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11-15-2009, 06:31 PM
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Seaman
![]() Join Date: May 2004
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Hi guys
If this has been asked and answered then I apologize in advance… I was watching the convoy attack scene from 'Das Boot' the other night and what is very noticeable is how un-accurate our sims have it ! Pressing the torpedo button to release the actual torpedo? According to 'Das Boot' the captain doesn’t have buttons to release the torpedoes.. If Das boot is accurate then we need also the crew to convoy your orders through the ship until the torpedo is fired… Having this will make the game so much more realistic.. With number 5 being through the eyes of the captain I think these questions have to be answered.. If the crew look at you like in the video (and that isnt just sales-spin) then that will be very creepy!!! CJB |
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11-15-2009, 06:49 PM
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#2 | |
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Let's Sink Sumptin' !
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11-15-2009, 07:17 PM
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#3 |
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Navy Seal
![]() Join Date: Mar 2000
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Also, be advised that Das Boot, although accurate by cinematic standards, is anything but a moving textbook. Be careful when using it as citation.
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11-15-2009, 07:37 PM
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#4 |
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Let's Sink Sumptin' !
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Me neither. I always enjoyed the movie/mini-series, but always enjoyed the novel it's based on more. It's my understanding that Das Boot author Lothar-Günther Buchheim had some differences with the film's script, but that could be due to his difficult personality too. However, Das Boot like a lot of WW2 films, accurate and inaccurate tend to draw people into the subject matter.
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11-15-2009, 08:22 PM
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#5 |
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The Old Man
![]() Join Date: Sep 2002
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...its allready modded, i added a more realistic torpedo launch process (chain of command sounds and fireing delay) to our CSP Special Edition of LSH3 V4
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Stormy...... ![]() |
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11-15-2009, 08:28 PM
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#6 |
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Rear Admiral
![]() Join Date: Mar 2005
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Wait a minute... which is more realistic.. A movie or a game
![]() Frankly I believe both take 'libertys'.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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11-15-2009, 08:56 PM
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#7 |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Well, all simulators or games can do, i they are done correctly, is give you a rough in of what it was like to go out and do this stuff. We lack the stench, the pale skin from week upon week of lack of being in the sun, the food rotting the salt spray and all the things that went with the job that we are spared, unless someone is very extreme in how they play the game. But then I would have to say, you need a girlfriend, or boyfriend depending on gender and or preferences, or have way tooooooo much free time on your hands. So in the end there is really no way a game or simulator can realistically capture every little detail. It is impossible.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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11-15-2009, 09:14 PM
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#8 |
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I should buy a boat.
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,226
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We can hope that the torpedo firing sequence will be accurately portrayed in SH5. From what I know, the captain (or IWO in the case of a surfaced attack) gave TDC input data from his observations through the periscope (or the IWO's observations through the UZO) and the weapons officer would input the data. once the order was given to fire, the weapons officer would actually punch the button, not the captain or IWO. I'm fine with it as it is though. The same end result is achieved.
And Hylander - Thomas Jefferson never said that. The term "deflation" used to describe an economic concept didn't exist in his day.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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11-15-2009, 09:34 PM
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Ace of the Deep
![]() Join Date: Aug 2009
Location: Lévis, QC
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Quote:
The real feature that will make the game so much more realistic is still uncertain.
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11-15-2009, 09:50 PM
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#10 |
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Grey Wolf
![]() Join Date: Aug 2005
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As mentioned, it's impossible to make a simple PC game fully realistic. It's really up to the gamer himself on how "realistic" he/she wants to make the game. i.e. 100% settings, external view/cameras on or off etc. Some elements are simply left to the imagination.
For what it's worth, I find SH4 Speech to be another way to add a touch of "realism" and/or immersion. Saying "Come left 45 degrees" into my headset microphone and hearing the response "Aye, aye sir, new course xxx degrees" is kinda cool. Fortunately there's noone else in the house to hear me apparently speaking/yelling to myself, LOL.
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Tomoose "Game over man! Game OVER!" SHIV Ver 1.5 w/TMO2.0 + RSRD plus SHIV Speech SHIII w/GWX 3.0 |
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11-15-2009, 10:34 PM
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Ace of the Deep
![]() Join Date: Oct 2005
Location: Vancouver, BC
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Quote:
It will never be realistic enough for some people unless they are getting spray flying out of their monitor at them on the bridge, and some will feel the game's already too "hardcore" of a sim for them the way it is. /shrug
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11-16-2009, 08:12 AM
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#12 |
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Swabbie
![]() Join Date: Nov 2009
Location: Sweden
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If you get water in your face standing on the bridge or not or if you use voice command or not has to do with immersion and not realism I thinks.
When speaking of realism, such things as damage modeling, ships performance, weather, navigation, AI difficulty etc has more to do with realism than whether you press a button to launch the torpedo or whether you press a button to simulate the captain saying "LOS" and someone else presses the button that launches the torpedo :P Immersion is VERY important though, often more important than realism I thinks.. But I'd certainly like more realism in some areas (especially damage modeling and ships/boats performance). |
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11-16-2009, 10:30 AM
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Ace of the Deep
![]() Join Date: Aug 2009
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Quote:
Keyfeatures = realism = immersion Lot of details = lot more realism = a more immersive game I guess we will have to rely on the modding community to have a more immersive game.
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11-16-2009, 11:08 AM
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#14 |
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Ocean Warrior
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Location: UK
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SH is realistic enough to make an enjoyable game which is all it is at the end of the day.
Pressing a button to launch a torpeedo just makes the process managable via a user interface on screen, remove the buttons / UI and how do you propose we control anything? perhaps by giving an order? which subsequently would still have to be done via a menu system, no? Unless we use voice activation - but personally i dont want to shout at my PC like an idiot. Which ever way you look at it you still are still using a keyboard and mouse to control a Virtual Uboat which is made up of a bunch of geometry on a flat screen display. IMHO thats not very realistic either... anyways... Like Silent Hunter, Das Boot and Iron coffins are all 'based on real events' but are designed primarily for entertainment. Niether of them are very credible from a historical point of view.
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"We all, at some point, deny the truth in favor of a lie that feels better." |
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11-16-2009, 12:30 PM
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#15 | |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Quote:
Thanks in advance for any info.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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