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Old 03-08-2010, 03:41 PM   #46
brandtryan
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Thanks Church and CCIP!
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Old 03-09-2010, 01:06 PM   #47
Church SUBSIM
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Quote:
Originally Posted by cherbert View Post
Depth Under Keel not working here. I hear the ping but no message.

Update: I restarted the game today and it was working. I won't delete this report in case there is some kind of intermittent bug here since I noticed someone else in this thread had the same issue.
I had my first experience with this last night as well. I loaded a saved game and found that the sonar man was voiceless and the Depth Under Keel command would ping but no text came up in the buffer.

I simply reloaded the game and all was correct except for the fact that the storm I was in became a clear, perfect day. Odd.
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Old 03-09-2010, 04:43 PM   #48
Kilgore87
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Can anyone help me??

All I really want is the depth under keel to work!
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Old 03-09-2010, 04:51 PM   #49
walsh2509
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Unless Ive missed it , could you add Sonar Contact button. I am getting pee'd off at the sonar man , I click on him and there is no way to ask him to check for contacts .. only thing Ive seen is Reveal Hidden Contact and something like Show all contacts.
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Old 03-10-2010, 01:30 AM   #50
Church SUBSIM
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Quote:
Originally Posted by walsh2509 View Post
Unless Ive missed it , could you add Sonar Contact button. I am getting pee'd off at the sonar man , I click on him and there is no way to ask him to check for contacts .. only thing Ive seen is Reveal Hidden Contact and something like Show all contacts.
They are added all ready ... the red z and x keys ... they ask for nearest contact and nearest warship ... if you hold shift and press those keys the sonar man will follow which ever you request ... nearest contact or warship and will give constant updates.
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Old 03-10-2010, 06:10 AM   #51
walsh2509
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thanks ..
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Old 03-10-2010, 08:58 PM   #52
TurboButton
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Excellent work! Do you think you could do a WASD version?
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Old 03-11-2010, 03:20 AM   #53
DonZorro
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GRAT

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Old 03-11-2010, 09:59 AM   #54
Romulus
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I'm unable to get the sub to return to midships, the hard to port and Starboard are fine, as were the original, and also the 1 degree increments but on original key command and this brill mod, the keystroke doesn't return to midships, or at least I'm not hearing the command "midships" like the original SH 3 and 4 games .....

If it wasn't for the modding community I'd have binned this game after a few hours of playing it!!...very disappointing
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Old 03-11-2010, 04:22 PM   #55
barryd
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Also requesting a WASD version or at least explain how to change the WASD keys back to movement. I'm too use to those being for movement from other games. Thanks!
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Old 03-11-2010, 07:21 PM   #56
Church SUBSIM
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Quote:
Originally Posted by Romulus View Post
I'm unable to get the sub to return to midships, the hard to port and Starboard are fine, as were the original, and also the 1 degree increments but on original key command and this brill mod, the keystroke doesn't return to midships, or at least I'm not hearing the command "midships" like the original SH 3 and 4 games .....

If it wasn't for the modding community I'd have binned this game after a few hours of playing it!!...very disappointing

Press the ' key (directly below the [ and ] keys.

As for a WASD version ... I am not going to be making one as it's something I would not be using. You can download this fantastic program that timetraveler did for SH3. Seedler was kind enough to post the link here:

http://www.subsim.com/radioroom/showthread.php?t=164085

You can also download the commands config alteration that ddgrn did where he keeps the WASD format. Here's the link to that thread:

http://www.subsim.com/radioroom/show...t+Command+Keys
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Old 03-12-2010, 04:30 PM   #57
Romulus
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For some strange reason when I hit the ' it gives me an "all stop" command :S

and the 0 key on m numeric doesn't seem to have any syntax...

everything else appears fine though ...
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Old 03-13-2010, 03:40 AM   #58
Stepe47
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Thank you for this mod - it really helps a lot in gameplay.
Could you think of a printable version too?
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Old 03-13-2010, 08:51 AM   #59
Stepe47
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hmmm... btw, no chance to get back the old SHIV keys for moving left/right/up/down the periscope/UZO view? using the mouse is a bit messy - atleast for me
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Old 03-13-2010, 10:53 AM   #60
Church SUBSIM
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This mod is based on reflecting the movement style of SH IV and III. Not sure what you mean?
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