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Old 05-09-09, 04:58 PM   #1
Rubini
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Default Unofficial Rocket fix mod for GWX 3.0

OK. After GWX team permissions, see below the links and last comments.

Quote:
Unofficial Rocket fix for GWX3.0
Mod by Rubini - may 2009
==================================================
This was an unreleased mod made in march/2008 by me after an interchange of ideas with Sergbuto, the Rockets mod original author. Sergbuto made also a lot of great enchancements for SH3, much before S3D, etc. Kudos to him!
=================================================
Credits;
Sergbuto of course!
GWX team
skwasjer and his terrific S3D.
=================================================

Problems that put me on the quest for this mod...
- GWX have the Long Range mod which is good for some things but not for others (IMHO). The planes machine guns/cannons and rockets were one of the problematic side effects. They frequently fired far away(before) from the target; a big effort was made to fix the problem, but a total solution was never achieved . Notice that the problem is not noticiable in some situations, for example all rockets system works quite well when the target are just stopped, but this is an exception situation in game. Then this is where this mod comes...


So, what this mod does?
1. adjust the rocket attack behaviour: now you have effective rockets attacks - the planes will really deliver their rockets in an attack run pattern over you almost all the time /events in the first or sometimes on the second pass, a very eye candy and dangerous situation in game now!
2. Raise the rockets damage area, armour penetration and blast.
3. Now Swordfish have rockets late war (as in RL). Also Martlet and Mosquitos, which haven´t rockets in GWX even that the manual refers to them. Plus the Liberator and the Beaufighter, which are already ok on GWX.
4. One british carrier class now have Swordfish plane all the war as in RL (the other one is shared with USA, so not Swordfish on him).
5. The above planes have more persistent attacks and will also fire much more their machine guns and cannons at the correct distance from the target. Also their armour and HP are raised a bit (they are shoot down too easily)
6. The Mosquito TseTse 57mm cannon have now again the correct 57 mmm shell, as in the original Sergs mod, which is much more powerful than the 20mm one that is in GWX now.
7. Corrected a doubled IDs/Nodes present on GWX3.0 library files related to guns and rockets.
8. Introduced a Probabilty on the RWR system effectivity. So, not more possible to drink a cup of coffe before dive...Be prepared to face RWR inconstant lecture, as in RL.
9. Adjusted the AA fire distance on Sim.cfg from 3500 to 2500m, without mess with any sensors on the GWX files.

How to install?
JSGME compatible.

Some last comments...
- For first this mod don´t modify anything on your game way style. All the changes are only related to the rockets/planes aim and persistence of attacks
- No sensors modification in any way.
- Work the same on both 8 or 16km environments.
- This mod was developed and tested with a clean and fresh GWX 3.0 installation. So take care about incompability with others mods.
- An optional folder with Sensors.dat for 16km users. The one that comes with the mod is more fitted for 8km environments but will work for both too.

Have fun!
Rubini.

Download:
MediaFire
Rapishare
(sorry I yet don´t uploaded to subsim)
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Last edited by Rubini; 06-04-09 at 09:45 PM.
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Old 05-09-09, 09:36 PM   #2
Kpt. Lehmann
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Hi Dr. Rubini,

You have PM.
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Old 05-09-09, 11:01 PM   #3
onelifecrisis
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Sounds good! And just in time for my new career!

But, hang on a sec...

Quote:
Originally Posted by Rubini
[planes] are shoot down too easy [in GWX]
Come again?

I'm looking forward to the mod!
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Old 05-09-09, 11:41 PM   #4
Rubini
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Quote:
Originally Posted by Kpt. Lehmann View Post
Hi Dr. Rubini,

You have PM.
Thansk Kaptain! Read and replyed, also to Jimbuna.
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Old 05-09-09, 11:47 PM   #5
Rubini
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Quote:
Originally Posted by onelifecrisis View Post
Sounds good! And just in time for my new career!

But, hang on a sec...



Come again?

I'm looking forward to the mod!
Hi OLC,

My english is worse than ever. It becomes reasonable when I read/post in this forum daily...but now, after some time out...

Hopes that you like the mod. And speaking about the planes being shooting down much easily, I also suggest that someone raise the armour and HP for ALL planes. Just doubling these values will be already enough IMO.
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Old 05-10-09, 01:55 AM   #6
mr chris
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Nice will give this a go on my next patrol.
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Old 05-10-09, 04:48 AM   #7
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Thanks a lot mate. It is official now. We will never make it past 1943
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Old 05-10-09, 07:03 AM   #8
Jimbuna
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Rgr that Rubini mate
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Old 05-10-09, 07:46 AM   #9
irish1958
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Thanks again, Rubini.
Another way for my Kaleun to inspect the ocean floor
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Old 05-10-09, 06:26 PM   #10
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Quote:
Originally Posted by Rubini View Post
Hi OLC,

My english is worse than ever. It becomes reasonable when I read/post in this forum daily...but now, after some time out...

Hopes that you like the mod. And speaking about the planes being shooting down much easily, I also suggest that someone raise the armour and HP for ALL planes. Just doubling these values will be already enough IMO.

I must be a terrible shot then (and my crew) as I can never seem to shoot one down before it rains death on me. (Unless it is a Swordfish... because they are so slow.) Swordfish do not travel alone though.

Even with the current aircraft damage models, they can still wreck your sub very easily unless you manage to get underwater first.

By the way, you ought to hear how badly I speak Portugese. It isn't pretty.
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Old 05-11-09, 12:41 AM   #11
Graf Paper
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Glad to see you back in action, Rubini!

Once again, a masterful and elegant improvement on a par with your Water Streams, and VIIB Bow/Splashwave fix!

Downloaded it and eager to install soon!

I agree with Lehmann, except my Portugese is likely to be worse since I do not know a single word of that language.

I always look forward to any mod release from you, good sir!
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Old 05-11-09, 08:39 AM   #12
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Since my crew is doing the shooting..
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Old 05-11-09, 01:00 PM   #13
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Same here. My crew do the shooting and they can't hit a thing. Any chance of a version which leaves the HP values as they were before? Pretty please?
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Old 05-11-09, 04:31 PM   #14
Rubini
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Quote:
Originally Posted by onelifecrisis View Post
Same here. My crew do the shooting and they can't hit a thing. Any chance of a version which leaves the HP values as they were before? Pretty please?
Well, well!
In my test missions (to test the mod) my crew shootdown all the planes easily almost all the times...this is why I raised the planes armour/hp a bit (doubled).

I will release an update in few days with some others goodies and will not touch the HP/armour of the planes then - I will use the more HP/armour version just for me.
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Old 05-11-09, 04:46 PM   #15
onelifecrisis
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Excellent, thanks very much Rubini!
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