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Old 05-05-2010, 09:41 PM   #226
Sailor Steve
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Finally have my computer set up again. I added it to my mods. Looks good!
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Old 05-10-2010, 03:49 AM   #227
Magic1111
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Hello Luca !

I´ve one question to your "Conning Tower open Hatch TestFMfood" Mod !

I use at first the "FM_NI v1.0" MOD and then your "Conning Tower open Hatch TestFMfood".

When I load a new Patrol or a Mid-Patrol Savegame the planesman WITH YOUR MOD are sitting not in their seats, only when I give the Command for dive they come to the seats (the same as in DD´s OH 3.09 MOD).

Without your MOD and only with the MOD "FM_NI v1.0" the planesman are sitting after loading a Savegame on their seats and so they disappear when I give any watch command like asking range to target for example.

Why is there a difference between your mod and the "FM_NI v1.0 MOD?
Based your MOD not on the Original "FM_NI v1.0" MOD ?

Thanks for the Answer in forward !

Best regards,
Magic
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Old 05-13-2010, 10:31 AM   #228
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Quote:
Originally Posted by Magic1111 View Post
Hello Luca !

I´ve one question to your "Conning Tower open Hatch TestFMfood" Mod !

I use at first the "FM_NI v1.0" MOD and then your "Conning Tower open Hatch TestFMfood".

When I load a new Patrol or a Mid-Patrol Savegame the planesman WITH YOUR MOD are sitting not in their seats, only when I give the Command for dive they come to the seats (the same as in DD´s OH 3.09 MOD).

Without your MOD and only with the MOD "FM_NI v1.0" the planesman are sitting after loading a Savegame on their seats and so they disappear when I give any watch command like asking range to target for example.

Why is there a difference between your mod and the "FM_NI v1.0 MOD?
Based your MOD not on the Original "FM_NI v1.0" MOD ?

Thanks for the Answer in forward !

Best regards,
Magic
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Old 05-14-2010, 12:01 PM   #229
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Hi Luca,

Thanks for this mod. It looks very good. I installed it with LSHIIIV5. Maybe that was the first mistake. Anyhow, everything seems to be working fine, except for the below two views.

I also posted a pic of my JSGME. Can you tell me, what I've done wrong.

Thanks, Kapitän







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Old 05-14-2010, 12:17 PM   #230
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Hi Aces


Sorry for the delay, but was absent from the forum
have pre-rotation of the periscope, I used a controller type (Dial)
in file.sim (NSS_Uboat7_CR.sim) and is the first that are opening,
to get the rotation you have to link with id you want to rotate

I hope I was clear
other explanations are at your disposal

Regards, Luca
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Old 05-14-2010, 12:35 PM   #231
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Quote:
Originally Posted by Kapitän View Post
Hi Luca,

Thanks for this mod. It looks very good. I installed it with LSHIIIV5. Maybe that was the first mistake. Anyhow, everything seems to be working fine, except for the below two views.

I also posted a pic of my JSGME. Can you tell me, what I've done wrong.

Thanks, Kapitän







Are you sure about activating Version 0,9 after 0,93?
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Old 05-14-2010, 12:39 PM   #232
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@ A6Intruder: Yes, for two reasons:

1. I tried it before without 0.9 and had the same results and

2. The 0.9 installed after the 0.93 is merely supposed to remove the food
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Old 05-14-2010, 12:44 PM   #233
lucagaeta
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Quote:
Originally Posted by Magic1111 View Post
Hello Luca !

I´ve one question to your "Conning Tower open Hatch TestFMfood" Mod !

I use at first the "FM_NI v1.0" MOD and then your "Conning Tower open Hatch TestFMfood".

When I load a new Patrol or a Mid-Patrol Savegame the planesman WITH YOUR MOD are sitting not in their seats, only when I give the Command for dive they come to the seats (the same as in DD´s OH 3.09 MOD).

Without your MOD and only with the MOD "FM_NI v1.0" the planesman are sitting after loading a Savegame on their seats and so they disappear when I give any watch command like asking range to target for example.

Why is there a difference between your mod and the "FM_NI v1.0 MOD?
Based your MOD not on the Original "FM_NI v1.0" MOD ?

Thanks for the Answer in forward !

Best regards,
Magic
Hi Magic

Sorry for the delay

the answer is that I preferred to insert the genius found in DD
because as far as I know both at sea surface
the sailors were not present

Regards, Luca
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Old 05-14-2010, 12:50 PM   #234
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Quote:
Originally Posted by A6Intruder View Post
Are you sure about activating Version 0,9 after 0,93?
Best regards
@Kapitän
Hi

install only the version 0.93, remove the DD fix Cam

Regards
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Old 05-14-2010, 01:00 PM   #235
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@ Luca: OK, I tried it as you said but with the same result as described above. The only difference is, that now there is also all the food.
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Last edited by Kapitän; 05-14-2010 at 01:40 PM.
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Old 05-14-2010, 01:44 PM   #236
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Quote:
Originally Posted by Kapitän View Post
@ Luca: OK, I tried it as you said but with the same result as described above. The only difference is, that now there is also all the food.

I apologize to everyone but the use of type VII requires even before 's installation of mod
DD_OH_V3.09_20091209162038, not to see the door closed

I apologize for lost time

to remove the food, install 0.9 last
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Old 05-14-2010, 02:00 PM   #237
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Thanks Luca! You're right, now the CR-Hatch is not visible when open BUT the Bridge-Hatch is still closed, when viewed from the Bridge (F4) => see above pic No.2.

I also re-installed the "DD Fix Cam". Should I de-install it again?
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Old 05-14-2010, 04:19 PM   #238
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Quote:
Originally Posted by Kapitän View Post
Thanks Luca! You're right, now the CR-Hatch is not visible when open BUT the Bridge-Hatch is still closed, when viewed from the Bridge (F4) => see above pic No.2.

I also re-installed the "DD Fix Cam". Should I de-install it again?
1)the Bridge-Hatch is closed when viewed from the Bridge, because it is not expected to be open in this mod

2) do not need to install DD Cam Fix
I hope I was clear
are at your disposal

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Old 05-14-2010, 04:27 PM   #239
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@ luca: Thanks very much. You're very clear. It seems, that now everything is the way it is supposed to be. Thanks again, Kapitän
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Old 05-14-2010, 04:36 PM   #240
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Quote:
Originally Posted by Kapitän View Post
@ luca: Thanks very much. You're very clear. It seems, that now everything is the way it is supposed to be. Thanks again, Kapitän

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