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Old 11-02-2009, 12:54 PM   #1
kptn_kaiserhof
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Default Radio support

will there be radio support like in silent hunter 4 u boat missions


EG: air attack , wolfpacks , resupply , sos calls
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Old 11-02-2009, 04:23 PM   #2
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Probably. I can't see why they would eleminate anything there was in the previous games.
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Old 11-05-2009, 10:39 AM   #3
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thanks for your input nobody else posts here
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Old 11-05-2009, 11:30 AM   #4
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Quote:
Originally Posted by kptn_kaiserhof View Post
thanks for your input nobody else posts here
sometimes topics dont get a lot of responses and in this case i think most people just assumed it was a given to have the same or simular radio functions in the game so they didnt see the need to discuss it

ps - there were over 120 people who read your thread so it had interest even if no posts were made
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Old 11-05-2009, 12:25 PM   #5
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I usually don't post if I don't have at least a hint of an answer. Sometimes I'll post just to say "I don't know", but, while it ocassionally gets a laugh, it does get old.

So, I don't know.
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Old 11-05-2009, 05:59 PM   #6
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SH3 had no radio support...

SH4 had some radio support...

SH5...

can you follow my logic?
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Old 11-05-2009, 06:56 PM   #7
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I dont know
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Old 11-05-2009, 07:16 PM   #8
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Originally Posted by Philipp_Thomsen View Post
SH3 had no radio support...

SH4 had some radio support...

SH5...

can you follow my logic?
SH3 had limited radio support. I have indeed had airstrikes happen after radioing in a convoy. Of course that was in my Med career.
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Old 11-05-2009, 08:55 PM   #9
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SH3 had limited radio support. I have indeed had airstrikes happen after radioing in a convoy. Of course that was in my Med career.
I think that was just a coincidence.

Is there really a trigger in SH3 for reporting? Anybody? Jim? Lehmann?
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Old 11-05-2009, 09:12 PM   #10
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Quote:
Originally Posted by Philipp_Thomsen View Post
I think that was just a coincidence.

Is there really a trigger in SH3 for reporting? Anybody? Jim? Lehmann?
Nope, it's in there. Check out Airstrike.cfg in your SH3\data\cfg folder.
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Old 11-05-2009, 10:10 PM   #11
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lol...

I would, if I still has sh3 installed (I know, heresy).

But I trust your word!
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Old 11-06-2009, 12:29 AM   #12
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Quote:
Originally Posted by Sailor Steve View Post
I usually don't post if I don't have at least a hint of an answer. Sometimes I'll post just to say "I don't know", but, while it ocassionally gets a laugh, it does get old.

So, I don't know.
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Old 11-06-2009, 12:50 AM   #13
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Quote:
Originally Posted by Philipp_Thomsen View Post
I think that was just a coincidence.

Is there really a trigger in SH3 for reporting? Anybody? Jim? Lehmann?

I made a deep test time ago, my post is buried somewhere in the SH3 forum.. anyway, air support exists and you need at least 3 ships in sight, good weather and be within 700-800 km from the closer Axis airport. If all these conditions are respected, you can read your sent message at radio station (M) and you'll get an answer within 1 hour from BdU about the received message.

Of course we'd like a much more radio interaction.. for example the possibility to have assistance (a tug?) if you have your engines or rudders destroyed.. or you are without fuel for a large leaking after deepth charges attack..

let's hope!
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Old 11-06-2009, 08:12 AM   #14
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thats right sag75 your the first to get what i mean
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Old 11-06-2009, 10:22 AM   #15
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Quote:
Originally Posted by mookiemookie View Post
Nope, it's in there. Check out Airstrike.cfg in your SH3\data\cfg folder.
here it is:

[AirStrikeSettings]
; AirStrike Creation Parameters
; Airstrike Session:
; 1. Compute airbases in range according to their aircraft maximum ranges
; 2. Compute air coverage factors on allies/axis/neutral on the target zone
; 3. Compute airstrike probability from each base
; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type
; and detection area around submarine ( 10 km radius )
; 3.2 multiply coverage factor for the target area with :
; - current airstrike probability againt that side
; - nigft factor ( if necessary )
; - airbase competence
; - close to airbase factor
; 3.3 check probability for airstrike
; 3.4 add more aircraft probabilistically for a large target
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