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Old 06-02-2010, 11:44 AM   #2791
Riss1967
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DW, Ttis mod just gets better and better!
Realy looking forward to V3.

Small mods make a big difference,
Big mods make a huge difference,
Your mods change the world!!

Thank you Sir.
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Old 06-02-2010, 03:23 PM   #2792
ustahl
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Quote:
Originally Posted by Echolot View Post
Hm, with my broken english, will see.

Go to C:\Users\xxxxxx\Documents\SH5\data\cfg.
Open main.cfg.
Search for

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

Delete the ; if there.

At game start you can choose something like "open menu editor".

Yes.

In menu editor in the small window navigate to

Page layout/Officers.
Select bkgr.

Look at the options.

Selected Item.

You can edit a value named "A:".

Change the value from 255 to zero.

Click "save".

Restart game and select "No" to start the game.

PS This will make the officers background transparent. In my setup it works and looks good.

Gruß.

Echolot.
Prima! Das ist genau was ich wollte. Danke Dir!
= Great! That's exactly what I wanted. Thank you!
It looks & works brilliantly now together with Kylania's suggestion.
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Old 06-02-2010, 04:43 PM   #2793
Paco
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Quote:
Originally Posted by TheDarkWraith View Post
added kylania's switches as the torp door switches for v3.0.0. Also corrected the AOB and Bearing dials for the TDC. The vernier for the AOB is functional also:
Hi,

I find the rocker switches to modern. Is there a chance that we could config the switches? So kylania's has his favourite, I have my favourite...
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Old 06-02-2010, 05:00 PM   #2794
Echolot
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Quote:
Hi,

I find the rocker switches to modern. Is there a chance that we could config the switches? So kylania's has his favourite, I have my favourite...
\Silent Hunter 5\MODS\NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Menu\ Gui\Layout\Hud3.dds.



Look over the additional mods too. The file could be changed by them.
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Old 06-02-2010, 08:59 PM   #2795
Echolot
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Hello TheDarkWraith.

Please could you make the messagebox draggable?

And please could you make this:

110% Realism v1.1b by PurpleCity NewUId_TDC_2_9_1 Compatible.zip

as an optional mod included in your package? This is very nice mod.

Thank you.

Gruß.

Echolot.
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Old 06-02-2010, 09:42 PM   #2796
MattDizzle
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Yes, please have the xo box default to draggable por favor.

AND STOP PLAYING WITH THE UI, ITS DONE

We need new ships to sink and new objectives, damn it!
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Old 06-02-2010, 09:59 PM   #2797
TheDarkWraith
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Quote:
Originally Posted by MattDizzle View Post
Yes, please have the xo box default to draggable por favor.

AND STOP PLAYING WITH THE UI, ITS DONE

We need new ships to sink and new objectives, damn it!
XO TDC box will default to draggable in v3.0.0

UI is about 50-60% complete now....still more to do
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Old 06-02-2010, 10:04 PM   #2798
kylania
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Quote:
Originally Posted by Paco View Post
I find the rocker switches too modern.
These are the switches those represent:



More options are always cool though.
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Old 06-02-2010, 11:32 PM   #2799
jwilliams
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Quote:
Originally Posted by TheDarkWraith View Post
I would love to look at those log files the ship's journal created to figure out what is wrong. Can you send them to me? What version of the mod are you currently using when you save these files?

Sent in PM
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Old 06-03-2010, 02:53 AM   #2800
McHub532
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I had the diving bar on the lower right active on start up (surface, periscope depth, dive, icon bar thingie).. I then pushed the toggle to make it go away and noticed that the TAI did not slide over to the far left and take up position where the depth bar was.

So.. I hit the tab key and it maximized.. but it was shifted way to the left.. pushed the tab key again and this is what I got.

It's not seeming to realize that the depth icons have been turned off and it's getting confused on what it should be doing.

Right?
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Old 06-03-2010, 03:01 AM   #2801
McHub532
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Addition to my last post:

When leaving the periscope the TAI stays up in the middle of the screen also. I maximized, minimized the TAI a few times and it doesn't always stay grounded in the same place either. I was able to play with it and scoot it up around the screen a bit. But.. can't ever get it to go back down and set itself in the lower left corner like it should.
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Old 06-03-2010, 03:48 AM   #2802
jwilliams
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Update on ship's journal file problem.

My OP system is windows XP pro. SP3. (32bit).

Time format: HH:mm:ss
Time separator: :
AM symbol: AM
PM symbol: PM

Quote:
Time format notation
h = hour m = minute s = second t = am or pm

h = 12 hour
H = 24 hour

hh, mm, ss = leading zero
h,m,s = no leading zero
I changed the time format to

hh,mm,ss,tt

So that it added the AM/PM. but still get the same error.
Created a new log file
testingampmfix.dat
failed to load in game and editor still cant read it.


Any suggestions?

************************************************** *********************************************

P.S.

And this file is unreadable in Notepad???????

testingampmfix.dat :-
Quote:
吐敨慄歲牗楡桴䡓ስさㄲ吠敨慄歲牗楡桴ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠ᡍ敒档牡楧杮琠敨戠瑡整楲獥᐀〱ㄯ⼸㤱㤳†㘰㔺 ‰䵐刕捥慨杲湩⁧慢瑴牥敩ⅳᐁ〱ㄯ⼸㤱㤳†㘰㔺‰䵐琎獥楴杮浡浰楦xㄔ⼰㠱ㄯ㌹‹〠㨶〵倠ᱍ睓瑩档湩⁧潴猠 污潶猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匜楷捴楨杮琠慳癬桳潯楴杮!ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠≍睓瑩档湩⁧潴 猠湩汧⁥畴敢猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匢楷捴楨杮琠楳杮敬琠扵⁥桳潯楴杮!ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠 ≍睓瑩档湩⁧潴猠湩汧⁥畴敢猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匢楷捴楨杮琠楳杮敬琠扵⁥桳潯楴杮!ㄔ⼰㠱 ㄯ㌹‹〠㨶〵倠≍睓瑩档湩⁧潴猠湩汧⁥畴敢猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匢楷捴楨杮琠楳杮敬琠扵⁥桳 潯楴杮!ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠≍睓瑩档湩⁧潴猠湩汧⁥畴敢猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匜楷捴楨杮琠 慳癬桳潯楴杮!ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠ᱍ睓瑩档湩⁧潴猠污潶猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匜楷捴楨杮琠 慳癬桳潯楴杮!
(file created with revised 3.0.0)

Before, in the files i sent you. i could read the text as it was in game using notepad.

test.dat :-

Quote:
TheDarkWraithSH5U021 TheDarkWraith10/14/1939 06:33 a.m.All stop 10/14/1939 06:33 a.m.Following plotted course!//*snipped to shorten*//p.m.!Benno Scheu's morale has gone up. 10/18/1939 02:06 p.m.#Wolfram Raabe's morale has gone up. 10/18/1939 02Moving away! Bearing 338! Long range! 10/18/1939 02:31 p.m.test
(file created with 2.9.1)

************************************************** **************************************************
P.P.S.

Set time format to h,mm,ss,tt

log file seemed to save fine, but wont load in game and editor cant read it still.

testampmnozero.dat
Quote:
TheDarkWraithSH5U021 TheDarkWraith10/18/1939 06:50 PMtestampmnozero 10/18/1939 06:50 PMNo sound contact! 10/18/1939 06:50 PMNo sound contact!
(file created with revised 3.0.0)

I have my regional options set to

Quote:
English(New Zealand)
Which has diferent symbols for dates etc. to US regonal settings. Could this be causing a conflict???
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Last edited by jwilliams; 06-03-2010 at 04:30 AM.
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Old 06-03-2010, 04:14 AM   #2803
Capt Jack Harkness
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Do you think it'd be in any way possible to incorporate the wonderfully executed TDC from karamazovnew's SH4:U mod? (with karamazov's permission, of course)

http://www.subsim.com/radioroom/showthread.php?t=152590

It even has the engraved Siemens badges!

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Old 06-03-2010, 05:15 AM   #2804
furby
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Quick look at 3.0

not getting salvo button to show on attack scope.
this is with none of other Hud3.dds installed, just NewUIs_TDC_3_0_0
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Old 06-03-2010, 06:36 AM   #2805
Stormfly
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Quote:
Originally Posted by furby View Post
Quick look at 3.0

not getting salvo button to show on attack scope.
this is with none of other Hud3.dds installed, just NewUIs_TDC_3_0_0
...working here

SH3UI enabled via options, all JSJGME optional mods enabled....
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