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Old 05-02-2009, 02:59 PM   #1
thoomsn
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Default GWX 3: Two questions about aircraft and rwr

Ahoj Kaleus!

First question: The aircraft do not use their rockets when attacking my sub. Instead they attack only with machine guns and bombs/depth charges. Does anyone know why? Could this be caused by a mod I use? Am using graphic and sound mods, Stay alert crew, SH3 Weather 1.5 and latest SH3 Commander. Which file contains the "rocket attack command" and should be edited to change this?

Second question: Is it possible to reduce the perfectness of german radio warning receivers? As far as I know mainly Naxos and Metox were effective, others (Borkum etc.) were less useful or not at all. If it is possible, what do I have to do? Can I use the S3ditor? And which file has to be worked over?

Here the background: I'm now in April 1945 and it's still no prob to dive away when warned by my rwr (which is absolutely perfect - only ONES it failed warning my bridge watch within the whole campaign).
And: Right now I'm sailing down the northsea and really do not need my snorkel 'cause there are very few aircraft at all to see. I mean sailing across the Northsea in April 1945 surfaced and waiting for air attacks but nothinh happens. Is this the way it was designed or do I have a bug in my installation? If I'm right in GWX 2.1 there where much more air attacks and those HOLY MOSES rockets were used at any possibility. And hit quite well.

Thanx for your support and help.
thoomsn (first campaign: 13 trips with 227.655 tons; realism set to 80%)
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Old 05-05-2009, 11:19 PM   #2
Rubini
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Sometime ago (probably an year ago) I worked on exactly these issues for GWX 2.1 (in that time). As far I know no problems with the mods that you are using and the rockets...but The Stay Alert crew is really an old mod that is not probably compatible with GWX 3.0 without a more deep look at it´s settings&modifications.

Anyway, I worked with the help of Sergbuto to make the rockets much more effective and fun. In Serg´s original mod and even in GWX the planes don´t fire all the rockets in the first pass, and in GWX (by the presence of long range mod - IIRC) an adaptation was made on the rockets attacks behaviour and sometimes they just not fire all the rockets at all. After my work with Sergbuto now they always fire all the rockets on the first pass (like in RL) and they are more powerfull and hit their target more frequently. Just be scared now when you see a rocket airplane! But i never released this mod, IIRC CapZap have it and just some other people too.

Now speaking about the rwr issue, in the same mod I also made all the RWR with variation (probability) on the detection distance, which means that you could just detect the planes too late, etc - very more challenge, no?. Also don´t forget that some planes don´t have active radar, then you could not detect them anyway.

I will see if I can find this never released mod in my old HD...and if I find it, could you test it a bit more? If you like it (and other that also could test it a bit) i then will finally release it.

Just to finish...I´m not more playing SH3 (or any other game) since some time ago - RL duties and life options - so I can't assure you that i will make anything but I will try at least.

Cheers,

Rubini.
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Old 05-06-2009, 07:56 AM   #3
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"I will see if I can find this never released mod in my old HD...and if I find it, could you test it a bit more? If you like it (and other that also could test it a bit) i then will finally release it. "

Hi Rubini,
If you can dig this up, I will be happy to test it for GWX3.0.
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Old 05-06-2009, 02:37 PM   #4
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I just found the Rocket part of the mod and below the readme of this never released mod. Note that i also increase a lot the FX effects of the rockets (smoke)...and that the mod was made for GWx2.0 in truth:

Quote:
Rockets fix for GWx2.0 by Rubini & Sergbuto
===========================================
This is a fix for the rockets planes attacks in GWX2.0.
All credits for Sergbuto who first made the rockets and new guns for the planes on SH3 and also suggested some ideas for this fix. I just implemented/tested them after some interchange of ideas with him.

This is just a fix for how the rockets attack happens. In the original mod (and more noticiable in GWX) the rockets are fired a bit much far away (eventually even before enter in attack run), they eventually never fire all the 8 rockets that are carry with each plane and frequently miss the target, resulting in a no so dangerous attack.

In RL, the rockets are fired very near the target, showing a lot of smoke and resulting in several hits.

These features are totally achieve now with this fix!
Each one of the 8 rockets are now fired individually with its own smoke&fire effects, very near the target, so the average hits results change from less than 10% for more than 40% now, what is enough to damage your boat a lot. All 8 rockets are always fired in the first pass by all the planes present on the air attack group.

Good hunting and whatch carefully at skies!
march 2008
Rubini&Sergbuto
I need now to find the RWR part of the mod. Then compare/adjust all files&settings to make them GWX3.0 compatible. I like to say that if others big mods also want it we can talk and adjust the files adequately.
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Old 05-06-2009, 04:50 PM   #5
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Thanks, Rubini; Again, I'll volunteer to test it when ready.
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Old 05-06-2009, 04:57 PM   #6
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Never come across the issue stated in the original post but quite willing to check out any adjustments/refinements Rubini
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Old 05-09-2009, 12:04 AM   #7
Rubini
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Just an Update.
I finished some minutes ago all the adaptation of the mod to GWX3.0.
This is a much more complete version, with a complete work on all files/sections that are necessary to we have not only the reply to the first questions (RWR/Rockets) but in truth a much more challenge air stuff for GWX. Late air attacks are really very, very dangerous now: with a new "not always the same at same distance" RWR (which means that you can´t only relies on your RWR system, it now have inconstant lectures like in RL) but the Rockets added to the planes are much more effective and dangerous, as they must did since the begginning for GWX.

