb you use the line of your course).

Quote:
Originally Posted by CaliEs View Post
Example please.
ahoy CaiEs ,
this theme is very discussed at the past and i will not come back to it by any meaning . it is very boring to start talking about it again ...sorry
__________________

Knowledge is the only thing that nobody can ever take from you....



filefront page : http://www.gamefront.com/files/user/makman94
makman94 is offline   Reply With Quote
Old 07-13-2012, 04:53 AM   #566
artao
Engineer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 206
Downloads: 97
Uploads: 0
Question OK, So how can I get the large obs scope back in MaGUI F please?

Hey,
Recently returned to SH3, and with my fresh install and fresh mod soup, I've got a request for assistance.

When last I played, I was using merely MaGUI. version 1. It had the nice big obs scope, which I have grown to LOVE, and I must have it back, for the love of subs!!!!!!

I gotta ask why it was changed back to small in the first place? That confounds me as it removes again any real distinction between attack and obs aside from zoom levels. If both scopes have identical zoom and screen-size, what's the point of using the obs scope at all?
Seeing how I'm playing on a computer monitor, and not looking thru real optics, I find the large obs scope to be of GREAT assistance and feel it doesn't detract from "realism" in any way what-so-ever. With the smaller view, I have to get my face right up next to the screen.
So PLEASE!!! Someone musta modded that obs scope back to large already. I can't believe I'd be the only kaleun who wants that back.

Also, I'd really really rather have a "normal looking" binoculars, not the single-circle view. Pretty please is this possible? Not nearly as important to me as the obs scope, but close.

And, finally, I used to use 6 Dials Simfeeling mod, and really LOVED it. HUGE popout dials where I could actually tell what the heck I was clicking on, and actually make a fairly ACCURATE selection as well. Plus, there's the nice button to swap between the dial types (compass/rudder etc) instead of the mouse-over-edge thing ... and as I said, the dials popped out instead of having to click them up.
Many minor things there, but primarily I'm hoping it wouldn't be too difficult for me to put in the large dials instead of those tiny ones. .. However, I expect that THAT may be a bit difficult and convoluted.

Thanks in advance for any help with this!!
Great mod!! But we all have our individual preferences for this and that.


EDIT: and barring the feasability of altering the obs scope back to the large size, where can I get a copy of the last version of MaGUI to actually have that large obs scope? I can't find anything pre-MaGUI F, except for the v3.4 widescreen add-on (which is strange at it is apparently useless without v3.4 itself)
thanks!!

EDITEDIT: The "Fader Berg's Nomograph" is the new single line thingy on the nav map, yes? .. In the readme for it, it merely says, "the use of this nomo is exactly the same as it was with the previous nomos."
I have no idea what that means, as I've never used a nomo like this one, and I'm not getting it intuitively. I'm used to the "normal" nomograph with the 3 scales and you drag a line thru them.
If that line thingy on the right side of the Nav Map is NOT Fader Berg's Nomograph, then I'm really really misunderstanding something. =] (EDITEDITEDIT) OK. I see now that that line thingy is Hitman's plotting tool, not FaderBerg's Nomograph. Still don't "quite" get how to use it. It didn't help that the text descriptions are aligned with the wrong images. =] .. so Fader Berg's Nomograph actually IS the draggable nomo?

Also, I worked this out but would like to confirm it, as math has never been one of my strongpoints ... You list the conversion factor for using the attack scope RAOBF at 6x. .. So to use it at the 1.5x zoom one would multiply the marks by 8, yes? And on the obs scope to use the 1.5x you would multiply marks by 4, yes? .. May not happen often, but I DO like to make very close range shots, often under 800m.
__________________
l8r,
artao


Last edited by artao; 07-13-2012 at 09:29 AM.
artao is offline   Reply With Quote
Old 07-13-2012, 10:00 PM   #567
gclarkso
Watch
 
Join Date: Apr 2007
Location: Maryland, USA
Posts: 29
Downloads: 174
Uploads: 0
Default

Is there a secret click spot somewhere on the nav map to turn the map tools on and off?
__________________
Gordon

"They must have spotted our periscope"
gclarkso is offline   Reply With Quote
Old 07-13-2012, 10:03 PM   #568
artao
Engineer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 206
Downloads: 97
Uploads: 0
Default

