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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
06-11-2010, 02:07 PM
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#3001 | |
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Captain
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 509
Downloads: 421
Uploads: 0
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06-11-2010, 02:21 PM
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#3002 |
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Captain
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 509
Downloads: 421
Uploads: 0
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06-11-2010, 05:37 PM
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#3003 |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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I found a strange bug but I was unable to scrren cap it. If this is a bug it does not effect game play and should not delay 3.0.0 release. This may be my setup but here is what happened.
Mission Briefing: During the Mission Briefing the map scrolls around showing the various objective locations. The problem I notice is the Land Masses didnt move but the color overlay with city names did. Here is a list of my MODs in installed order: RemoveLogoIntroTheDarkWraith BRF 1.3 full Sky_Texture_byReaper7 Old Style Explosions V1.1 Gramophone Detailed Caustics 1.0 Radio MODS Damage assessment No 1-2-3 Torpedo Alignment SubFlags_0_0_2_byTheDarkWraith AilBubbles 1.0 Micro AilSmoke 1.7 SD_NewMapColors Lightning Mod Nauticalwolf's Interior Mod V1.0 Floor Blue Torpedo Splash AilGlassDropsRemoval 1.0 Conus' Graphic Mod 1.1 Nauticalwolf's Torpedo Textures V1.0 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.03RadiomanDialog_BlackMay_Fix2 Reboot's Hot Soup 1.1 sobers multi color mod BRF 1.1 HP balance sobers hatch mod MCCD_1.04_MFCM_1.2.1_compatible BLUE+WHITE CHECK PANTS AND HAT AilImpurity 1.2 none Loading Screens Mod Pascal-sh5-uniforms-Version-2 Menu - Das Boot Departure Theme Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Sub_Exhaust_1_0_2_byTheDarkWraith Funelsmoke_Planes_Sounds_by_AOTDMadMax 1000_Meter_Bearing_Plotter TheBeasts_SH5_Command_Keys Environment_MOD_2.2_LighterNights_by_W_clear AilClouds 3.0 The Elite Campaign 1.1 Critical hits 1.1 Torpedos SD_MapLocationNameFix_v1_2 AilDeckwave 1.0 Feared Hunters 2.1 North Atlantic Green 1.1 SKIN Type VIIC-upg Improved Alberich SD_MapCourseLine_no_arrows TheBeasts_Sound_Mod_1.0 TheBeasts_Elite_Camaigns_MODv0.01 U-boat Historical Specifications 1.4 Environmental 2.3 MOD abyssal depths ClimateZone mod 2.0 for Environmental MOD 2.2 sobers base wave mechanics for SH5 v3 NewUIs_TDC_3_0_0_ByTheDarkWraith_Test_4 |
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06-11-2010, 05:49 PM
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#3004 |
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The Old Man
![]() Join Date: Sep 2002
Posts: 1,436
Downloads: 300
Uploads: 0
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make shure, at every test that your UI is enabled completly...
switching it often using the NUM DEL key, by switching views, restores sometimes parts of the UI, and you forget maybe to reactivate it using NUM DEL key. As i wrote allready, UI scripts seams on hold as long as the UI is not fully visible, try if the bearing plotter is centering on the sub, while the UI is partly disabled.
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Stormy...... ![]() |
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06-12-2010, 12:48 AM
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#3005 |
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Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 754
Downloads: 32
Uploads: 0
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I am having issues after installing the UI mod.
