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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
05-01-2009, 06:57 AM
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#1 |
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Planesman
![]() Join Date: May 2005
Location: Greece
Posts: 180
Downloads: 136
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hi all
last night i was experiment with s3d tool and ships files like sim,dat zone,val etc. The result was to create a "ghost" ship that you can see it on the horizon but 1/ if you look through binoculars you haven't info (the little green triangle doesn't appears 2/ if you try to shoot with dg ammo passing through 3/ torps also passing through its keel. please give me instructions to correct ps i forgot to make a copy before do changes cheers ![]()
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05-01-2009, 07:00 AM
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#2 |
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Sea Wolf
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,485
Downloads: 39
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Hmm, GWX & SH4 both contain ghost ships, perhaps you could get the info you need from there.
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05-01-2009, 05:51 PM
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#3 |
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Planesman
![]() Join Date: May 2005
Location: Greece
Posts: 180
Downloads: 136
Uploads: 0
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thats what i mean
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05-01-2009, 08:00 PM
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#4 |
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XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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05-15-2009, 03:13 PM
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#5 |
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Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 903
Downloads: 10
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Moin nik112,
it´s most probably a matter of the *.zon file. Either the new unit is lacking a *.zon file or the *.zon file wasn´t cloned properly. If the *.zon file wasn´t cloned correctly, the links between collision spheres / boxes and the 3d objects in the unit´s *.dat file are broken. Thus the game enigne can not detect any collision, no matter if it´s your boat, a torpedo or a projectile. Regards, DD
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05-15-2009, 03:28 PM
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#6 |
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Navy Seal
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Classify it as Enviromental.
No info is given on it then. Even your lookouts will not spot it. The Zon file handles collisions as DD stated.
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