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11-24-2009, 01:04 AM
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#1 |
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Korvettekapitän zur See
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This is an old bug that the torpedoes won't detonate at ranges closer than 500mts, they just bounce off!! in RL they have fired them as close as 250mts, is there a way to change this, I must admit that I haven't tried in a long time, just assume it is still the same.
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11-24-2009, 01:25 AM
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#2 |
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Korvettekapitän zur See
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Hmmm, last I tried at 400mts certainly bounced off, that was a 90 degree shot, straight on!! maybe my nav map ruler is out!
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11-24-2009, 01:29 AM
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#3 |
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Watch Officer
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There are duds in the game unless you have disabled the realism option.
Also, would it not be a timer that armed the torpedo rather than distance? Since the torpedo runs at a variable speed in the case of a T1, the distance would not be the same unless the torpedo was programmed to know the difference and arm at 300m regardless of speed. Thus, different speed torpedoes would arm at different distances, no? |
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11-24-2009, 05:08 AM
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#4 |
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SUBSIM Newsman
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Even if you can disabled the option in the game so still they are there anyway,but have a shorter time, sounds like a good thing
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11-24-2009, 05:31 AM
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#5 | |
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SUBSIM Newsman
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Quote:
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11-24-2009, 05:45 AM
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#6 | |
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Captain
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Quote:
For me torpedo always detonate after minimum 300m range if it hit the enemy's unit and, if the magnetic detonator don't fail.
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11-24-2009, 05:54 AM
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#7 | |
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Korvettekapitän zur See
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These are the standard type with pistol detonators, I do have dud torpedoes but this is like 100% of the time, using manual TDC.
Quote:
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11-24-2009, 09:19 AM
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#8 | |
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Ocean Warrior
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Quote:
How do the torpedoes arm? Is it time or distance?
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Irish1958
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11-24-2009, 09:47 AM
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#9 |
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Gunner
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The arming distance should be 300 meters, based on range, not time.
One possible explanation for torpedoes bouncing off even in 90 AOB attacks is shooting them too low, so that they hit the curved part of the hull. I don't think I've ever had a magnetic trigger go off in these situations - magnetic triggers only seem to detonate when actually under (but close to) the hull, never when bouncing off the hull. |
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11-24-2009, 02:01 PM
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#10 |
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Chief of the Boat
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@Reece and Irish
The rule of thumb is that the eels arm over distance.....300 metres and 400 metres in the case of a Falke.
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11-24-2009, 02:10 PM
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#11 |
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Eternal Patrol
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This is strange.
I've had them set on pistol and detonate at as little as 200 mtrs.A desparation shot at a destroyer. And a stern shot at that. I would imagine it (distance) can be edited tho. Iirc reading somewhere, setting torp so it would arm at a distance was a safety reason. And that safety could, be removed/changed.
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11-24-2009, 03:08 PM
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#12 |
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Seaman
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Perhaps a bit off the topic, but would anyone like to comment on how to dispatch DD's approaching uboat positions once they are within 400 meters? (GWX SH3)
kaluen Rolfe Hass
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Rolfe Hass |
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11-24-2009, 04:50 PM
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#13 | |
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Watch Officer
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11-24-2009, 06:51 PM
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#14 | |
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Korvettekapitän zur See
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irish1958 seems to be having the same issue as me, I know I have changed the torpedo depth but that seemed to have no effect.
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11-30-2009, 09:54 AM
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#15 | |
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Seaman
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Type 1 at 44knt setting at 4m depth. Sea conditions: force 15 Could rough seas be affecting the situation? oblt Rolfe Hass (Tim Watson)
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Rolfe Hass |
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