SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-11-2010, 02:07 PM   #3001
Echolot
Captain
 
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 509
Downloads: 421
Uploads: 0
Default

Quote:
But when I switch from the TIA to the Nav map for the first time in a game, the plotter pops up for maybe a half second during the switch.
Same here.

Echolot is offline   Reply With Quote
Old 06-11-2010, 02:21 PM   #3002
Echolot
Captain
 
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 509
Downloads: 421
Uploads: 0
Default

Hello.



Greez. Echolot.
Echolot is offline   Reply With Quote
Old 06-11-2010, 05:37 PM   #3003
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
Default

I found a strange bug but I was unable to scrren cap it. If this is a bug it does not effect game play and should not delay 3.0.0 release. This may be my setup but here is what happened.

Mission Briefing: During the Mission Briefing the map scrolls around showing the various objective locations. The problem I notice is the Land Masses didnt move but the color overlay with city names did.

Here is a list of my MODs in installed order:
RemoveLogoIntroTheDarkWraith
BRF 1.3 full
Sky_Texture_byReaper7
Old Style Explosions V1.1
Gramophone
Detailed Caustics 1.0
Radio MODS
Damage assessment
No 1-2-3 Torpedo Alignment
SubFlags_0_0_2_byTheDarkWraith
AilBubbles 1.0 Micro
AilSmoke 1.7
SD_NewMapColors
Lightning Mod
Nauticalwolf's Interior Mod V1.0
Floor Blue
Torpedo Splash
AilGlassDropsRemoval 1.0
Conus' Graphic Mod 1.1
Nauticalwolf's Torpedo Textures V1.0
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.03RadiomanDialog_BlackMay_Fix2
Reboot's Hot Soup 1.1
sobers multi color mod
BRF 1.1 HP balance
sobers hatch mod
MCCD_1.04_MFCM_1.2.1_compatible
BLUE+WHITE CHECK PANTS AND HAT
AilImpurity 1.2 none
Loading Screens Mod
Pascal-sh5-uniforms-Version-2
Menu - Das Boot Departure Theme
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Sub_Exhaust_1_0_2_byTheDarkWraith
Funelsmoke_Planes_Sounds_by_AOTDMadMax
1000_Meter_Bearing_Plotter
TheBeasts_SH5_Command_Keys
Environment_MOD_2.2_LighterNights_by_W_clear
AilClouds 3.0
The Elite Campaign 1.1
Critical hits 1.1 Torpedos
SD_MapLocationNameFix_v1_2
AilDeckwave 1.0
Feared Hunters 2.1
North Atlantic Green 1.1
SKIN Type VIIC-upg Improved Alberich
SD_MapCourseLine_no_arrows
TheBeasts_Sound_Mod_1.0
TheBeasts_Elite_Camaigns_MODv0.01
U-boat Historical Specifications 1.4
Environmental 2.3 MOD
abyssal depths ClimateZone mod 2.0 for Environmental MOD 2.2
sobers base wave mechanics for SH5 v3
NewUIs_TDC_3_0_0_ByTheDarkWraith_Test_4
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire | MyGameFront
TheBeast is offline   Reply With Quote
Old 06-11-2010, 05:49 PM   #3004
Stormfly
The Old Man
 
Join Date: Sep 2002
Posts: 1,436
Downloads: 300
Uploads: 0
Default

make shure, at every test that your UI is enabled completly...

switching it often using the NUM DEL key, by switching views, restores sometimes parts of the UI, and you forget maybe to reactivate it using NUM DEL key.

As i wrote allready, UI scripts seams on hold as long as the UI is not fully visible, try if the bearing plotter is centering on the sub, while the UI is partly disabled.
__________________
Stormy......


Stormfly is offline   Reply With Quote
Old 06-12-2010, 12:48 AM   #3005
pythos
Grey Wolf
 
Join Date: May 2005
Location: Somewhere over there
Posts: 754
Downloads: 32
Uploads: 0
Default

I am having issues after installing the UI mod.

I have the newest version, yet my torpedo screen LACKS the toggle switches shown in the preceding photos. Not sure if this is something to with the UI version being used.

But more disturbing is the lack of radio contact reports. They are not appearing on the map, and they only appear in the captain's log. Which is really inconvenient. Also despite the fact I have set in the option for TC to go to one when a radio contact comes in, this fails to happen I have tried it with the in game option buttons lit and unlit.

I am getting single contacts, but no convoy radio contact reports.

