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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
05-05-2010, 11:26 AM
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#1651 | |
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Black Magic
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Quote:
Are you identifying the ship correctly? |
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05-05-2010, 11:30 AM
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#1652 |
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Black Magic
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05-05-2010, 11:30 AM
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#1653 | |
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Grey Wolf
![]() Join Date: Feb 2009
Posts: 900
Downloads: 84
Uploads: 0
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Quote:
The player should have possibility to promotion for "empty place" any member of the crew for the new job - obviously with longer reaction time and no advanced skills... I see it like: - officer is dead - the player chooses new crew member for empty station - if it is other officer, his original abilities are 50%, new abilities: 40% - if it is pretty officer, his original abilities are 0%, new abilities: 25% Ability: precision, speed, reaction time etc... Of course, this is only a proposal - I don't know that it is possible... I know that other crew member can to trim the ship or make weather report.
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05-05-2010, 11:34 AM
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#1654 |
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Ace of the Deep
![]() Join Date: May 2008
Posts: 1,234
Downloads: 92
Uploads: 0
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A quick look at 2.2.0
I like the look of the new wheel And now the clock wont show above 32 so no more popping up its working great ![]() I just had a quick play as its Tea Time
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05-05-2010, 11:35 AM
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#1655 | |
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Black Magic
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05-05-2010, 11:36 AM
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#1656 |
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Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Yes, I am trying it on a map with 4 ships at a range of 1500m with no speed. It measures 1000m...Will try again
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05-05-2010, 11:37 AM
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#1657 |
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Black Magic
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05-05-2010, 11:40 AM
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#1658 | |
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Ace of the Deep
![]() Join Date: May 2008
Posts: 1,234
Downloads: 92
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Quote:
I dont think it works because when I had the problem I came under fire and although my crew all got Wounded no one died the sub sank first |
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05-05-2010, 11:42 AM
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#1659 |
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Black Magic
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I get the feeling also that they (Devs) aren't allowing the crew to be killed either. Maybe they'll fix this in a patch sometime.
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05-05-2010, 12:11 PM
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#1660 |
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Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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05-05-2010, 12:12 PM
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#1661 |
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Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
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05-05-2010, 12:36 PM
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#1662 |
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Samurai Navy
![]() Join Date: Apr 2005
Location: UK
Posts: 593
Downloads: 355
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Hiya,
Do you mean readings from the waterline to top of a funnel is ok ?? If that is the case and all readings are the same, wouldn't that point to just using the stad from waterline to top of a funnel until some clever person corrects the missing flag measurments ?? Anyways, i just redid a fresh sh5 install, gonna try this puppy after tea Cheers
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Have Fun Bye Def |
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05-05-2010, 01:12 PM
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#1663 | ||
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sim2reality
![]() Join Date: Jun 2007
Location: Ireland
Posts: 2,233
Downloads: 251
Uploads: 32
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Quote:
Quote:
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05-05-2010, 01:16 PM
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#1664 | |
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Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Quote:
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05-05-2010, 01:18 PM
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#1665 |
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sim2reality
![]() Join Date: Jun 2007
Location: Ireland
Posts: 2,233
Downloads: 251
Uploads: 32
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That is the case for the stock stadimeter, I think DW's notepad stadimeter is working ok though - haven't had a chace to test it yet.
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| dbrn , favorite , new ui |
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