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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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#2 |
Watch
![]() Join Date: Mar 2007
Posts: 21
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was there not beta testers for this game? I think whoever is calling the shots over there at ubi (big wigs) needs to get canned. Looks like they are pushing their devs to push these games out, while trying to save a buck or two.
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#3 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
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Ask at the forums at ubisoft, I bet we wont get an answer though.
They quality we have to accept and pay for is pitiful. I guess the average arcadish player wont mind too much about the bugs and thats where the income lies to ubisoft. Im holding on to my decision not to buy it, given the bad reception so far. |
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#4 |
Chief of the Boat
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Beta testers were employed from Romania afaik....that list is a tad disappointing and a little worrying.
Tis early days though and patches will hopefully be forthcoming. |
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#5 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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![]() Quote:
![]() I think this guy is serious! But hey can you blame him! Subsimmer unite!
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#6 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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That's wicked... a thread that has solely as its OP a thread that has already been posted in another thread! Kewl! But, I'm confused... why shouldn't I just be reading that thread? I don't want to upset some sort of balance or anything...
![]() Er, should I post a new thread that points to this thread, you know, to get some answers as to whether I should post a new thread or not or would that be cyclical? Or is this OK? Gosh, I'm confused.
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#7 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Yes. They are called "customers" by UBI.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#8 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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The bottom line is no one is holding a gun to anyones head to buy it.
I broke down and bought it only because I could get it at BestBuy days before preorder release day and laugh. ![]() Simple as that. ![]() |
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#9 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
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I am being a little controvesial here but I feel maybe we are giving the devs too easy a ride here. They love the fact we have been groomed to vent our frustration out at UBI and not them.
Have we considered that UBI aren't to blame here but the devs in Romania are? I mean everytime a Silent Hunter game comes out it seems underneath all the gloss lies stock SH3 complete with existing bugs that were fixed (either by modders or the devs) yet re-materialise again and again. I am finding it hard to defend this game when problem after problem is being reported in the bug stickies. The game truly looks great and has huge potential. I am somewhat annoyed that the devs do read these forums and often post - but never engage with us regarding bugs and upcoming patches. I really don't see the problem in them doing that - the fact they aren't at the moment is starting to make me want to vent my frustration in their direction for a change and not UBI head office. If any devs are reading this then please please give us some indication that you have some miracle patch coming soon thats going to address a lot of the problems. It seems the 1.0.1 patch was quite feeble considering everything that needs fixing. I am truly amazed that so many big issues are left unresolved when the games goes gold and still not resolved in their first patch. So - yes! I am starting to think the devs are to blame. Don't give me all this time constraints and being forced to rush it - I mean, really, how long does it take to provide a depth under keel option? Surely the hours and hours they spent testing the game did they not once get annoyed by the dancing crew when talking to them? Simple stuff yet causes such annoyance by the sub community. Please devs - communicate! |
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#10 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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The Devs don't own Ubisoft they get paid to do a job as Ubisoft instructs them too. Or don't get paid and fired. And what ? For You ? ![]() |
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#11 |
Stowaway
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Today SH5 wont let me play more than 5 seconds at a time. Every 5 seconds, the game locks up, the sound loops and 1 minute later it fades out, then back in for 5 seconds and locks up, etc, etc...
I want my money back!! |
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#12 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
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And what might I ask does that response mean? And what relevance is it to what I said?
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#13 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Is that simple enough for you. ![]() I also have no doubts the Devs are limited on what they can respond to us by a Ubisoft edict. |
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#14 | |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
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So you think UBISOFT designed the game not Romania? You think UBISOFT told them to leave out a Depth Under Keel button? You think UBISOFT told them to make the crew do the twist when you have a conversation with them? You think UBISOFT told the devs to break the Hydrophone in the first patch and make the game unplayable by resetting the morale every time I dock? I really fail to see the point you are making. The devs are responsible for delivering a working game - period. UBISOFT HQ have nothing to do with the coding of the game - they simply green light the game, allocate a budget and demand a timescale. When its delivered by the devs they box it up and put it on shop shelves. How does that scenario prevent me from laying blame at the devs doorstep? |
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#15 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
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I think the issue cherbert meant is not only what the devs are told to do but also what they are able to do. UBI as a publisher won't tell them "now go fix this bug" or "now implement a depth under keel option". They would rather just tell them what rough kind of results are expected at some designated deadlines. The dev team should then get it's work organized to meet those deadlines. Sure, you can say that they simply didn't have enough time. But that concerns the project as a whole. When going into the details its the dev team's task to take on the little things, e.g. those that where mentioned in the OP. At least thats how I understand cherbert here ![]() EDIT: I see, I'm a tad late |
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