I am sure I have something set wrong, I just don't know what.
pythos is offline   Reply With Quote
Old 06-12-2010, 01:57 AM   #3006
Mithrandir
Loader
 
Join Date: Sep 2002
Location: Roma, Italia
Posts: 84
Downloads: 179
Uploads: 0
Default

Hello Darkwraith,
I've tested something more and I have to correct my previous point on MessageBox.
The messageox has two buttons. One is below the other and minimize/maximize the box. The other appears only after you have manually moved the box and seems to disable the max/min button. then it disappears and you have to resize again the box to make it appear again, press it and so re-enable the max/min button. Is this behaviour the correct intended one?
All other features seems to work well, I've also made an italian translation of the menu.txt, if you want I can send to you so you can add it to the official 3.0.0 version!

Bye,
Mith
__________________
There are only 10 kinds of peoples,
the first understand binary, the second don't.
Mithrandir is offline   Reply With Quote
Old 06-12-2010, 06:27 AM   #3007
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,102
Downloads: 143
Uploads: 5


Default

Quote:
Originally Posted by Mithrandir View Post
Hello Darkwraith,
I've tested something more and I have to correct my previous point on MessageBox.
The messageox has two buttons. One is below the other and minimize/maximize the box. The other appears only after you have manually moved the box and seems to disable the max/min button. then it disappears and you have to resize again the box to make it appear again, press it and so re-enable the max/min button. Is this behaviour the correct intended one?
All other features seems to work well, I've also made an italian translation of the menu.txt, if you want I can send to you so you can add it to the official 3.0.0 version!

Bye,
Mith
The messagebox has two buttons on it: one on the bottom that toggles maximized/minimized state and one that's towards the top (sometimes visible - but always visible at game start) that sets the new maximized size. The function of the button that sets the new maximized state is to remember the size you specified for it's maximized state. If you use the mouse and drag the top of the messagebox down to say half it's size and then press the top button, 1) the top button will disappear (until you use the mouse and drag the top of the messagebox again) and 2) you just set the new maximized size of the messagebox. Clicking the bottom button will cycle the messagebox from it's minimized state to this new maximized size.

If you can PM me the link to the Italian version of the menu.txt file I will include it in v3.0.0 release.
TheDarkWraith is offline   Reply With Quote
Old 06-12-2010, 06:34 AM   #3008
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,102
Downloads: 143
Uploads: 5


Default

Quote:
Originally Posted by pythos View Post
I am having issues after installing the UI mod.

I have the newest version, yet my torpedo screen LACKS the toggle switches shown in the preceding photos. Not sure if this is something to with the UI version being used.

But more disturbing is the lack of radio contact reports. They are not appearing on the map, and they only appear in the captain's log. Which is really inconvenient. Also despite the fact I have set in the option for TC to go to one when a radio contact comes in, this fails to happen I have tried it with the in game option buttons lit and unlit.

I am getting single contacts, but no convoy radio contact reports.

I am sure I have something set wrong, I just don't know what.
v2.9.1 does not include the torp door switches. Those are in v3.0.0 which hasn't been released yet (it's out being tested currently).

Radio contact reports work but you probably don't have the max radio range set correctly. I've made it so that the radio contact report has to be within a radius of x kms from the sub or it's 'squelched'. The value for the kms radius is entered in the top right bar just to the left of the +- icons for TC level (default value is 250 kms). You can also set the default value for game start in the options file.
Just so you can see for yourself that it does work, set the value to some high value like 5000 (which is very unrealistic). You'll be getting almost every radio contact report that comes across the wire then.
There is also a max depth at which you can't receive radio contact reports or radio messages. Ensure that you don't have that set to some low value like 10 or less (it's in meters). I believe the default value is 30m. The purpose of this setting is to squelch radio reports/messages if you are deeper than the settings. Radio signals can only penetrate through water only so far.
TheDarkWraith is offline   Reply With Quote
Old 06-12-2010, 07:12 AM   #3009
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

DW can u have a look at the AOB in the latest version...think mine is playing up.

with follow contact and after running the speed check it seems the AOB isnt updating as it follows the target...not sure if its the mod or something else.

will test more later today.

cheers.
furby is offline   Reply With Quote
Old 06-12-2010, 07:20 AM   #3010
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,102
Downloads: 143
Uploads: 5


Default

Quote:
Originally Posted by furby View Post
DW can u have a look at the AOB in the latest version...think mine is playing up.

