![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
08-21-2009, 11:25 PM
|
#1 |
|
Bosun
![]() Join Date: Jun 2007
Location: Pittsburgh, PA
Posts: 68
Downloads: 66
Uploads: 0
|
What do you guys think about having weathering occur on your boat during long patrols? I'm not sure exactly how you would implement it, and it may be nit-picky, but i think it would really add to the immersion and realism of the game, seeing you boat come back into port with a fine weathered, battle-hardened look to it. (especially since I'm an IX fanatic and my patrols are usually several months long, so a significant amount of weathering would take place.)
what are your thoughts?
__________________
USS Pittsburgh SSN-720 |
|
|
08-21-2009, 11:38 PM
|
#2 |
|
Sea Rogue
Join Date: Jul 2007
Location: LI NY
Posts: 988
Downloads: 13
Uploads: 0
|
Great idea.. rustiness, paint fading and chipping..
Battle damage as well, any kind of battering maybe from severe weather even.
__________________
![]() "Only if I can save first..." |
|
|
08-21-2009, 11:52 PM
|
#3 |
|
Sea Rogue
Join Date: Jul 2007
Location: LI NY
Posts: 988
Downloads: 13
Uploads: 0
|
When.. say your periscope is damaged it should be bent or burnt, realistic turm damage, mangled railings/AA guns etc...
__________________
![]() "Only if I can save first..." Last edited by Hanomag; 08-22-2009 at 08:28 PM. |
|
|
08-22-2009, 12:27 AM
|
#4 |
|
Eternal Patrol
![]()
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,160
Downloads: 511
Uploads: 0
|
I like this idea.
We can only hope.
__________________
I Play GWX. Silent Hunter Who ???
|
|
|
08-22-2009, 01:44 AM
|
#5 |
|
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
|
Good idea. Will go well with the bearded crew.
__________________
Download the JSGME Generic Mod Enabler |
|
|
08-22-2009, 03:21 AM
|
#6 |
|
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,697
Downloads: 40
Uploads: 0
|
It's not so far fetched, it would just require for new textures to be loaded at certain intervals during a patrol, looking progessivley more weathered each time.
|
|
|
08-22-2009, 05:11 AM
|
#7 |
|
Swabbie
![]() Join Date: Apr 2009
Posts: 14
Downloads: 0
Uploads: 0
|
Well I've noticed in some of the screen shots that ships have got Ice hanging from their decks, so maybe this is something that could appear on the U-boat if it stays on the surface for a while in Northern regions?
|
|
|
08-22-2009, 05:18 AM
|
#8 |
|
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, Good old Blighty
Posts: 962
Downloads: 13
Uploads: 0
|
That would be pretty damn cool, weren't they planning something like that in Storm of War: Battle of Britain?
|
|
|
08-22-2009, 10:49 AM
|
#9 |
|
Bosun
![]() Join Date: Jun 2007
Location: Pittsburgh, PA
Posts: 68
Downloads: 66
Uploads: 0
|
yeah the ice would be awesome too. ive seen pictures of boats that were operating far north and were basically covered in ice. that would be unreal.
__________________
USS Pittsburgh SSN-720 |
|
|
08-22-2009, 01:58 PM
|
#10 |
|
Officer
![]() Join Date: Mar 2007
Posts: 249
Downloads: 134
Uploads: 0
|
I`d love also to see weathering effects on submarines...
But I think this is too much to ask from them (even if it seems some dx10 effects are finally implemented - dynamic shadows of coning tower are one of those I think). |
|
|
08-22-2009, 08:17 PM
|
#11 |
|
Grey Wolf
![]() Join Date: Apr 2005
Posts: 882
Downloads: 24
Uploads: 1
|
Could you have maybe 5 stages of weathering and just fade two stages of textures into each other as time went on for that "continuous change" effect?
Like if you're at weathering 2.7/5 then your boat's texture would be stage 3 weathered texture underneath with the with the stage 2 weathered texture on top at 30% opacity. The result is you'd see the patterns from the stage 3 skin slowly emerge from under the stage 2 skin over time. |
|
|
08-22-2009, 08:30 PM
|
#12 |
|
Officer
![]() Join Date: Mar 2007
Posts: 249
Downloads: 134
Uploads: 0
|
Those effects could be done like in rallye games or Race driver:GRID, they`d add continuous stain/ice/icicle/dirt etc buildup.
Only problem is that it would be pretty long process to add all the textures for every sub/equipment types and I really don`t think Ubi would be up to it. |
|
|
08-22-2009, 09:12 PM
|
#13 |
|
I should buy a boat.
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,226
Downloads: 90
Uploads: 1
|
That would be a great idea. I know in SH3 if your deck gun or AA guns were destroyed, they would show up as slightly bent. I'd like to see some nice damage effects...twisted metal, busted deck plates. But nothing as ridiculous as the gaping holes in your sub a la SH4.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
|
08-22-2009, 09:52 PM
|
#14 | |
|
Sea Rogue
Join Date: Jul 2007
Location: LI NY
Posts: 988
Downloads: 13
Uploads: 0
|
Quote:
__________________
![]() "Only if I can save first..." |
|
|
|
08-22-2009, 11:24 PM
|
#15 |
|
Bosun
![]() Join Date: Jun 2007
Location: Pittsburgh, PA
Posts: 68
Downloads: 66
Uploads: 0
|
yeah, while the weathering would be cool, i think good damage effects are also needed
__________________
USS Pittsburgh SSN-720 |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|