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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
03-09-2010, 03:24 PM
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#1 |
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Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 735
Downloads: 65
Uploads: 1
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I wonder that nobody misses funelsmoke in SH5 !
The Crew always reports "funelsmoke on horizon" but nothing to see ! This end in a few days ! ![]() Regards Maddy |
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03-09-2010, 03:32 PM
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#2 |
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Swabbie
![]() Join Date: Mar 2010
Posts: 18
Downloads: 8
Uploads: 0
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Well, there are tons missing in the game. But you're right. Looking forward!
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03-09-2010, 03:34 PM
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#3 |
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Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,232
Downloads: 84
Uploads: 0
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Mad Max is at it again!
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03-09-2010, 03:36 PM
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#4 |
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Commodore
![]() Join Date: Mar 2005
Location: Nebraska
Posts: 647
Downloads: 111
Uploads: 2
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I've seen funnel smoke in the game. It's just more subdued. Too heavy makes it look like an old coal burner.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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03-09-2010, 03:38 PM
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#5 | |
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Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 735
Downloads: 65
Uploads: 1
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Quote:
Regards Maddy |
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03-09-2010, 03:40 PM
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#6 |
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Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 714
Downloads: 103
Uploads: 0
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Lt.z.S. Kaptan Cames, U-11, 2nd Flot/Wilhemshaven, Type VIIB Oct.22.1939, 1st Patrol Eastern English Waters Back to running SH3/GWX3 |
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03-09-2010, 04:31 PM
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#7 |
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Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,798
Downloads: 405
Uploads: 29
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Oh hell yeah I want funnel smoke!
Looks good.
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A variety of mods for SH4 and 5 'It is pleasant, when the sea is high and the winds are dashing the waves about, to watch from the shores the struggles of another' 'You just keep thinking Butch. That's what you're good at' |
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03-09-2010, 11:45 PM
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#8 |
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Chief
![]() Join Date: Jan 2008
Posts: 316
Downloads: 67
Uploads: 0
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Yeah cant wait !
Easier to spot them with this.
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-Fighting is a lifestyle-
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03-09-2010, 11:50 PM
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#9 |
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A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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So is this basically making the original funnel smokes (sooooo subtle, can only be seen if the sun is behind it) taller and thicker? SWEEEET
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03-10-2010, 12:16 AM
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#10 |
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Old Gang
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Sometimes I feel like the devs spent two years working on the water, and only two weeks on the rest of the stuff.
Everything is missing. I dont have the game yet but I see the SH5 Mods Workshop being flooded with basic and simple mods to do things that I would expect to see in the finished product. Good thing they did to make SH5 more moddable. But seems like we are going for YEARS of modding to make this title look as good as sh3. Starting with the full campaign. That is going to be a pains in the ass. I just wish the GWX guys were still around, still interested in teamwork. Now more then ever, teamwork is what we need to make SH5 look decent quickly, before we lose our patience and go back to sh3.
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To each his own |
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03-10-2010, 12:50 AM
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#11 |
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Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 665
Downloads: 122
Uploads: 0
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Sweet, thank god for the modders
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03-10-2010, 01:14 AM
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#12 |
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Guest
Posts: n/a
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Watching doc movies I noticed that merchant ships not always showed funnel smoke..
If you still have The Battle of The Atlantic Intro Movie for SH3 made of peaces of documentary check from 10:33-10:49. You see that there is no hard visible smoke actually can be seen coming from the funnels of merchant ships. Only some of them has black smoke, but most of them are releasing grey smoke. Last edited by Indietro; 03-10-2010 at 01:30 AM. |
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03-10-2010, 02:48 PM
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#13 | |
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A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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Quote:
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