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Old 11-09-2009, 05:28 PM   #271
Venatore
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Quote:
Originally Posted by cdrsubron7 View Post
Can anyone supply me with a valid link for the latest version of the SHIII Commander?
cdrsubron7,

As requested.

http://www.filefactory.com/file/a09d240/n/SH3Cmdr32_exe

Kind Regards

Venatore
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Old 11-10-2009, 04:48 PM   #272
cdrsubron7
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Thanks, Venatore. Appreciate it.
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Old 11-11-2009, 12:34 AM   #273
Commander Gizmo
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JScones I just finally remembered to come on here and ask you about this:

When launching SH3 Commander on a duel display system the window opens in the center of the desktop rather than the screen. This results in the window being half on one screen and half on the other. Any chance you could revise your window position to account for screen space rather than desktop space?

Thanks for the handy software!
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Old 11-11-2009, 02:35 AM   #274
JScones
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Yeah I know, but it's not feasible to make a release just for this.
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Old 11-17-2009, 11:24 AM   #275
Chisum
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Hi,

Thanks to this last big update.
Could you tell me if I can upgrade without losing my actual campaign ?
(I'm just back in harbor actually).

Many thanks to the answer.
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Old 11-21-2009, 06:20 AM   #276
LGN1
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Hi JScones,

I have a question concerning the realistic career option. In SH3 options.cfg is written:

[REALISTICLENGTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Simulate a realistic career length" option
;RANGE=<random number range>
;<PatCmpltdxDaysAtSea>=<RndVals> (between 0 and RANGE - 1)
;where N = nil and RndVals are separated by commas
;List must be in ascending order and start with 0
RANGE=6
0=N
301=0
1001=0,1
2201=0,1,2
4001=0,1,2,3
6501=0,1,2,3,4

Are the numbers on the left lower or upper bounds? In other words, for instance if PatCmpltdxDaysAtSea = 350 is the chance for getting retired 1/3 or 1/6?

Thanks for any clarification and for all your great work on SHCommander!

Best, LGN1
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Old 11-27-2009, 03:49 AM   #277
LGN1
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Hi,

I have added some torpedo failure features to SH3 Commander's Randomised events.cfg file

http://www.subsim.com/radioroom/show...77#post1209777

In this context it might be useful to use also the hex change feature. However, I don't know how to figure out the correct hex value/address of the depth value in the torpedo.sim file. Could anyone please explain to me how one can get this number? (I have a hex editor.)

Any hint would be highly appreciated.

Best, LGN1
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Old 11-27-2009, 04:08 AM   #278
JScones
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Quote:
Originally Posted by LGN1 View Post
Hi JScones,

I have a question concerning the realistic career option. In SH3 options.cfg is written:

[REALISTICLENGTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Simulate a realistic career length" option
;RANGE=<random number range>
;<PatCmpltdxDaysAtSea>=<RndVals> (between 0 and RANGE - 1)
;where N = nil and RndVals are separated by commas
;List must be in ascending order and start with 0
RANGE=6
0=N
301=0
1001=0,1
2201=0,1,2
4001=0,1,2,3
6501=0,1,2,3,4

Are the numbers on the left lower or upper bounds? In other words, for instance if PatCmpltdxDaysAtSea = 350 is the chance for getting retired 1/3 or 1/6?

Thanks for any clarification and for all your great work on SHCommander!

Best, LGN1
They're lower bounds - as evidenced by the first entry being "0="

Thus:
if PatCmpltdxDaysAtSea = 300 then retirement likelihood = 0
if PatCmpltdxDaysAtSea = 350 then retirement likelihood = 1 in 6
if PatCmpltdxDaysAtSea = 900 then retirement likelihood = 1 in 6
if PatCmpltdxDaysAtSea = 2350 then retirement likelihood = 3 in 6 (1 in 2)
if PatCmpltdxDaysAtSea = 37350 then retirement likelihood = 5 in 6
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Old 11-27-2009, 04:29 AM   #279
JScones
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Quote:
Originally Posted by LGN1 View Post
Hi,

I have added some torpedo failure features to SH3 Commander's Randomised events.cfg file

http://www.subsim.com/radioroom/show...77#post1209777

In this context it might be useful to use also the hex change feature. However, I don't know how to figure out the correct hex value/address of the depth value in the torpedo.sim file. Could anyone please explain to me how one can get this number? (I have a hex editor.)

Any hint would be highly appreciated.

Best, LGN1
I suspect S3D will tell you. TimeTraveller's Mini Tweaker will tell you. Your hex editor will tell you too, but you'd need to understand the file structure first.

I would be very surprised if the offset in torpedo.sim varies between mods. The easiest way to find out though is to compare the file sizes.
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Old 11-27-2009, 05:28 AM   #280
LGN1
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Hi JScones,

thanks for your replies and, once again, for SH3 Commander. It is really a beautiful and very powerful tool

I will try to figure out the values. I figured them out once for a modded file when I had the values in an unmodded file, however, never without any reference. Well, I will try.

Edit: I think I figured it out. See link above.

Best, LGN1

Last edited by LGN1; 11-27-2009 at 06:46 AM.
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Old 11-27-2009, 10:16 PM   #281
JScones
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Old 12-07-2009, 07:54 PM   #282
JimC
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Hi JScones, thanks for all your great work.
Just a quick question, I am part way through my first career using GWX 3, and would like to install SH3Com when I next dock. Will I lose my crew names, medals, renown and results in my current career or do these things continue as normal.Cheers.
JimC.
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Old 12-08-2009, 12:22 AM   #283
JScones
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You won't lose anything.
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Old 12-08-2009, 01:01 AM   #284
JimC
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Thats great news, many thanks again your tools are awesome.
Cant wait to dock and get this up and running.Cheers.
JimC.
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Old 12-26-2009, 12:46 PM   #285
Captain Birdseye
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Guys,

Can anyone tell me why I get the "Invalid argument date to encode" error message when I try to create a personnel file?

Or have BDU burnt the evidence


Thanks.
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