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Old 03-04-2010, 08:38 AM   #46
mookiemookie
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Originally Posted by TarJak View Post
Has anyone tried to start a campaign in 1940 or 1941? Is that possible or is there only one starting point?
I never made it through my first patrol - but it appears that you need to run through the game once, start to finish, before you can choose a later start point than Sept '39.
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Old 03-04-2010, 08:39 AM   #47
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look at the bright side....................well maybe some sh5 files will inhance sh3
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Old 03-04-2010, 08:43 AM   #48
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"Extreme Speed Ahead" isn't in fact a command as reported in the initial review, rather a report from the watch crew that they've spotted a cigarette boat, 12 o'clock, running amphetamines to Florida, and that it's carrying some pretty high grade sh*t!

Quote:
Originally Posted by GoldenRivet View Post
there is actually a key command for "Gear up" and "gear down"

can anyone explain to me what the **** that means
It means that the DEA or a Coast Guard cutter has spotted you, and your watch crew have to flush all their stash down the toilet ASAP!
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Old 03-04-2010, 08:48 AM   #49
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Originally Posted by mookiemookie View Post
I never made it through my first patrol - but it appears that you need to run through the game once, start to finish, before you can choose a later start point than Sept '39.

Ah, the marvellous console concept of "unlocks".
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Old 03-04-2010, 08:52 AM   #50
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In my fourth patrol and running strong. Plenty of bugs that need fixing, stuff that needs tweaking (damage control for one), but getting some enjoyment out of it.
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Old 03-04-2010, 08:59 AM   #51
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I don't have the game and likely never will. I just want to add I could see a lot of the issues pointed out here coming as soon as I learned about the interactive crew. The whole interior "living environment" is a great idea but really is not essential to a wartime U-boat simulation. It belongs in a "sim" series game like "The Real Housewives of Submarine Captains" or something similar. It's also in its infancy so there's no surprise the crew behave like animitronic characters.

I seriously doubt anyone involved in producing this "sim" was concerned about the legacy it is supposedly associated with. Right now it appears to be in name only. Too bad. I think the sun is setting on submarine simulations. Hopefully another company will pick up the torch.
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Old 03-04-2010, 09:05 AM   #52
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Thanks for the review! That was probably the most informative one I've read so far.

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Old 03-04-2010, 09:05 AM   #53
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Quote:
Originally Posted by Galanti View Post
Ah, the marvellous console concept of "unlocks".
Well this is a decision I can kind of understand - there's a storyline to the game. They want to present it as intended and chronologically once before you can skip ahead.
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Old 03-04-2010, 09:06 AM   #54
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Originally Posted by GoldenRivet View Post
"SHIP SPOTTED! right there... holy sh*t i swear it is right there it just appeared out of nowhere... i could break wind on it from here it is so close!"

"Quick... get to the periscope and sink at least 2 of them"
Haha... at that point I was like "Oberservation scope? WTH the damn thing is right there I could throw a rock at it why not just use the uzo?"

I finally got to play it last night for a few hours and I must admit while running about the sub was cool the novelity runs out as soon as you realize you spend 90% of your time at the 2d map anyhow.

and the interface... oi... dont get me started took me 10 minutes to figure out how to get down on the deck..

Speaking of 'on deck' what is with the deck gun if I man it I cant 'zoom' so I cant really aim so I have to leave it to the crew... what a waste of ammo.

I think my biggest gripe is how in the hell do you order a course change? 1 degree right rudder... really??? Look just come right to course 240. We can only do that if you use the map or a turn to heading control. Why in the hell cant I just click a compass rose or give an order anything other than having to bring up the gd map in the middle of an attack.
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Old 03-04-2010, 09:17 AM   #55
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Thanks for all the reviews. Negative critics are much more useful than polcorrectly worded reviews. Not to mention also being more funny

This is just like Hearts of Iron 3 all over again.
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Old 03-04-2010, 09:36 AM   #56
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Great job Goldenrivet, after spending quite a few hrs in only a few days trying to get to grips with this "sim" , I was at a loss at how I could give me concerns over to the forum, without sounding to negitive, You sir, have managed to do it. Great read and every point very valid indeed, Im glad im not the only one who has found these issues, Ok I know at first I complained along with the rest about DRM, I decided to bite the bullet and try it anyway after seeing the amazing vids from Neal. While DRM hasnt caused me any hassles, apart from the saving screen popping up at the worst moments, normally when im in a middle of a attack, I've had no issues with it, even on my slow connection.