I have the newest version, yet my torpedo screen LACKS the toggle switches shown in the preceding photos. Not sure if this is something to with the UI version being used. But more disturbing is the lack of radio contact reports. They are not appearing on the map, and they only appear in the captain's log. Which is really inconvenient. Also despite the fact I have set in the option for TC to go to one when a radio contact comes in, this fails to happen I have tried it with the in game option buttons lit and unlit. I am getting single contacts, but no convoy radio contact reports. I am sure I have something set wrong, I just don't know what. |
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06-12-2010, 01:57 AM
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#3006 |
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Loader
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 84
Downloads: 179
Uploads: 0
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Hello Darkwraith,
I've tested something more and I have to correct my previous point on MessageBox. The messageox has two buttons. One is below the other and minimize/maximize the box. The other appears only after you have manually moved the box and seems to disable the max/min button. then it disappears and you have to resize again the box to make it appear again, press it and so re-enable the max/min button. Is this behaviour the correct intended one? All other features seems to work well, I've also made an italian translation of the menu.txt, if you want I can send to you so you can add it to the official 3.0.0 version! Bye, Mith
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There are only 10 kinds of peoples, the first understand binary, the second don't. |
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06-12-2010, 06:27 AM
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#3007 | |
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Black Magic
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If you can PM me the link to the Italian version of the menu.txt file I will include it in v3.0.0 release. |
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06-12-2010, 06:34 AM
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#3008 | |
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Black Magic
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Radio contact reports work but you probably don't have the max radio range set correctly. I've made it so that the radio contact report has to be within a radius of x kms from the sub or it's 'squelched'. The value for the kms radius is entered in the top right bar just to the left of the +- icons for TC level (default value is 250 kms). You can also set the default value for game start in the options file. Just so you can see for yourself that it does work, set the value to some high value like 5000 (which is very unrealistic). You'll be getting almost every radio contact report that comes across the wire then. There is also a max depth at which you can't receive radio contact reports or radio messages. Ensure that you don't have that set to some low value like 10 or less (it's in meters). I believe the default value is 30m. The purpose of this setting is to squelch radio reports/messages if you are deeper than the settings. Radio signals can only penetrate through water only so far. |
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06-12-2010, 07:12 AM
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#3009 |
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Machinist's Mate
![]() Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
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DW can u have a look at the AOB in the latest version...think mine is playing up.
with follow contact and after running the speed check it seems the AOB isnt updating as it follows the target...not sure if its the mod or something else. will test more later today. cheers. |
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06-12-2010, 07:20 AM
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#3010 | |
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Black Magic
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06-12-2010, 07:40 AM
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#3011 |
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Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 54
Downloads: 9
Uploads: 0
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1°/ In what version did the ship's journal came out? Can't seem to understand from reading #1 post. I don't want this feature
nor have the code that manages it running and would like all the stock messages appear in the bottom right corner notebook. Do I have to keep stuck with 2.5.0 or is the journal and its code toggable from the option file ? 2°/ Actually this mod only interests me for the activation of the commands from the officer bar and for the corner bars features. Couldn't there be a light version released without all the "realistic" features? I'm afraid of game performance dropdown due to all the code needed for the advanced features, as some people mentionned lag along this thread and as I can get only a 30 fps rate despite of high end hardware. |
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06-12-2010, 07:43 AM
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#3012 |
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Machinist's Mate
![]() Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
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cheers will have a look now.
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06-12-2010, 08:03 AM
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#3013 |
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Sea Lord
![]() Join Date: Mar 2010
Posts: 1,843
Downloads: 173
Uploads: 2
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I would kill for such a mod, crew and fuel bar only mod. I tried several times to build a mod like this but I'm a complete nab with scripting :/
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06-12-2010, 08:29 AM
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#3014 | |
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Black Magic
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The 'light' version of the mod is however you setup the options in the options file. Game performance slowdown? Not hardly. I have a tester using v3.0.0 on his laptop and have had no complaints. Describe high end hardware. I have an AMD Phenom II X4 965 BE on an Asus Crosshair III Formula MB with 8GB ram running Win 7 Ultimate 64 bit. Graphics processing is done with BFGTech GTX285 video card. I'm clipped to 60 FPS outside the sub due to enabling v-sync. Inside the sub it's 25-30 for the FPS. And all this is with EVERY option enabled v3.0.0 has to offer. So I hardly doubt that FPS will be a problem if a tester of mine can play it on his laptop and you have 'high end' hardware. |
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06-12-2010, 09:31 AM
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#3015 |
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Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 54
Downloads: 9
Uploads: 0
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Thank you for the explanations, I'm relieved.
I use an i7 860, ASUS P7P55D mobo, 4GB Corsair RAM (the game only uses 1.8) with a GTX295 under 1920x1200 and XP, and with everything maxed or not I get a minimum 30 fps with flashing peaks to 50-60, but it never stays stuck to 60 now, as it used to before. Will have a run with and without your mod to definetly prove UI innocent
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| dbrn , favorite , new ui |
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