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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
03-02-2010, 09:57 PM
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#1 |
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Swabbie
![]() Join Date: Jul 2007
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Currently, i am sitting in front of 2 liberty ships that are both 75% on fire 50% submerged and refusing to sink, and not getting the credit for the kills. Now im sure even rescue did eventually come a couple days later that ship would just be a burnt carcass, usually this wouldn't be a problem but being low on torpedo and bingo on deck gun ammo i rather not have to put one more torpedo in them to actually get the credit. All i am really asking for is a redone ship kill system or where a ship will actually sink if you fill a majority of its compartments ( 2 torpedo's in the front and back compartment same side and quite a few AP deck gun rounds below the water line)
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03-03-2010, 04:44 AM
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#2 |
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Watch
![]() Join Date: Sep 2009
Posts: 22
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I think it'd be good with a "dead in the water" label working as a kill as well, just having the crew saying "She's dead in the water" and that's it.
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03-03-2010, 05:01 AM
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#3 |
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The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,547
Downloads: 176
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@KillPo1
Sorry, no sink=no credit. U-boat Comander's would often run out of torpedos and deckgun ammo. Frustrating for you I know, but it is realistic. There has been a substantial reworking of the damage model for SH5 and calling for a Mod because you ran out of ammo is a little unsporting Now, scrub the deck Swabbie!
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***THE GENERAL*** |
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03-03-2010, 05:04 AM
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#4 | |
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Ace of the Deep
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Location: New Zealand
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Quote:
Woot im glad ships sink realisticly. +1 to the devs
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 03-03-2010 at 05:15 AM. |
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03-03-2010, 05:09 AM
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#5 | ||
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Ace of the Deep
![]() Join Date: Oct 2005
Location: Vancouver, BC
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Quote:
Quote:
I have often wished we would be credited for the ones we just can't put down as well, not with a kill but with the game recognizing damaged ones.
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03-03-2010, 05:12 AM
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#6 | |
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The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,547
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Quote:
![]() Did the Sub-Aces get to the top of the Leaderboard for the amount of damage they did or the amount of tonnage sunk in total? There are no prizes for second place!
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03-03-2010, 05:14 AM
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#7 | |
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Ace of the Deep
![]() Join Date: Oct 2005
Location: Vancouver, BC
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Quote:
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03-03-2010, 05:16 AM
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#8 |
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The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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No, not 'ok'. Are you telling me that a guy who had less total tonnage sunk but had a higher total, when combined with his damaged tonnage, would have a higher place on the leaderboard? I say no way.
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***THE GENERAL*** |
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03-03-2010, 05:19 AM
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#9 |
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Ace of the Deep
![]() Join Date: Oct 2005
Location: Vancouver, BC
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I am saying that each Captain had two statistics. One for Sunk and One for Damaged. Both were recorded separately in real life so I would like both recorded separately on our records in game. I don't care about any leaderboard. Is that clear enough? For those who do get excited over leaderboards then I would be quite happy to leave those counts out if it. I want it for realism in my log.
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03-03-2010, 05:24 AM
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#10 |
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The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,547
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Is the sky the right shade of blue for you in SH5? If not, I'm sure we can recall The Devs from their well-earned holiday to attend to your every whim.
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***THE GENERAL*** Last edited by The General; 03-03-2010 at 05:35 AM. |
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03-03-2010, 05:35 AM
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#11 |
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Watch
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*sigh* Two different things - to continue the analogy: detailing the career of someone on the leaderboard is different from the actual ranking of the leaderboard. I may have won 1 gold medal, and finished 4th fifty-two times. That would still be interesting from a so called "academic" point of view, even though it doesn't move me further up the leaderboard. So why not add "damaged" as an "academic" function to my own stats?
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03-03-2010, 05:46 AM
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#12 |
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The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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@KV
That deck ain't gonna clean itself. You can join your Swabbie friend above.
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03-03-2010, 05:51 AM
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#13 |
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Watch
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Only if I get credit for only swabbing half...
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03-03-2010, 05:52 AM
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#14 |
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The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,547
Downloads: 176
Uploads: 3
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***THE GENERAL*** |
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03-03-2010, 07:40 AM
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#15 |
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Swabbie
![]() Join Date: Jul 2007
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The only problem i had was that the ship was a flaming inferno of death, maybe I should have taken a picture, but with it basically being dead in the water a fair but submerged and as previous state, a flaming inferno of fire ( 75% + of the ship was on fire ) i'm not quite sure that when a distress ship got there that there would be anything left then a burnt carcass of a ship. If it had no already sunk yet.
However this is not the main problem, i put a holed (2 being torpedo the rest AP Deck gun) into all but maybe one of her starboard side and she barley even leaned toward that side. Now im not a Ship Engineer but i'm fairly certain that would have flooded a majority of the ship, and eventually over time, i have no problem waiting 3-4 hours in game time for a ship to sink ( i waited 12 hours in game time), but for it to not sink at all is kind of well, weird. |
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