However the more I dug into the program the more issues I found and was uncomfy with. Don't get me wrong, I love what they have tried to do with SHV, I mean 1st person walkrounds and a fully 3d sub is great, The graphics are bloody stunning, the weather effects again are great, Though I do wish my crew would wrap up in November storms in the north Sea, and not be hard men in shirts with sleeves rolled up when it should be bloody freezing.

I am sure that it has amazing potential for modding, and could be something amazing, Though I also get the feeling the devs were maybe rushed into letting us have it early to give UBI some profits, Dont worry the community and modders will sort out all the issues. Problem with that is although we have already got some great mods, Our very very talented Modders in this community have their own lives, While we have all benefited greatly from their genarosity, You cant count on that to sort out the game. As fair as im aware, I think most of them arnt even getting the sim cause of DRM issues anyway.

I dont want to sound negitive and I really want to enjoy this "sim" BUT there are too many issues at mo for me to recomend it to anyone or even for that matter to unistall SH3 and GWX from my system. Yes it is a different approch to SH3, as that was a sub sim, and this should be a captain Sim.

BUT as Captain, I'm sorry but I still need the basic info to make my choices, I need to control the rudder and direction quickly, I need my crew to do what I tell them without question, and I need info about stores and state of boat at my fingertips, NOT having to go searching for the info, I need my crew to answer and use the voice tubes as well, When im on attack, I dont have time to go running through boat to ask my torp guy to prep the fish, and I really dont care if my watch officer is proud cause his sons are a chip of the old block.

AT end of day, SH5 DOES have the protential to be more than just amazing graphics, It has the potential to be the amazing sim we want and dream of, However at the mo, It needs to go back to dry dock for a another Year of work.

Im not giving up on it, BUT I will be heading back to SH3 for a while longer, Who knows what the future may bring, and IF the devs are reading this and taking notes, then YOU guys still have a chance at saving this, The programing from what I understand is still here, its just hidden or not activated at mo. Treat this as a beta relese, listen to the simmers, cause believe it or not, we DO NOT want this project to fail or end like this.


Oh sorry bout spelling guys, Hey what can I say, Im a dum Git
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Old 03-04-2010, 10:00 AM   #57
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Quote:
Originally Posted by Yak View Post
"Extreme Speed Ahead" isn't in fact a command as reported in the initial review, rather a report from the watch crew that they've spotted a cigarette boat, 12 o'clock, running amphetamines to Florida, and that it's carrying some pretty high grade sh*t!



It means that the DEA or a Coast Guard cutter has spotted you, and your watch crew have to flush all their stash down the toilet ASAP!
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Old 03-04-2010, 11:52 AM   #58
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Makes me sad when I see LONG time forum members that I respect, that through the last few versions have said 'give it a chance" are coming out in severe disappointment with SH5.

I guess I will wait to buy until modders have had thier way. But I DID buy SH4 hopping modders would eventually turn it into a GWX...sadly it never was (some came close ..but never as far).

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Old 03-04-2010, 12:09 PM   #59
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Thats exactly how I felt when I saw his name under that post...

I really dont get why they felt they needed to re-invent the wheel with this one. Why change what was good and simple, like commands to turn the ship and non maritime names for speeds?

Sad to say I will not be buying this untill I start to see a lot more positive posts here about the simple things being changed back to the way they were and/or a great mod team like GWX overhuals it to what it should have been. Its just becoming all to common for game companies to release things in states like this and having the community fix it for free. It will only cost them in the future.

Its too bad, I was really looking forward to the Atlantic with awesome graphics... its just too bad they couldnt do this while leaving everything else alone.

If it aint broke dont fix it!
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Old 03-04-2010, 12:27 PM   #60
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Quote:
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Still glad my $100 is still in my pocket. Looks like there is a bit to do to make this worth buying aside from the removal of OSP.

Has anyone tried to start a campaign in 1940 or 1941? Is that possible or is there only one starting point?
You have to earn your way thru.
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