I believe that in MaGUI they are just on all the time. .. i certainly could be wrong.
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 07-20-2012, 09:18 AM   #569
artao
Engineer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 206
Downloads: 97
Uploads: 0
Default

I've played a couple of patrols now with MaGUI F. I like much of it, but really really really really ^ infinity want the large obs scope and standard shaped binoculars back. I'd also like a basic ship outlines sheet at the UZO, as it seems silly to raise the Obs scope when surfaced so I can use it.
I strongly dislike the tiny obs scope. It MUST go back to being large. I don't understand why it was changed back to small. It makes it utterly useless compared to the attack scope.

EDIT: also, I gotta wonder what use the degree markings are in the binoculars. What do they represent? surely not actual degrees. that much is obvious.
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 07-22-2012, 10:56 PM   #570
makman94
Hellas
 
Join Date: Jul 2008
Location: CO 37
Posts: 1,634
Downloads: 62
Uploads: 6
Default

Quote:
Originally Posted by artao View Post
.......

EDIT: and barring the feasability of altering the obs scope back to the large size, where can I get a copy of the last version of MaGUI to actually have that large obs scope? I can't find anything pre-MaGUI F, except for the v3.4 widescreen add-on (which is strange at it is apparently useless without v3.4 itself)
thanks!!
--- did you looked at my GF page ? i see there both version F and v3.4 (i left it there exactly for the WS v3.4)
the last version with the big obs is the v3. someone had asked about it (i think in this thread) and i had reuploaded somewhere.do a search and if you don't find the post ,tell it to me and i will reupload it
EDITEDIT: The "Fader Berg's Nomograph" is the new single line thingy on the nav map, yes? .. In the readme for it, it merely says, "the use of this nomo is exactly the same as it was with the previous nomos."
I have no idea what that means, as I've never used a nomo like this one, and I'm not getting it intuitively. I'm used to the "normal" nomograph with the 3 scales and you drag a line thru them.
If that line thingy on the right side of the Nav Map is NOT Fader Berg's Nomograph, then I'm really really misunderstanding something. =] (EDITEDITEDIT) OK. I see now that that line thingy is Hitman's plotting tool, not FaderBerg's Nomograph. Still don't "quite" get how to use it. It didn't help that the text descriptions are aligned with the wrong images. =] .. so Fader Berg's Nomograph actually IS the draggable nomo?

---yes , Fader Berg's nomograph is the draggable nomo.
for the plotting tool study it carefully and i am sure that you will get it.if you failed then be a little patient as i am preparing a tutorial video which will be included in u-boot-hahd mod showing the use of this tool.


Also, I worked this out but would like to confirm it, as math has never been one of my strongpoints ... You list the conversion factor for using the attack scope RAOBF at 6x. .. So to use it at the 1.5x zoom one would multiply the marks by 8, yes? And on the obs scope to use the 1.5x you would multiply marks by 4, yes? .. May not happen often, but I DO like to make very close range shots, often under 800m. --- yes to all
ahoy Artao, look above for your answers

for all the rest at your messages i am saying again (read some older messages in this thread) that i am done with MaGui mod. i have said that it is a big mod and of course you will find points not fitting to your tastes but the point is that are fitting to mines so here is the end .
i don't take requests and ,for everything you see ,there are reasons to be so (reasons that are beyond 'eye candies') . words like 'MUST be done so','this is silly' ...etc have no place in this thread.
i am not here for chatting anymore (all these that you are saying are allready asked and discussed at threads and at the MaGui's 'readme' texts) ,i am here for answering possible (if any) questions on the mod so ,please, let it be so.


Quote:
Originally Posted by artao View Post
.......
EDIT: also, I gotta wonder what use the degree markings are in the binoculars. What do they represent? surely not actual degrees. that much is obvious.
see the bolded words above ? i see nowhere your arguments Artao. i am telling you again that MaGui is not 'eye-candies' and the degrees marks that you see at binoculars are representing exactly this that they are 'saying'....degrees

look the following pics :



__________________

Knowledge is the only thing that nobody can ever take from you....



filefront page : http://www.gamefront.com/files/user/makman94

Last edited by makman94; 07-22-2012 at 11:18 PM.
makman94 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim