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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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Hi guys!
This mod changes the wave simulation and the behaviour of the subs riding the waves. A small example of version 1.0: ![]() Download: Latest version 1.1 -fixed subs could not hold depth Here: http://www.filefront.com/15796307/Im...itch-V1.1.rar/ Last edited by Webster; 03-11-10 at 12:18 AM. |
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Awesome work once again!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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give this guy a medal!
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Seaman
![]() Join Date: Oct 2006
Location: H.K.
Posts: 41
Downloads: 40
Uploads: 0
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the old ver is already a cool stuff!
thx for your update! |
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#5 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Thanks mate, however the Uboot still looks "light" with rought seas.
I saw your video and even if the first part is great (and made me download it at once ![]() P.S. more a question than an observation ![]()
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#6 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 481
Uploads: 0
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NICE work !!!!!!
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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did you fix the rolling from side to side issue? it seems that mine rocked back and forth an awful lot before.....
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#8 |
Watch
![]() Join Date: Apr 2005
Location: Denmark
Posts: 30
Downloads: 104
Uploads: 0
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Wow, this is good. Just look at the 15 m/s sequences
![]() Thanks Schuhart |
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#9 |
Stowaway
Posts: n/a
Downloads:
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fantastic mod, thank you!
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#10 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Wow, this looks SO much better in heavy storms. No more flying U-boat.
Thanks ![]()
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#11 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Much better!
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#12 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Thx for depth fix!
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#13 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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GREAT job
![]() I just cant believe the modders in the community can fix something just days after release. Why didnt the devs look at how the sub rode in the waves and say "Humm that looks stupid.." then take 5 min to fix it? Just like SH3 and especially SH4....it takes this community to fix the stuff that should have already been fixed. |
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#14 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#15 |
Watch
![]() Join Date: Jan 2010
Posts: 25
Downloads: 8
Uploads: 0
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I tried the mod and in heavy waves the Sub seems to be too stiff. 12 meters high waves should wake it more IMO.
By any chance is it possible to add randomly rogue waves? Could be a very nice addition in terms of realism and be some sort of "easter egg" also. Rogue waves? Here : http://en.wikipedia.org/wiki/Rogue_wave and and for those who understand french, here's a very serious documentary : http://ma-tvideo.france3.fr/video/iLyROoaft1sH.html |
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