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Old 08-22-2009, 12:03 PM   #16
miner1436
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There are some freeware converters out there, just forgot the names of them.
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Old 08-22-2009, 06:26 PM   #17
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i have them i think
ill give you a link in not so long
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Old 08-22-2009, 06:31 PM   #18
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http://www.andytather.co.uk/Panda/di...downloads.aspx

To export .X files in 3ds Max...
Not sure if its usefull
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Old 08-23-2009, 03:03 AM   #19
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Quote:
Originally Posted by Highbury View Post
The biggest obstacle to a proper WWI sim on the SH engine is the inability to operate under the prize rules. SH is all about unrestricted submarine warfare. While the Germans did of course declare unrestricted submarine warfare later in the war, for the most part it was conducted under the prize rules. Lothar von Arnauld de la Perière was Commander of U-35 and U-139 in WWI and is the highest scoring of all time (446,708 GRT) .. he only fired 4 torps in his career, and one missed. It was much different then WWII.

So obviously we could get SH to look like a WWI game, but can we get it to play like one?

(I am not knocking the idea, I have far more interest in WWI sims then WWII if I had a choice.)
I have thought up a way to trick SH4 into operating under the prize rules (with limitations) thanks to new modding software, a total revision of the "nationality" concept, & sh4's improved character generation routines. Again, more info soon.

And as for the number of ships, keep in mind that there are already several WWI-era ships in the various Silent Hunter games, so that reduces the workload. For instance, four-pipers, old merchants, & V&W's . Plus, some of us might have been working on WWI ships for other mods.
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Old 08-23-2009, 03:07 AM   #20
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Quote:
Originally Posted by iambecomelife View Post
Plus, some of us might have been working on WWI ships for other mods.
Yeah, I saw you were working on a WWI mod on the twcenter forums. I assume that was you... unless there is another iambecomelife out there
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Old 08-23-2009, 03:16 AM   #21
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Quote:
Originally Posted by iambecomelife View Post
I have thought up a way to trick SH4 into operating under the prize rules (with limitations) thanks to new modding software, a total revision of the "nationality" concept, & sh4's improved character generation routines. Again, more info soon.

what software is that ???



Quote:
Originally Posted by iambecomelife View Post
And as for the number of ships, keep in mind that there are already several WWI-era ships in the various Silent Hunter games, so that reduces the workload. For instance, four-pipers, old merchants, & V&W's . Plus, some of us might have been working on WWI ships for other mods.
did the US send Subs to the european theater of war or fight with them elsewhere ?

[edit]



The first U.S. submarines to arrive in European waters were USS K-1, K-2, K-5, and K-6, which reached the Azores in October 1917.

Nonetheless, because the Royal Navy in 1916 had begun assigning submarines to anti-U-boat patrols in the North Sea, the English Channel, and the Irish Sea, the U.S. naval high command in June 1917 proposed sending a contingent of submarines to European waters to assist in the anti-submarine campaign. Initially, SUBLANT designated 12 submarines for the mission, divided into separate divisions to be stationed, respectively, in the Azores and on the southern coast of Ireland. These boats were chosen from the most capable the Navy had to offer: USS K-1, K-2, K-5, K-6, and E-1, constituting SUBDIV 4, for the Azores; and USS L-1 through L-4 and L-9 through L-11, constituting SUBDIV 5, for Bantry Bay, Ireland.

http://sub-log.com/united_states_submarines_in_wwi

I live at the center of the warzone for WWI

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Old 08-24-2009, 12:01 PM   #22
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So I see that Iambecomelife is interrested in a WWI mod too, since he posted a poll here :

http://www.subsim.com/radioroom/showthread.php?t=155297

Well maybe close this thread down then ? the kindo answers I hoped for are in the other thread...

He might've thought of placing that poll in here too, but then again he didn't.

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Old 08-26-2009, 11:29 PM   #23
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The software I speak of is the latest version of S3ditor. It enables zone manipulations that allow me to affect merchant ships' behavior (albeit crudely).

To make the system work I will also rely on the players themselves to use their powers of observation and deductive reasoning. No more blowing anything out of the water - early on, even British ships could not be destroyed if they were not carrying contraband. If you pay close attention, you should have some idea of what you may (and may not) sink.
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Old 08-26-2009, 11:58 PM   #24
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apparently this has been planned for quite some time
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Old 08-27-2009, 04:00 AM   #25
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Well if so now would be the time to define team members no ?

I would like to know if Peabody would be interrested in, as he is making the campaign layers for our IJN campaign and is expert at implementing thing in SH4 like new guns etc...

You too Sledgehammer, we'll need your expertise,

Iambecomelife : same goes !

I can work on the 3d stuff, zones etc... I've made quite a few playable subs so far

I have loads of intel on WWI subs and since I live in Belgium, for once I am at the heart of the conflict !

I have access to intel, have quite a few books on the subject too etc...

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Old 08-27-2009, 04:04 AM   #26
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I'd love to help! if IABL wants us to, that is.
but by all means, my services are at your disposal
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Old 08-27-2009, 08:25 AM   #27
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Take a look here, you'll find it most interesting:

http://www.subsim.com/radioroom/showthread.php?t=140882
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Old 08-27-2009, 08:48 AM   #28
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Quote:
Originally Posted by keltos01 View Post
Well if so now would be the time to define team members no ?

I would like to know if Peabody would be interrested in, as he is making the campaign layers for our IJN campaign and is expert at implementing thing in SH4 like new guns etc...

You too Sledgehammer, we'll need your expertise,

Iambecomelife : same goes !

I can work on the 3d stuff, zones etc... I've made quite a few playable subs so far

I have loads of intel on WWI subs and since I live in Belgium, for once I am at the heart of the conflict !

I have access to intel, have quite a few books on the subject too etc...

keltos
Excellent; your assistance would be most welcome, b/c I have never made a playable sub before. As of now 3d modeling for one German sub is nearly complete; there are plans to add 3-4 more classes for starters. (Unless I obtain really excellent sources & recruit an interior modeler, interiors will be stock SH3/SH4 with appropriate modifications, like no radar).

One thing I would really like to do is add retractable masts and smoke pipes to early subs like the U-9. I am trying to teach myself how to do this but I may need help.

Plus, in addition to help with submarines I badly need information on the following:

-Uniforms
-Contraband Regulations
-Restrictions on Submarine Warfare (I know that circa 1917-1918 the rules were much more relaxed).
-Maps/pics of major harbors
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Old 08-27-2009, 09:18 AM   #29
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Quote:
One thing I would really like to do is add retractable masts and smoke pipes to early subs like the U-9. I am trying to teach myself how to do this but I may need help.
Tie the funnel to the snorkel, and set the diesel engine working depth in a manner that even surfaced it won't start unless the snorkel is raised
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Old 08-27-2009, 11:49 AM   #30
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you could also talk to Anvart, IIRC he knows every which-way around making things go up in-game

heres a useful link I found, with a U-boat interior picture. looks just like the WWII ones
http://uboat.net/history/wwi/index.htm

EDIT: also, I got a book on Kriegsmarine Uniforms 1914-1945
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Last edited by Sledgehammer427; 08-27-2009 at 12:35 PM.
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