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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
04-26-2010, 02:26 PM
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#1096 |
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Seaman
![]() Join Date: Mar 2007
Location: HUNGARY/FARMOS
Posts: 41
Downloads: 223
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() ![]() What do You think about this???
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Bastiano Coimbra de la Coronilla y Azevedo...
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04-26-2010, 02:36 PM
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#1097 |
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Black Magic
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04-26-2010, 03:21 PM
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#1098 |
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Black Magic
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since I integrated ottos chalkboard into the UIs mod, I also allow you to change the text in it at game start via the options file:
hotkeys are: shift+B: toggle visibility k = add mark |
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04-26-2010, 03:24 PM
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#1099 | |
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Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
Uploads: 0
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Quote:
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04-26-2010, 03:32 PM
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#1100 |
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Machinist's Mate
![]() Join Date: Mar 2008
Location: Spain
Posts: 124
Downloads: 291
Uploads: 6
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Hi:
Alternative black versión with some borders improvements, download link Ottos post. ![]() http://www.subsim.com/radioroom/showthread.php?t=168471 Bye !! |
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04-26-2010, 03:41 PM
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#1101 |
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The Old Man
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Holy mama... 1-2 years from now we'll look back at the default interface and just LAUGH
. TDW, keep up the good work, your scripting progress is amazing. I think somewhere out there, Elanaiba and M_Maerean have a "I told you so" smile ![]() Guys, i'll take this occasion to BEG you to allow scripting like this for the 3d interface through patches. Just imagine the navigator doing a depth charge count in 3d then erasing the board once the attack is over...
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04-26-2010, 03:49 PM
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#1102 | |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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Quote:
I was a Pre-Order playing since the day I receive SH5 in the mail. I was #1 on Leaders Board (Norm Diff) until the the day after SH5 release in Stores. I am sitting at #50 (3mil tons) now, people blew right past me like I wasn't even playing. There is no Punk-Buster and it is obvious that some are using Unlimited Ammo and Speed MODS. I dont think you can deploy and return to port for refit fast enough to get 27 million tons since game released and Resupply only works in the middle of Atlantic or West of there. |
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04-26-2010, 04:04 PM
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#1103 |
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Black Magic
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draggable compass anyone?
(compass from MaGui_3 by makman94)Last edited by TheDarkWraith; 04-26-2010 at 04:36 PM. |
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04-26-2010, 04:24 PM
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#1104 |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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LOL, I was trying to drag the compass in your image.
![]() Think I need to take a break for a while. |
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04-26-2010, 04:38 PM
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#1105 |
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sim2reality
![]() Join Date: Jun 2007
Location: Ireland
Posts: 2,229
Downloads: 251
Uploads: 32
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Nice.
![]() What type code is required for dragging. Would go very well with my Attack Disc. At the moment its stuck in a corner, would love to bring it for a walk .
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04-26-2010, 04:43 PM
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#1106 |
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Black Magic
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04-26-2010, 04:52 PM
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#1107 |
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Black Magic
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navmap when you first open it. Notice the draggable compass just below the right hand bar controls. Also notice the draggable speed chart in the top left corner:
compass dragged out and speed chart dragged out for viewing: and that rounds out v1.9.0 here is the change log for v1.9.0: v1.9.0 - added option of tool helper being set to on at game start (ToolHelperOnAtGameStart) - added single button crash dive command. If option is set in options file then when user presses crash dive icon they are teleported to the Radar station. After the time expires that user has set in options file then crash dive command will be issued (TeleportOnCrashDive and TeleportOnCrashDiveWaitTime) - added date-time-stamp to contact spotted. When a sensor on your sub detects a contact, that contact will have a date-time-stamp added to it via code. When user selects contact on mini-map or user places scope over contact or user lockes the contact in the scopes a text will appear in the upper left hand corner of mini-map showing when the contact was spotted - added date-time-stamp contact spotted to nav map. Clicking on a contact will show the date-time-stamp when the contact was spotted. - added user option to control visibility and maximized state of messagebox based on TC value (ShowMessageBoxAndExpandAtTCLevel). If the TC level >= to ShowMessageBoxAndExpandAtTCLevel then the messagebox will be shown and placed in maximized state - added user option to restore the messagebox back to before ShowMessageBoxAndExpandAtTCLevel state (RestoreMessageBoxAfterTCLevel) - disabled teleportation when in free cam mode - added Intercept, True bearing, Lattitude, and Longitude to contact date-time-stamp - added the ability for user to change the date-time-stamp time format. Available options are: MM/DD/YY time, DD/MM/YY time, MM/DD/YY military time, DD/MM/YY military time - enabled some extra buttons on the captain's log. Not implemented yet. - added a draggable speed chart table to navigation map. - fixed bug of ordered heading being able to show ordered headings of 360-365 - fixed bug or heading being able to show headings of 360-365 - added user option that when set to True and you leave the obs scope or attack scope it will teleport you to bridge (if surfaced this is topside bridge, if submerged this is command room) (ObsAndAttackReturnToBridge) - leaving the obs scope view no longer teleports you to radio. If you are surfaced it will teleport you back to topside bridge. If you are submerged it will leave you in the command room - added night filter to nav map. It is controlled by time of day. - integrated ottos chalkboard mod into this mod - added the ability to change the chalkboard message at game start via options file - adjusted obs, attack, and UZO heading bars to make them compatible with other's mods - added draggable compass. Compass from MaGui_3 by makman94 look for it being available here soon.......
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04-26-2010, 04:53 PM
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#1108 |
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Admiral
![]() Join Date: Jun 2005
Posts: 2,013
Downloads: 25
Uploads: 0
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04-26-2010, 04:55 PM
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#1109 |
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Black Magic
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04-26-2010, 04:57 PM
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#1110 |
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Admiral
![]() Join Date: Jun 2005
Posts: 2,013
Downloads: 25
Uploads: 0
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| Tags |
| dbrn , favorite , new ui |
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