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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
01-15-2010, 07:47 PM
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#46 |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
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FYI Russian translation now available from my webpage...
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Download the JSGME Generic Mod Enabler |
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01-21-2010, 07:23 AM
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#47 |
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The Old Man
Join Date: Mar 2007
Location: London UK
Posts: 1,588
Downloads: 161
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Hello there , thank you JScones for this Excellent tool ,I use this JSGME with SH3 and SH4 , I try to update the JSGME for SH4 and followed the steps clicking always next , at the final I got a new yellow JSGME icon but clicking this new icon appear a warning from my antivirus , the previous icon version of JSGME for SH4 is still there ,therefore now I have three JSGME icons , I have done a screenshot , can you tell me please how can I sort out this mess ? , thank you
Last edited by tonschk; 01-23-2010 at 10:32 AM. |
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01-23-2010, 01:26 AM
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#48 |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
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That's not an Antivirus warning, it's a Security warning. Just select Run; I assure you that JSGME contains no malicious code.
Regarding your icons, do the two that point to SH4 point to the same installation folder (you can see it in the grey panel up the top of the JSGME screen)? If so, then simply choose one icon and delete it.
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Download the JSGME Generic Mod Enabler |
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01-23-2010, 01:35 AM
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#49 |
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Eternal Patrol
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Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,160
Downloads: 511
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JSGME is the best thing since sliced bread.
![]() Don't accept any cheap imitations or substitutes.
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I Play GWX. Silent Hunter Who ???
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01-23-2010, 02:48 AM
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#50 |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
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I wonder if JSGME will work with SH5.
![]() Or whether SH5 will have some other proprietary-like way to apply mods.
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Download the JSGME Generic Mod Enabler |
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01-23-2010, 08:18 AM
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#51 |
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The Old Man
Join Date: Mar 2007
Location: London UK
Posts: 1,588
Downloads: 161
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Hello there , thank you very much for the help , the two JSGME icons point to different address , when I click on the new JSGME icon always ask me with a warning if I want to run the new updated JSGME program , it looks like the new update of JSGME was installed in a wrong place , can you tell me please how can I can make the new icon to point toward the SH4 game ? , thank you again for your help
Last edited by tonschk; 01-23-2010 at 10:31 AM. |
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01-23-2010, 08:26 AM
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#52 |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
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Looks like you installed the updated version into the default path, which is the path that the installer was ran from.
Assuming that the path shown on the older version of JSGME is correct, you need to run the latest installer again and select the same path into which to install JSGME. It should then happily replace the older version. Once installed, you can delete the icon to the incorrectly installed copy (the one on the right in your image). As you've installed it into your temp folder, next time you delete all your temporary files it will be removed.
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Download the JSGME Generic Mod Enabler |
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01-23-2010, 08:48 AM
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#53 |
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The Old Man
Join Date: Mar 2007
Location: London UK
Posts: 1,588
Downloads: 161
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Thank you very much for the help
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03-03-2010, 03:20 PM
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#54 |
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Mate
![]() Join Date: Jul 2008
Location: Norway
Posts: 60
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Hi! I don't get generic mod enabler to work with SH5.
1. I have win7. 2. I've installed GME in root of silent hunter 5. 3. I ran it and it generated a MODS-folder. 4. I copied "No Damn Bubbles, No Damn Halo Mod" there. 5. I ran GMD and selected the mod and activated it. 6. It didn't affect the game. 7. I see that when I activated the mod, it generate a folder in Silent Hunter 5 root that is called "No Damn Bubbles, No Damn Halo Mod", and it gets deleted when I de-activate the mod. EDIT: it was a "double-folder" problem, so it works now Last edited by dangrey; 03-03-2010 at 04:11 PM. |
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03-03-2010, 04:43 PM
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#55 | |
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Chief of the Boat
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Quote:
Edit: See #50
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Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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03-04-2010, 12:12 AM
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#56 | |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
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Quote:
Re SH5, JSGME seems to be working normally - and it should, it's only a file copier. The issue is whether SH5 is auto-patched. If so, that'll blow JSGME out of the water and I don't want to inherit all the mod-conflict problems that would result merely because the original mod was applied via JSGME. Fortunately, however, it seems that patching is still within the control of the user (confirm d/l, confirm install). In that case, it's no different than now...as long as the user remembers to disable all mods before applying the patch, all will be fine.
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Download the JSGME Generic Mod Enabler |
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03-04-2010, 09:23 AM
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#57 | |
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Chief of the Boat
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Quote:
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Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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03-09-2010, 11:48 AM
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#58 |
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Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield,England
Posts: 2,669
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Thanks mate.
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"From the fury of the Northmen deliver us,O Lord!" ![]() Played using ~ GWX3 & Cmdr 3.2 Realism ~ 85%,dead is dead Status ~ currently celebrating after a heroic 3rd patrol,sinking 10 merchants & HMS Nelson for 68.056T Career totals ~ 19 sunk for 104.418T,1 damaged |
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03-13-2010, 04:00 AM
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#59 |
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Samurai Navy
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 566
Downloads: 318
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Hi,
I decided to install GWX3. It works fine in my ubuntu 9.10 64 Bit. But the I have trouble with the MOD-Enabler, I cant select the Mods to install into the game. ![]() The screenshot describes my trouble, any ideas? The given path is ok, i see 19 Mods in status, but noone in the list. Thanks, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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03-17-2010, 08:07 PM
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#60 |
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Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
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Can anyone inform me, is it possible to ruin you SHIII installation by installing mods via JSGME, if say you try enabling mods in an improper sequence?
I was under the impression that if you tried a certain sequence of mods & they didn't work, then you simply undo it, & try to get it right, no harm done to your stock SHIII installation. The reason I ask is that I have been swapping in & out diffrent GUI's in order to find one that best suits my personal taste. Some have a compatibility issue w/ my favorite mods. And I'm scared to try mixing if it will ruin my stock SHIII install. for instance ACM OLC Gui reloaded does not have a fix for DD OH v3.09.( I dont use FM new interior, cause my puter won't run it). If I try using FM fix for ACM reloded as a fill in, might I risk corrupting my game if it doesn't work? There's also the cloth map, the anvart mods etc.... should I try , or hold off if there is a compatibility warning? |
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