Now a info for GWX Devs:
I can be wrong, but after these 3 days digging on the above matter I noticed some probably mistakes on GWX3.0 files.

1. GWX 3.0 manual says that Mosquitos have rockets (also on the .log files) but in truth only the Liberator and Beaufighter have rockets on GWX 3.0

2. I noticed that in GWX 3.0 library folder (in truth after a more deep look I noticed this since GWX 2.0) Sergbuto's guns files have the same active IDs and nodes that are also already on GWX´s guns files. Is this Intentional? One noticed practical problems is that all the rockets are fired in doubled, so, not only 8 rockets (two barrels) but 16 rockets per planes! I suggest a deep check on all nodes/ids on Serg's files because probably others doubled IDs and nodes for anothers guns on GWX could be present.

Anyway, I already corrected all the problems related to rockets on this mod

I will post to download probably tomorrow.

Cheers,

Rubini.
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Last edited by Rubini; 05-09-2009 at 12:21 AM.
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Old 05-09-2009, 12:16 AM   #8
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Swordfish now have rockets late war as in RL ...and they are very effective... Take care!



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Old 05-09-2009, 03:49 AM   #9
makman94
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Quote:
Originally Posted by Rubini View Post
Just an Update.
I finished some minutes ago all the adaptation of the mod to GWX3.0.
This is a much more complete version, with a complete work on all files/sections that are necessary to we have not only the reply to the first questions (RWR/Rockets) but in truth a much more challenge air stuff for GWX. Late air attacks are really very, very dangerous now: with a new "not always the same at same distance" RWR (which means that you can´t only relies on your RWR system, it now have inconstant lectures like in RL) but the Rockets added to the planes are much more effective and dangerous, as they must did since the begginning for GWX.

Now a info for GWX Devs:
I can be wrong, but after these 3 days digging on the above matter I noticed some probably mistakes on GWX3.0 files.

1. GWX 3.0 manual says that Mosquitos have rockets (also on the .log files) but in truth only the Liberator and Beaufighter have rockets on GWX 3.0

2. I noticed that in GWX 3.0 library folder (in truth after a more deep look I noticed this since GWX 2.0) Sergbuto's guns files have the same active IDs and nodes that are also already on GWX´s guns files. Is this Intentional? One noticed practical problems is that all the rockets are fired in doubled, so, not only 8 rockets (two barrels) but 16 rockets per planes! I suggest a deep check on all nodes/ids on Serg's files because probably others doubled IDs and nodes for anothers guns on GWX could be present.

Anyway, I already corrected all the problems related to rockets on this mod

I will post to download probably tomorrow.

Cheers,

Rubini.
hello Rubini,

thats really good ! i will tell you one thing : you are a REAL modder !
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Old 05-09-2009, 10:53 AM   #10
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Whoopie: another way for me to lose my sub"
Thanks Rubini; I am really looking forward to this. I suspect the attacks will be spectacular.
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Old 05-09-2009, 01:34 PM   #11
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Responded to your PM/request
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Old 05-09-2009, 05:05 PM   #12
Rubini
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Quote:
Originally Posted by jimbuna View Post
Responded to your PM/request
Thanks Jimbuna,

Just waiting GWX permission to put the link.
So this mod thread is now here:
http://www.subsim.com/radioroom/showthread.php?t=151612
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Old 05-09-2009, 05:36 PM   #13
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Going by our most recent PM exchange this is a standalone mod I believe?

If so.....put it up....looking forward to trying it out
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Old 05-11-2009, 02:39 PM   #14
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Default lame air crafts?

Ahoj Rubini and the ohter Kaleus!

Thanx for your support. I just downloaded this tiny rocket blaster mod and will check it out in the Atlantic later. And: Will uninstall the stay alert crew mod (liked it basically for the crew being able to look as far as I can).

Its always great to get help and support in this forum. Therefore my big big THANX to all of you!

Thoomsn (at sea)
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Old 05-11-2009, 04:14 PM   #15
Rubini
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Quote:
Originally Posted by thoomsn View Post
Ahoj Rubini and the ohter Kaleus!

Thanx for your support. I just downloaded this tiny rocket blaster mod and will check it out in the Atlantic later. And: Will uninstall the stay alert crew mod (liked it basically for the crew being able to look as far as I can).

Its always great to get help and support in this forum. Therefore my big big THANX to all of you!

Thoomsn (at sea)
Please post feedback (after try it for some time) on the rocket fix thread.
About the Stay Alert crew mod, yes, I agree that it's great (I'm a bit suspect because it is another mod of mine ) but the problem is that it isn't actualized for GWX 3.0. I'm too lazy and out of free time to adjust and test all those settings again. My GWX 2.1 installation have it actualized but as I always mess here and there, it's not ready as a mod anymore.
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