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09-05-2009, 06:01 PM
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#1 |
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Ace of the deep .
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What duties did the uboat captain do , daily tasks , routines etc ?
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09-05-2009, 07:22 PM
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#2 |
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Machinist's Mate
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Location: Merry Old England
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His "daily task" was to keep the boat and his men in one piece. So while he didn't load the eels, plot solutions, steer the boat, maintain the engines, or cook the food, it was his ultimate responsibility to make sure that all of these things happened. He decided when the boat dived, when it surfaced, when radio reports would be sent and when attacks were made.
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09-05-2009, 07:57 PM
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#3 |
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Ace of the deep .
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So as a first person player in SH5 what duties should i be doing ?
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09-05-2009, 08:11 PM
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#4 |
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Machinist's Mate
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Location: Merry Old England
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Tasting the soup.
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09-05-2009, 08:15 PM
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#5 |
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Eternal Patrol
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Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,160
Downloads: 511
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Your first duty will be ponying up $50.00 to $60.00
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I Play GWX. Silent Hunter Who ???
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09-05-2009, 08:17 PM
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#6 |
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XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 415
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What will we do?
--Stand around with our hands in our pockets during depth chargings and make wry jokes, maintaining our cool while everyone else loses theirs. And when one of them gets to far out of line? Pimpslap him with a Luger. A true simulation of leadership.
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**I move away from the periscope to breathe in |
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09-05-2009, 08:22 PM
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#7 |
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Officer
![]() Join Date: Mar 2007
Posts: 249
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I just hope it won`t be 20 times a day running around a sub tapping everyone on the head what a great job are they doing to increase morale...
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09-05-2009, 08:55 PM
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#8 |
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XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 415
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That was my initial fear as well. But I'm sure it'll be toggleable or adjustable. It better be, anyway. If we could make it like fatigue is handled in SH3 Commander (as an option) that would be cool. Dungeon Keeper in a sub would get old for me after awhile.
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**I move away from the periscope to breathe in |
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09-06-2009, 05:58 AM
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#9 | |
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Chief of the Boat
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Quote:
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09-06-2009, 06:08 AM
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#10 |
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Engineer
![]() Join Date: Oct 2007
Location: United Kingdom
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I like the idea of you sleeping... time skips forward until you wake up or are woken up by crew in a situation. That would be awesome.
Or combine that with the option to exit the game by sleeping.
__________________
"Can't waste a day when the night brings a hearse So make a move and plead the fifth 'cause you can't plead the first." Rage Against The Machine Interesting Articles:_______________News: tinyurl.com/PipelineGeopolitics_______prisonplanet.com tinyurl.com/USTrainGeorgia__________globalresearch.ca tinyurl.com/Rumsfeld-GeorgianDM_____engdahl.oilgeopolitics.net tinyurl.com/Georgia3rdinIraq Rest in peace Dave |
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09-06-2009, 06:40 AM
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#11 |
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Ocean Warrior
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Location: People's Union of Earth
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Obviously tending to his flock of ladies that stay with him in the captains bunk. :rotfl:
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"Democracy for an insignificant minority, democracy for the rich--that is the democracy of capitalist society." -Lenin
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09-06-2009, 07:39 AM
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#12 |
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Navy Seal
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Hey that's not a bad idea - kinda reminds me of Fable II, which lets you pass time by sleeping.
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09-06-2009, 09:03 AM
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#13 |
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XO
![]() Join Date: Sep 2002
Location: New York City
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The sleep/time compression idea sounds cool. Maybe short dream sequences? About the war, loved ones, etc...
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**I move away from the periscope to breathe in |
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09-06-2009, 09:39 AM
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#14 | |
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The Old Man
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You're late
![]() Quote:
http://www.subsim.com/radioroom/show...1&postcount=20 |
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09-06-2009, 09:59 AM
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#15 |
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XO
![]() Join Date: Sep 2002
Location: New York City
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Ah well, great minds think alike!
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**I move away from the periscope to breathe in |
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