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Old 04-26-2010, 02:26 PM   #1096
DonZorro
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Question Slideout???








What do You think about this???
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Old 04-26-2010, 02:36 PM   #1097
TheDarkWraith
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Quote:
Originally Posted by DonZorro View Post







What do You think about this???
slideouts are cool but I like the design I have with the 3 dials being zoomable.
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Old 04-26-2010, 03:21 PM   #1098
TheDarkWraith
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since I integrated ottos chalkboard into the UIs mod, I also allow you to change the text in it at game start via the options file:



hotkeys are:

shift+B: toggle visibility
k = add mark
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Old 04-26-2010, 03:24 PM   #1099
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
since I integrated ottos chalkboard into the UIs mod, I also allow you to change the text in it at game start via the options file:

hotkeys are:

shift+B: toggle visibility
k = add mark
The defaults I set were "Guten Tag", "Herr Kaleun", "Viel Gluck!"
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Old 04-26-2010, 03:32 PM   #1100
naights
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Hi:

Alternative black versión with some borders improvements, download link Ottos post.



http://www.subsim.com/radioroom/showthread.php?t=168471

Bye !!
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Old 04-26-2010, 03:41 PM   #1101
karamazovnew
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Holy mama... 1-2 years from now we'll look back at the default interface and just LAUGH . TDW, keep up the good work, your scripting progress is amazing.

I think somewhere out there, Elanaiba and M_Maerean have a "I told you so" smile
Guys, i'll take this occasion to BEG you to allow scripting like this for the 3d interface through patches. Just imagine the navigator doing a depth charge count in 3d then erasing the board once the attack is over...
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Old 04-26-2010, 03:49 PM   #1102
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Quote:
Originally Posted by kylania View Post
How about SinkConvoyOnNewTAIMapContact ? That's the only way my tonnage will get back into the top 100 I think!
I really wouldn't worry about the Leaders Board, it means nothing. It does not take into consideration what Difficulty settings are.
I was a Pre-Order playing since the day I receive SH5 in the mail. I was #1 on Leaders Board (Norm Diff) until the the day after SH5 release in Stores. I am sitting at #50 (3mil tons) now, people blew right past me like I wasn't even playing.
There is no Punk-Buster and it is obvious that some are using Unlimited Ammo and Speed MODS. I dont think you can deploy and return to port for refit fast enough to get 27 million tons since game released and Resupply only works in the middle of Atlantic or West of there.
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Old 04-26-2010, 04:04 PM   #1103
TheDarkWraith
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draggable compass anyone? (compass from MaGui_3 by makman94)


Last edited by TheDarkWraith; 04-26-2010 at 04:36 PM.
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Old 04-26-2010, 04:24 PM   #1104
TheBeast
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Originally Posted by TheDarkWraith View Post
draggable compass anyone?
LOL, I was trying to drag the compass in your image.

Think I need to take a break for a while.
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Old 04-26-2010, 04:38 PM   #1105
reaper7
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Nice.
What type code is required for dragging.
Would go very well with my Attack Disc. At the moment its stuck in a corner, would love to bring it for a walk .
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Old 04-26-2010, 04:43 PM   #1106
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Nice.
What type code is required for dragging.
Would go very well with my Attack Disc. At the moment its stuck in a corner, would love to bring it for a walk .
a good example that's quick to get to is in the chalkboard mod by ottos.....
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Old 04-26-2010, 04:52 PM   #1107
TheDarkWraith
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navmap when you first open it. Notice the draggable compass just below the right hand bar controls. Also notice the draggable speed chart in the top left corner:


compass dragged out and speed chart dragged out for viewing:


and that rounds out v1.9.0

here is the change log for v1.9.0:

v1.9.0 - added option of tool helper being set to on at game start (ToolHelperOnAtGameStart)
- added single button crash dive command. If option is set in options file then when user presses crash dive icon they are teleported to the Radar station. After the time expires that user has set in options file then crash dive command will be issued (TeleportOnCrashDive and TeleportOnCrashDiveWaitTime)
- added date-time-stamp to contact spotted. When a sensor on your sub detects a contact, that contact will have a date-time-stamp added to it via code. When user selects contact on mini-map or user places scope over contact or user lockes the contact in the scopes a text will appear in the upper left hand corner of mini-map showing when the contact was spotted
- added date-time-stamp contact spotted to nav map. Clicking on a contact will show the date-time-stamp when the contact was spotted.
- added user option to control visibility and maximized state of messagebox based on TC value (ShowMessageBoxAndExpandAtTCLevel). If the TC level >= to ShowMessageBoxAndExpandAtTCLevel then the messagebox will be shown and placed in maximized state
- added user option to restore the messagebox back to before ShowMessageBoxAndExpandAtTCLevel state (RestoreMessageBoxAfterTCLevel)
- disabled teleportation when in free cam mode
- added Intercept, True bearing, Lattitude, and Longitude to contact date-time-stamp
- added the ability for user to change the date-time-stamp time format. Available options are: MM/DD/YY time, DD/MM/YY time, MM/DD/YY military time, DD/MM/YY military time
- enabled some extra buttons on the captain's log. Not implemented yet.
- added a draggable speed chart table to navigation map.
- fixed bug of ordered heading being able to show ordered headings of 360-365
- fixed bug or heading being able to show headings of 360-365
- added user option that when set to True and you leave the obs scope or attack scope it will teleport you to bridge (if surfaced this is topside bridge, if submerged this is command room) (ObsAndAttackReturnToBridge)
- leaving the obs scope view no longer teleports you to radio. If you are surfaced it will teleport you back to topside bridge. If you are submerged it will leave you in the command room
- added night filter to nav map. It is controlled by time of day.
- integrated ottos chalkboard mod into this mod
- added the ability to change the chalkboard message at game start via options file
- adjusted obs, attack, and UZO heading bars to make them compatible with other's mods
- added draggable compass. Compass from MaGui_3 by makman94


look for it being available here soon.......
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Old 04-26-2010, 04:53 PM   #1108
longam
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Quote:
Originally Posted by TheDarkWraith View Post
draggable compass anyone? (compass from MaGui_3 by makman94)

I this a WIP or is this interface on the main page?
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Old 04-26-2010, 04:55 PM   #1109
TheDarkWraith
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Quote:
Originally Posted by longam View Post
I this a WIP or is this interface on the main page?
you're looking at the navmap from the mod. The mod is released and at v1.8.0 currently. I'll be releasing v1.9.0 here very soon.
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Old 04-26-2010, 04:57 PM   #1110
longam
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Quote:
Originally Posted by TheDarkWraith View Post
you're looking at the navmap from the mod. The mod is released and at v1.8.0 currently. I'll be releasing v1.9.0 here very soon.
Sounds good
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