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Old 03-31-2010, 08:29 AM   #31
THM
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Quote:
Originally Posted by PortoFerro View Post
...
The smoking is confirmed by veterans in this German forum:
uboot-netz.de

(awesome resource for German speakers, with marine personell answering questions, unless classified.)
Thanks for mentioning that website!
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Old 03-31-2010, 12:21 PM   #32
TheDarkWraith
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figured out what was causing the psychadelic colors. The sub files DO NOT like having any FastParticleGenerators in them. If you add one you'll get the problems I experienced. They only like ParticleGenerators. This is ok but now I have to find work arounds for what I was doing And before anyone asks, no, I'm not using the Goblin Editor to add these things. I'm using the tried and true Hex editor. With it you can do anything.
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Old 03-31-2010, 01:16 PM   #33
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Do you ever sleep DW
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Old 03-31-2010, 01:44 PM   #34
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Originally Posted by TheDarkWraith View Post
name says it all. Yes, it can be done!











more to come.....

If you know file structure (same as SH3/4 but different) and you can use hex editor you can do magic.....

Sorry but am i the only 1 seeing some odd pictures for phtobucket?
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Old 03-31-2010, 01:46 PM   #35
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Quote:
Originally Posted by St. Cobra View Post
Sorry but am i the only 1 seeing some odd pictures for phtobucket?
Nope, I don't see any screenshots either.
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Old 03-31-2010, 01:51 PM   #36
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Originally Posted by The General View Post
Nope, I don't see any screenshots either.
It's just coz photobucket sucks.
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Old 03-31-2010, 01:52 PM   #37
TheDarkWraith
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Originally Posted by reallydedpoet View Post
Do you ever sleep DW
I sleep

Figured out something else. If you're going to add stuff to the files and it requires images (.dds or .tgas) you have to make a seperate file for them and place in \data\Library. Game does not like your own images in the sub files. First time you run the game everything will be fine. If you exit the mission and start another mission is where you'll see missing images for your items if you include them in the sub files. This isn't SH3/4 modding anymore. New rules and new controllers (yeah!)

Last edited by TheDarkWraith; 03-31-2010 at 02:38 PM.
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Old 03-31-2010, 04:57 PM   #38
urfisch
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photobucket is definitely the wrong pichoster for this forum...

thats for sure...

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Old 04-01-2010, 03:09 AM   #39
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Hey! what's this XBOX GAMER DEN thing?
I have subscribed with subsim!
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Old 04-01-2010, 03:11 AM   #40
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Originally Posted by Stepe47 View Post
Hey! what's this XBOX GAMER DEN thing?
I have subscribed with subsim!
It's the latest thing today...
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Old 04-01-2010, 10:39 AM   #41
Anti_Ship_Fella
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can anyone say...."april 1st?"
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Old 04-01-2010, 12:51 PM   #42
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I was also working on that
Had some minor success without having to mess around hex editing, but yeah, goblin editor is not enough as it is. It clearly has limits that prevents you to add new waypoints and etc. New particle emitter and ties them to whichever dds file you want and all that.
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Old 04-01-2010, 01:04 PM   #43
TheDarkWraith
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Quote:
Originally Posted by kapitan_zur_see View Post
I was also working on that
Had some minor success without having to mess around hex editing, but yeah, goblin editor is not enough as it is. It clearly has limits that prevents you to add new waypoints and etc. New particle emitter and ties them to whichever dds file you want and all that.
this is a hex edit thing. I have mine speed dependent. At slow speed you see very little smoke, at ahead flank it pours it on. Though I'm not satisfied with the controller(s) I have to use. They have very limited settings and offerings. If I could use FastParticleGenerators I would have much more control and be able to make it do exactly what I want. Right now is just a settle for what I have to work with.
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Old 04-01-2010, 02:05 PM   #44
TheDarkWraith
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ok, finally settled on a design. They are affected by wind also. It's not exactly what I want but I have to work with the controllers given and the new 'rules' of the SH5 game engine:

7A all stop:


7A ahead flank (external cam):


7A ahead flank:


now just have to convert the 7A's design to all the others that I previously did

I do need to know where the exhaust is located on this sub (NSS_Undine) so I can add it:


and for this sub also (NSS_Uboat2a):
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Old 04-01-2010, 03:25 PM   #45
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Add those submarines too ?
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