with follow contact and after running the speed check it seems the AOB isnt updating as it follows the target...not sure if its the mod or something else.

will test more later today.

cheers.
do you have the TDC manual update enabled (the button on the TDC to enable you to manually move the needles)? If you do then it won't automatically update the dials.
TheDarkWraith is offline   Reply With Quote
Old 06-12-2010, 07:40 AM   #3011
LeBabouin
Mate
 
Join Date: Mar 2010
Location: Paris 12è
Posts: 54
Downloads: 9
Uploads: 0
Default

1°/ In what version did the ship's journal came out? Can't seem to understand from reading #1 post. I don't want this feature nor have the code that manages it running and would like all the stock messages appear in the bottom right corner notebook. Do I have to keep stuck with 2.5.0 or is the journal and its code toggable from the option file ?

2°/ Actually this mod only interests me for the activation of the commands from the officer bar and for the corner bars features. Couldn't there be a light version released without all the "realistic" features? I'm afraid of game performance dropdown due to all the code needed for the advanced features, as some people mentionned lag along this thread and as I can get only a 30 fps rate despite of high end hardware.
__________________

Take a ride on the Atlantik
LeBabouin is offline   Reply With Quote
Old 06-12-2010, 07:43 AM   #3012
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

cheers will have a look now.
furby is offline   Reply With Quote
Old 06-12-2010, 08:03 AM   #3013
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,843
Downloads: 173
Uploads: 2
Default

Quote:
Originally Posted by LeBabouin View Post
..
2°/ Actually this mod only interests me for the activation of the commands from the officer bar and for the corner bars features. Couldn't there be a light version released without all the "realistic" features?
...
I would kill for such a mod, crew and fuel bar only mod. I tried several times to build a mod like this but I'm a complete nab with scripting :/
Zedi is offline   Reply With Quote
Old 06-12-2010, 08:29 AM   #3014
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,102
Downloads: 143
Uploads: 5


Default

Quote:
Originally Posted by LeBabouin View Post
1°/ In what version did the ship's journal came out? Can't seem to understand from reading #1 post. I don't want this feature nor have the code that manages it running and would like all the stock messages appear in the bottom right corner notebook. Do I have to keep stuck with 2.5.0 or is the journal and its code toggable from the option file ?

2°/ Actually this mod only interests me for the activation of the commands from the officer bar and for the corner bars features. Couldn't there be a light version released without all the "realistic" features? I'm afraid of game performance dropdown due to all the code needed for the advanced features, as some people mentionned lag along this thread and as I can get only a 30 fps rate despite of high end hardware.
ship's journal came out in v2.9.0 I believe. The code that 'manages' it is minimal - hardly anything to cause any FPS hit at all (maybe a 0.001 change). To enable all the stock messages appearing set the max radio contact rage to 9999, set the max depth for radio messages and radio contact reports to 999, and disable radio contact reports and messages always clipped in the options file.

The 'light' version of the mod is however you setup the options in the options file.

Game performance slowdown? Not hardly. I have a tester using v3.0.0 on his laptop and have had no complaints.

Describe high end hardware. I have an AMD Phenom II X4 965 BE on an Asus Crosshair III Formula MB with 8GB ram running Win 7 Ultimate 64 bit. Graphics processing is done with BFGTech GTX285 video card. I'm clipped to 60 FPS outside the sub due to enabling v-sync. Inside the sub it's 25-30 for the FPS. And all this is with EVERY option enabled v3.0.0 has to offer. So I hardly doubt that FPS will be a problem if a tester of mine can play it on his laptop and you have 'high end' hardware.
TheDarkWraith is offline   Reply With Quote
Old 06-12-2010, 09:31 AM   #3015
LeBabouin
Mate
 
Join Date: Mar 2010
Location: Paris 12è
Posts: 54
Downloads: 9
Uploads: 0
Default

Thank you for the explanations, I'm relieved.

I use an i7 860, ASUS P7P55D mobo, 4GB Corsair RAM (the game only uses 1.8) with a GTX295 under 1920x1200 and XP, and with everything maxed or not I get a minimum 30 fps with flashing peaks to 50-60, but it never stays stuck to 60 now, as it used to before. Will have a run with and without your mod to definetly prove UI innocent
__________________

Take a ride on the Atlantik
LeBabouin is offline   Reply With Quote
Reply

Tags
dbrn , favorite , new ui

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:03 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim