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Old 05-14-2010, 07:22 AM   #2056
7thSeal
Samurai Navy
 
Join Date: Mar 2010
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Quote:
Originally Posted by TheDarkWraith View Post
I'm assuming from the lack of posts about it that I didn't screw up the new heading bar when I gave it advanced/normal modes? I didn't find any errors in my testing with it but you all seem to find the errors that I don't
I've been using it and love the ability to shift on the fly to bring up the compass if needed. No troubles with the heading bar for me.

One thing I noticed and I haven't tried restarting the game to see if it fixed it but when clicking the Chief Engineer symbol and then the propulsion symbol, the recharging batteries symbol (think that's what its called) found there is always 'shaking' back and forth like its trying to position itself.

I'll get a screenshot if needed to show which one I'm talking about.
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Old 05-14-2010, 07:28 AM   #2057
Jens-Uffe-Andersen
Bilge Rat
 
Join Date: Apr 2005
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First off: Thanks for a great mod.
Now, I seem to have some problems with the 2.2.2 and 2.3.0 patches. My fuel gauge is a bit messed up and it is placed in middle of the speed gauge, and I can’t seem to move the indicators around. Is this a bug or is the problem at my end? I run the game via steam and I don't think it has updated the game to the newest patch yet. Could this be the cause of the problem?
Thanks in advance!
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Old 05-14-2010, 07:45 AM   #2058
Aniuk
Helmsman
 
Join Date: Jul 2007
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Quote:
Originally Posted by 7thSeal View Post
I've been using it and love the ability to shift on the fly to bring up the compass if needed. No troubles with the heading bar for me.

One thing I noticed and I haven't tried restarting the game to see if it fixed it but when clicking the Chief Engineer symbol and then the propulsion symbol, the recharging batteries symbol (think that's what its called) found there is always 'shaking' back and forth like its trying to position itself.

I'll get a screenshot if needed to show which one I'm talking about.
Have the same problem. But it does reload the battery as long as I don't use this feature.
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Old 05-14-2010, 07:50 AM   #2059
7thSeal
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I just saved and restarted the game and it seems to have stopped shaking. I thought having dragged the bar around trying out this new feature might of triggered it but dragged it around again and its working fine.
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Old 05-14-2010, 08:00 AM   #2060
SeaWolf U-57
Ace of the Deep
 
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Yes it seems that SH5 is a bit temperamental to say the least
if you change anything even add or remove a mod you will
need to run the game and save it then reload it to make the
changes work properly
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Old 05-14-2010, 09:10 AM   #2061
TheDarkWraith
Black Magic
 
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these shaking issues.....can someone show me screenshots? Is it caused by enabling the mod mid mission or mid patrol?

Anyone using this mod in multi-player? If so, any noticeable problems/bugs? I've tried to ensure that it works well in mutli-player mode also but I don't get to test it out much with multi-player since I don't play in that mode.

Last edited by TheDarkWraith; 05-14-2010 at 09:30 AM.
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Old 05-14-2010, 09:53 AM   #2062
conus00
Grey Wolf
 
Join Date: May 2008
Location: Tampa, FL
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Quote:
Originally Posted by TheDarkWraith View Post
big apology to conus00 for not getting to this sooner conus00 has redone the .dds files for the draggable compasses and they are now the default compasses in v2.3.0.
I also got around redoing the .dds files for the add-on mods for this mod. Below is naights alternate advanced speed control and jimimadrid's map tools:
Not a big deal, mate. I figured that you had a 'bigger fish to fry' while working on your mod
I'm glad that you ended up using the files after all.
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Old 05-14-2010, 10:26 AM   #2063
Athlonic
Frogman
 
Join Date: Apr 2005
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Quote:
Originally Posted by TheDarkWraith View Post
I'm assuming from the lack of posts about it that I didn't screw up the new heading bar when I gave it advanced/normal modes? I didn't find any errors in my testing with it but you all seem to find the errors that I don't
Just a little request here :

Could it be possible to make the desired heading set with hotkeys to take effect while actually have the mouse over the heading bar only.

I ask this because everytime I overed the heading bar with the mouse (even without clicking) it ordered a new heading course. I found out it was because when moving around in the sub with WASD Keys (ZQSD here, azerty keyboard) it memorised a new course order which will take effect as soon as I will be overing the mouse over the heading bar.

I have tried to bind the A key instead of Q in the option file but for some reason the A key will close the map, making impossible to use the rotating dragable compass. So I wish to keep the Q and E hotkeys for this.

Thanks.
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Old 05-14-2010, 12:09 PM   #2064
sentenc3
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Hello, you tell me how to activate the red when an officer is hurt ... is that I had wounded officers, and nothing came ... what also surprises me is that when I select either an officer does not leave the edge of color gray surrounding the square where the officer.
Only in the game see the top bar.
I have to activate something?
Thanks
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Old 05-14-2010, 12:35 PM   #2065
7thSeal
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Quote:
Originally Posted by TheDarkWraith View Post
these shaking issues....Is it caused by enabling the mod mid mission or mid patrol?
Mine happened after enabling during mid patrol, just a quick save and restart of game has fixed it though. Haven't seen it anymore after playing for several hours.
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Old 05-14-2010, 12:35 PM   #2066
Monte
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Quote:
Originally Posted by sentenc3 View Post
Hello, you tell me how to activate the red when an officer is hurt ... is that I had wounded officers, and nothing came ...
That´s still the same prob on my computer (I posted it a couple of days ago; and yes, I have always the latest version of this great mod ).
Thank you very much.
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Old 05-14-2010, 01:31 PM   #2067
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by sentenc3 View Post
Hello, you tell me how to activate the red when an officer is hurt ... is that I had wounded officers, and nothing came ... what also surprises me is that when I select either an officer does not leave the edge of color gray surrounding the square where the officer.
Only in the game see the top bar.
I have to activate something?
this appears to be a side effect of the fix I made to make the officers clickable for those of you who were unable to select them. I'll have to dig a little deeper into this.....the problem is I don't experience the problem on my computer and many others don't either so it's hard for me to develop a fix/solution.
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Old 05-14-2010, 01:34 PM   #2068
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by Athlonic View Post
Just a little request here :

Could it be possible to make the desired heading set with hotkeys to take effect while actually have the mouse over the heading bar only
that's actually how it's supposed to be working. This means that I have a bug that I need to track down. I knew there would be at least one bug with the changes I made
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Old 05-14-2010, 02:04 PM   #2069
sentenc3
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Quote:
Originally Posted by TheDarkWraith View Post
this appears to be a side effect of the fix I made to make the officers clickable for those of you who were unable to select them. I'll have to dig a little deeper into this.....the problem is I don't experience the problem on my computer and many others don't either so it's hard for me to develop a fix/solution.
ok , now you know why that happens, thank you very much for the explanation.
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Old 05-14-2010, 03:20 PM   #2070
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by sentenc3 View Post
Hello, you tell me how to activate the red when an officer is hurt ... is that I had wounded officers, and nothing came ... what also surprises me is that when I select either an officer does not leave the edge of color gray surrounding the square where the officer.
for those of you who are experiencing this problem can you try this bug fix and see if it fixes the problem?

EDIT:

file was corrupt. Here is a new bug fix:
http://rapidshare.com/files/38737499...ugfix1.7z.html
MD5: 6EBA2317764FE382BF3A4B39BD48B682

Last edited by TheDarkWraith; 05-14-2010 at 03:50 PM.
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