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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
02-12-2010, 01:56 AM
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#151 | |
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Weps
![]() Join Date: Mar 2007
Location: Germany
Posts: 367
Downloads: 209
Uploads: 0
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Quote:
Hi Luca, thanks for your words
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Download SH3 Community Mods from my own FTP-Server ![]() ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS Username: Maik Password: Woelfe ![]() UUW PROJECTS SH4 ftp://hartmuthaas.no-ip.org/public/S...W-PROJEKTE-SH4 |
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02-15-2010, 02:58 PM
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#152 |
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Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 117
Downloads: 50
Uploads: 0
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LAST VERSION 0.9FM date 02-15-2010
open the Conning Tower Hatch type VII Conning Tower open Hatch 0.9FM.zip without food File http://www.filefront.com/15594517/Co...20Hatch09FM.7z Thanks to the grant of 'the legendary author Flakmonkey this version includes 3 new premises dormitory, kitchen, engine room, recreated in a wonderful way, for more information http://www.subsim.com/radioroom/showthread.php?t=160385 Remember, this version requires high performance computer (intel cpu powerful council i5 or i7 overclocked to 4GHz) tested with Intel E5300 @ 4GHz (corresponds i5 2.6 GHz or less) does not fall below the 36 FPSma in 'normal use is seldom fall below 60 FPS. Thanks for everything, Luca |
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02-16-2010, 01:55 AM
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#153 |
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Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 58
Uploads: 0
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This is a wonderful Mod,so let me say Thank You !
Regards Rolf
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![]() Rolf Eschke was my Father,he died in 2003,so that`s for him... |
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02-16-2010, 05:03 AM
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#154 | |
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The Old Man
![]() Join Date: Sep 2002
Posts: 1,434
Downloads: 297
Uploads: 0
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Quote:
at current, there are 2 problems on my site: By operating the observation periscope, it disapears and get connected to the floor (by pressing SHIFT or CTRL "O"). The special wheel for blowing ballast is missing. Tested also with blanc 1.4 vanilla installation. Best regards,
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Stormy...... ![]() |
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02-16-2010, 05:19 AM
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#155 | |
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A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 103
Uploads: 0
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Quote:
to the radio room, the hatch seems to be open but when I stand in the Captian´s corner and look to the control room, the hatch is closed. Regards Turtle |
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02-16-2010, 08:29 AM
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#156 |
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Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,135
Downloads: 83
Uploads: 0
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I have posted this and other Bugs on this last version of this Mod here:
http://www.subsim.com/radioroom/show...&postcount=399 There are some things that mess up the Control room. Hope you can fix it! |
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02-16-2010, 10:21 AM
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#157 |
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Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 117
Downloads: 50
Uploads: 0
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Sorry for the problems but I had not tested well the mod
Following are the solution, install my mod last good fun, always indicated any problems with Conning Tower open Hatch 0.91FM.zip without food fixes bugs ![]() File http://www.filefront.com/15601211/Co...0Hatch091FM.7z regards, Luca |
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02-16-2010, 10:24 AM
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#158 | |
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Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,135
Downloads: 83
Uploads: 0
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Quote:
I did installed your mod at last mate. And those were the results...
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02-16-2010, 10:38 AM
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#159 | |
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Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 714
Downloads: 103
Uploads: 0
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Quote:
Except the food of course. (I really like the food) The moving dive planes and the rotating Obs/Attack scopes are top notch mods I think. thanks for all the nice work Luca
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Lt.z.S. Kaptan Cames, U-11, 2nd Flot/Wilhemshaven, Type VIIB Oct.22.1939, 1st Patrol Eastern English Waters Back to running SH3/GWX3 Last edited by piri_reis; 02-16-2010 at 11:25 AM. |
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02-16-2010, 03:59 PM
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#160 |
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Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 124
Downloads: 44
Uploads: 0
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using GWX3 Gold, OLC and a couple of other mods, I get an instant CTD on loading completion. without OLC it is superb! excellent work, but I would miss GWX & OLC too much...
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02-16-2010, 04:26 PM
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#161 | |
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Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 714
Downloads: 103
Uploads: 0
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Quote:
__________________
Lt.z.S. Kaptan Cames, U-11, 2nd Flot/Wilhemshaven, Type VIIB Oct.22.1939, 1st Patrol Eastern English Waters Back to running SH3/GWX3 |
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02-16-2010, 05:01 PM
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#162 |
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Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,135
Downloads: 83
Uploads: 0
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Ok , this last version presents no conflits at all with the Latest FM interior Mod !
Question can I remove the cam file, cause it is to slow , the FM cam it's more of my taste? Again no food , can a version with at least the stock food or some of the DD.OH food be done !? The rest of the Mod works fine and as usual looks great to see the conning tower hatch open, much more realistic! A thing I have seen, The commends to up and down the flag are replied by the watch officer on the conning tower , does this means that if we had the Flag tga files back , the flag actually works ? |
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02-16-2010, 05:23 PM
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#163 |
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The Old Man
![]() Join Date: Mar 2005
Posts: 1,507
Downloads: 43
Uploads: 0
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Could we just have one interior supermod ?
With the extra rooms, open hatches, raptors dials and light changes, shadowmaps etc etc etc.....would be so much easier from an "integrate with other mods" point of view. Cheers, UG |
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02-16-2010, 07:46 PM
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#164 | |
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Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 124
Downloads: 44
Uploads: 0
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Quote:
Cheers I missed that, will get back to it!! Oh by the way I thought I'd post my system stats for comparison as this runs smooth with perfectly playable FPS; Win7 32 bit (running on 64bit machine, don't ask. I also have 64bit Vista on DualBoot) Intel Quad Core Q6700 (stock, no O/C) 3GB ram (actually 4GB but limited by 32bit OS) nVidia 9400 (slight O/C) 1280x1020 4/3 res on 23" 1920x1080 16/9 panel. |
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02-16-2010, 11:07 PM
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#165 |
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中国水兵
![]() Join Date: Jul 2006
Location: Washington State
Posts: 276
Downloads: 19
Uploads: 0
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Uberg...:
I agree. All of these multiple mods that manipulate the sub interior should be integrated somehow. But I don't know how you get several creative 'cats' to move in the same direction together. |
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