![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
03-11-2010, 01:35 PM
|
#1 |
|
Watch
![]() Join Date: Jan 2010
Posts: 25
Downloads: 8
Uploads: 0
|
SH5 : is it me or the game is in 16 bit colors and not 32?
When you look at a gradient in the sky or in the water, it's not smooth. It's in layers! That's weird for a 2010 game! |
|
|
03-11-2010, 01:55 PM
|
#2 |
|
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,205
Downloads: 97
Uploads: 0
|
Indeed, i have it also seen. It isn`t nice
__________________
![]() |
|
|
03-11-2010, 01:57 PM
|
#3 |
|
Medic
![]() Join Date: Nov 2004
Posts: 163
Downloads: 32
Uploads: 0
|
There's no way that water is 16 bit color. I bet it's just a small sky texture being stretched too big. Makes it tough to find the horizon with a zoomed in scope on a foggy night. "Is it that line? No wait it must be that line, no wait..."
__________________
Commence to Jigglin |
|
|
03-11-2010, 02:04 PM
|
#4 |
|
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,205
Downloads: 97
Uploads: 0
|
It looks like back in time maybe 80`s
__________________
![]() |
|
|
03-11-2010, 02:24 PM
|
#5 |
|
Officer
![]() Join Date: Mar 2005
Location: .be
Posts: 236
Downloads: 16
Uploads: 0
|
I noticed it as well, when underwater or when looking at gradients in the sky in all 3 SH series, only seems to apply to large bodies though.
__________________
Saw blub blubb... |
|
|
03-11-2010, 02:33 PM
|
#6 |
|
Watch
![]() Join Date: Aug 2006
Posts: 29
Downloads: 48
Uploads: 0
|
Its mainly because modern video cards only (heh, only) use 24bit colors. there are 256 shades of red green and blue. There just isn't enough colors to make a nice large gradient. Carmack advocated for 64bit color back in 2000 because of this.
There might be ways around it using shaders, which I believe are 32 or 64bit color, but I don't know enough to say. |
|
|
03-11-2010, 02:44 PM
|
#7 | |
|
Grey Wolf
![]() |
Quote:
24 bit is still 8bit per channel (same as 32bit) so there is NO difference between 24 and 32, 24=RGB 32=RGB+A |
|
|
|
03-11-2010, 02:52 PM
|
#8 |
|
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 305
Downloads: 24
Uploads: 0
|
*nevermind*
Last edited by Decoman; 03-11-2010 at 04:05 PM. |
|
|
03-11-2010, 02:55 PM
|
#9 |
|
Sailor man
![]() Join Date: Mar 2010
Posts: 48
Downloads: 0
Uploads: 0
|
Look at the sky textures in any modern game. Crysis, Farcry, etc. Theres no banding. Its just poor textures (and ****ty programming).
|
|
|
03-11-2010, 04:10 PM
|
#10 |
|
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,944
Downloads: 139
Uploads: 0
|
One thing too guys, I noticed with my HannsG HG281D monitor, I finally found a proper specs sheet on it, and even though its a pretty screen, it only supports 16million colors.
So even though I have 2 Nvidia 260GTX 896 cards in SLi, I get a 16bit type banding on all my games even the flight sims which makes skinning a biotch. Unless someone knows a way around this. Even watching dvd movies looks blocky in colors from time to time. So if anybody knows a way to get a nice picture, I'd appreciate it!
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
|
|
03-11-2010, 04:28 PM
|
#11 |
|
Medic
![]() Join Date: Apr 2005
Posts: 168
Downloads: 30
Uploads: 0
|
Glad someone else noticed. Can we post this as a mod request? New Sky Boxes are desperately needed. Noticed the halo/fog around the moon has the same crappy quality.
|
|
|
03-12-2010, 02:25 AM
|
#12 |
|
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,205
Downloads: 97
Uploads: 0
|
__________________
![]() |
|
|
03-12-2010, 06:23 AM
|
#13 |
|
SUBSIM Enthusiast
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,158
Downloads: 48
Uploads: 10
|
Most likely color depth, yes. Try changing it in the config files, to 24 or 32, see if the banding disappears.
Maybe they figured they'd drop 'true color' since a lot of LCDs use 6-bit panels anyway.
__________________
|
|
|
03-12-2010, 08:15 AM
|
#14 |
|
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 208
Downloads: 13
Uploads: 0
|
Colour banding is one of the reasons I'm still running an old CRT monitor. Banding is almost invisible for me, though I can see it if I specifically look for it.
Hope it can be improved. I might get a new monitor if it can be resolved. I just wish there was a way to run lower, non-native resolutions when necessary without having to look at a blurry edges everywhere. Since I'd want a large LCD, I'd suffer a performance drop in most games due to running at the native resolution (with anything less looking ugly). Shame there's no way to have the best of both worlds |
|
|
03-12-2010, 08:18 AM
|
#15 |
|
SUBSIM Enthusiast
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,158
Downloads: 48
Uploads: 10
|
So what is the best of the LCD world?
![]() Still running CRT as well.
__________________
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|