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Old 09-16-2009, 07:14 PM   #46
iambecomelife
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Originally Posted by Sailor Steve View Post
Looks pretty cool so far!


That's putting it mildly. German sighting systems were better and let the gunnery officers get on target faster. The downside was that they required better attention and the sighting officer tired faster. British guns were every bit as good, but there were ongoing problems with the shells themselves. Armor? Even Tiger only had 9" on the main belt, while the Germans all had between 11.8" and 13.8". If by underwater protection you mean compartmentation, they were about equal. As for anti-torpedo protection, only the British had any, only on a couple of experimental installments, and only at the very end of the war.

I can get you the specifics if it helps. I don't know how that stuff works in the game.
...And speaking of the "Tiger", she was such a MISFIT - lol. She was rushed into combat without being ready & her gunnery was notoriously bad. Plus many of her crew were ex-convicts, deserters, disciplinary cases, and other Royal Navy "toughs". Still, they (and the ship) fought bravely & came through Jutland in fairly good shape.
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Old 09-17-2009, 01:06 AM   #47
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passed a thousand views on this thread !

means people are interrested right ??

keltos
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Old 09-17-2009, 03:07 AM   #48
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I would think so.
that, and the lack of sticky traffic leaves more to the forum viewers to look at more recent topics
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Old 09-17-2009, 05:45 AM   #49
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passed a thousand views on this thread !

means people are interrested right ??

keltos
Oh hell yes!
This looks VERY interesting. Looking forward to it
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Old 09-17-2009, 05:42 PM   #50
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World War 1 is tremendously underrepresented and a great setting for a new mod. Sadly I cannot be of much use as I have no modeling skill and even less time. But, how will the Prize Rules be handled?
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Old 09-17-2009, 08:33 PM   #51
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World War 1 is tremendously underrepresented and a great setting for a new mod. Sadly I cannot be of much use as I have no modeling skill and even less time. But, how will the Prize Rules be handled?

This will be covered in a later post. Stay tuned.
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Old 09-17-2009, 11:33 PM   #52
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deep man, very deep
Yeah, deep, very deep and I forgot all about your contributions! My apologies to you and all the others I have left out in my accolades above. Go guys go!
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Old 09-18-2009, 10:04 AM   #53
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An "M" Class British destroyer. There will be literally hundreds of these escorts patrolling the Channel and the North Sea - plus armed trawlers, drifters, gunboats, launches with machine guns, trawler/submarine decoy teams, and many other little nasties.
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Old 09-18-2009, 01:42 PM   #54
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iambecomelife - may be you can made ships from WWI in variants for WWII in each time? For example during WWII in Turkish navy was ex-kaiser navy battlecruiser "Goeben", in british and other navyes was many destroyers from WWI. For example british detroyers "S" class.
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Old 09-18-2009, 01:47 PM   #55
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Quote:
Originally Posted by keltos01 View Post
passed a thousand views on this thread !

means people are interrested right ??

keltos

Oh no, they are just bored as hell. Hell yeah this mod could fly very well. From what I have seen already the work is excellent. As Hitman said..'mouth watering.' I believe you have the making of a major hit here.
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Old 09-18-2009, 02:12 PM   #56
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Originally Posted by denis_469 View Post
iambecomelife - may be you can made ships from WWI in variants for WWII in each time? For example during WWII in Turkish navy was ex-kaiser navy battlecruiser "Goeben", in british and other navyes was many destroyers from WWI. For example british detroyers "S" class.
Maybe later, but for now I am trying to get all of the ships in their WWI configurations.

FYI I have made some changes to the british merchantman - now, most of the human figures are independent destructible objects. In other words, they can be killed or injured by gunfire. I still need appropriate damage effects for them, b/c whenever they are damaged they simply catch fire, like wood & metal objects.

Am also working on placement of minefields - I had a little trouble at first but it's going better now. Sank three of the "Sandalwood" type freighters by directing them into a minefield - unfortunately, just one lifeboat was observed.

The default SH4 mines will be used as templates for wooden antisubmarine obstacles, hydrophone posts, electrically triggered barrages, and other weapons.
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Old 09-18-2009, 02:35 PM   #57
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Getting more interesting with each post!
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Old 09-18-2009, 05:01 PM   #58
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Quote:
Originally Posted by iambecomelife View Post
Maybe later, but for now I am trying to get all of the ships in their WWI configurations.

FYI I have made some changes to the british merchantman - now, most of the human figures are independent destructible objects. In other words, they can be killed or injured by gunfire. I still need appropriate damage effects for them, b/c whenever they are damaged they simply catch fire, like wood & metal objects.

Am also working on placement of minefields - I had a little trouble at first but it's going better now. Sank three of the "Sandalwood" type freighters by directing them into a minefield - unfortunately, just one lifeboat was observed.

The default SH4 mines will be used as templates for wooden antisubmarine obstacles, hydrophone posts, electrically triggered barrages, and other weapons.
Not bad! Not wait it's total. It's very hard. I himself for war Elite v.3.0 try made bottom sonar posts, but not can. So if you can... I hope that you can.
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Old 09-19-2009, 02:59 PM   #59
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The British engines - aft merchantman is going to be released in advance. It is almost ready for beta testing; please let me know if you are interested.
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Old 09-20-2009, 01:35 AM   #60
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Started on U-19 ditching U-1. no loss, I got a better idea with modeling the U-boats, and it is turning out very well
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