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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
05-05-2010, 09:41 PM
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#226 |
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Just A Kid At Heart
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Finally have my computer set up again. I added it to my mods. Looks good!
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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05-10-2010, 03:49 AM
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#227 |
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Silent Hunter
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Join Date: Sep 2008
Location: KASSEL [Germany] - Sailing on U-99 in North Atlantic
Posts: 4,123
Downloads: 738
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Hello Luca !
I´ve one question to your "Conning Tower open Hatch TestFMfood" Mod ! I use at first the "FM_NI v1.0" MOD and then your "Conning Tower open Hatch TestFMfood". When I load a new Patrol or a Mid-Patrol Savegame the planesman WITH YOUR MOD are sitting not in their seats, only when I give the Command for dive they come to the seats (the same as in DD´s OH 3.09 MOD). Without your MOD and only with the MOD "FM_NI v1.0" the planesman are sitting after loading a Savegame on their seats and so they disappear when I give any watch command like asking range to target for example. Why is there a difference between your mod and the "FM_NI v1.0 MOD? ![]() Based your MOD not on the Original "FM_NI v1.0" MOD ? Thanks for the Answer in forward ! Best regards, Magic
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05-13-2010, 10:31 AM
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#228 | |
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Silent Hunter
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Join Date: Sep 2008
Location: KASSEL [Germany] - Sailing on U-99 in North Atlantic
Posts: 4,123
Downloads: 738
Uploads: 0
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05-14-2010, 12:01 PM
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#229 |
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Electrician's Mate
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 131
Downloads: 24
Uploads: 0
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Hi Luca,
Thanks for this mod. It looks very good. I installed it with LSHIIIV5. Maybe that was the first mistake. Anyhow, everything seems to be working fine, except for the below two views. I also posted a pic of my JSGME. Can you tell me, what I've done wrong. Thanks, Kapitän ![]() ![]()
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GWX 3.0 Gold/CCoM 9.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90); 22'' Monitor 1920 x 1080 (16 x 9/1.77) |
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05-14-2010, 12:17 PM
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#230 |
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Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 117
Downloads: 50
Uploads: 0
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Hi Aces
Sorry for the delay, but was absent from the forum have pre-rotation of the periscope, I used a controller type (Dial) in file.sim (NSS_Uboat7_CR.sim) and is the first that are opening, to get the rotation you have to link with id you want to rotate I hope I was clear other explanations are at your disposal Regards, Luca |
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05-14-2010, 12:35 PM
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#231 | |
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Commodore
![]() Join Date: Aug 2006
Location: Germany
Posts: 639
Downloads: 16
Uploads: 0
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Quote:
Best regards
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05-14-2010, 12:39 PM
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#232 |
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Electrician's Mate
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 131
Downloads: 24
Uploads: 0
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@ A6Intruder: Yes, for two reasons:
1. I tried it before without 0.9 and had the same results and 2. The 0.9 installed after the 0.93 is merely supposed to remove the food
__________________
GWX 3.0 Gold/CCoM 9.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90); 22'' Monitor 1920 x 1080 (16 x 9/1.77) |
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05-14-2010, 12:44 PM
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#233 | |
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Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 117
Downloads: 50
Uploads: 0
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Quote:
Sorry for the delay the answer is that I preferred to insert the genius found in DD because as far as I know both at sea surface the sailors were not present Regards, Luca |
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05-14-2010, 01:00 PM
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#235 |
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Electrician's Mate
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 131
Downloads: 24
Uploads: 0
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@ Luca: OK, I tried it as you said but with the same result as described above. The only difference is, that now there is also all the food.
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GWX 3.0 Gold/CCoM 9.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90); 22'' Monitor 1920 x 1080 (16 x 9/1.77) Last edited by Kapitän; 05-14-2010 at 01:40 PM. |
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05-14-2010, 01:44 PM
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#236 | |
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Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 117
Downloads: 50
Uploads: 0
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Quote:
I apologize to everyone but the use of type VII requires even before 's installation of mod DD_OH_V3.09_20091209162038, not to see the door closed I apologize for lost time to remove the food, install 0.9 last Regards |
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05-14-2010, 02:00 PM
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#237 |
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Electrician's Mate
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 131
Downloads: 24
Uploads: 0
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Thanks Luca! You're right, now the CR-Hatch is not visible when open BUT the Bridge-Hatch is still closed, when viewed from the Bridge (F4) => see above pic No.2.
I also re-installed the "DD Fix Cam". Should I de-install it again?
__________________
GWX 3.0 Gold/CCoM 9.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90); 22'' Monitor 1920 x 1080 (16 x 9/1.77) |
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05-14-2010, 04:19 PM
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#238 | |
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Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 117
Downloads: 50
Uploads: 0
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Quote:
2) do not need to install DD Cam Fix I hope I was clear are at your disposal Regards |
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05-14-2010, 04:27 PM
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#239 |
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Electrician's Mate
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 131
Downloads: 24
Uploads: 0
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@ luca: Thanks very much. You're very clear. It seems, that now everything is the way it is supposed to be. Thanks again, Kapitän
__________________
GWX 3.0 Gold/CCoM 9.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90); 22'' Monitor 1920 x 1080 (16 x 9/1.77) |
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05-14-2010, 04:36 PM
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#240 | |
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Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 117
Downloads: 50
Uploads: 0
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Quote:
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