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Old 12-26-2008, 11:49 PM   #166
privateer
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Greetings Anvart!

Jimbuna has the Torrent link.
I'll help seed if need be.
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Old 12-27-2008, 12:02 AM   #167
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Thanks, guys!
...
and
Quote:
HOWEVER! What you may not be aware of is that he has effectively REMOVED THE POLYGON effect from the waves ...
What is it?
I don't remember it in stock ...
May be it's my sclerosis ? :rotfl:

P.S.
I will pay my 3GB Inet user's payment and D/L this mod in the beginning of January ...
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Last edited by Anvart; 12-27-2008 at 12:10 AM.
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Old 12-27-2008, 12:02 AM   #168
Kpt. Lehmann
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Cheers Anvart!
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Old 12-27-2008, 12:16 AM   #169
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some one knows if there are some sound files changes in GW 3 ?

i´m having distorted sound in the command room ,that worked well in the previous releases of GW

i don´t know if coul be my sound drivers or another thing.

i will investigate more tomorrow.:hmm:
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Old 12-27-2008, 12:19 AM   #170
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Quote:
Originally Posted by Kpt. Lehmann
Cheers Anvart!
Mutual greeting, boss!

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Last edited by Anvart; 12-27-2008 at 12:20 AM.
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Old 12-27-2008, 12:30 AM   #171
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Quote:
Originally Posted by Hartmann
some one knows if there are some sound files changes in GW 3 ?

i´m having distorted sound in the command room ,that worked well in the previous releases of GW

i don´t know if coul be my sound drivers or another thing.

i will investigate more tomorrow.:hmm:
Not sure what to say. We haven't changed that particular sound in years.
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Old 12-27-2008, 12:46 AM   #172
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GWX3 Congrats on the release and the team's hard work and diligent efforts!

Neal
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Old 12-27-2008, 12:54 AM   #173
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Quote:
Originally Posted by bigboywooly
...
IIRC tis 1.31Gb Anvart
...
Is it GWX 2.0 + GWX 2.1 + BBW fix + GWX 3.0 + something else ... files?:hmm:
...
AND jimbuna's link (first post) don't work ...?
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Last edited by Anvart; 12-27-2008 at 01:04 AM.
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Old 12-27-2008, 01:02 AM   #174
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You only need the GWX 3.0 files.
7 bin files and one exe file
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Old 12-27-2008, 01:15 AM   #175
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Quote:
Originally Posted by privateer
You only need the GWX 3.0 files.
7 bin files and one exe file
For first (from scratch) installation?
It's good!
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Last edited by Anvart; 12-27-2008 at 01:43 AM.
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Old 12-27-2008, 01:24 AM   #176
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by privateer
You only need the GWX 3.0 files.
7 bin files and one exe file
For first installation?
I think it should be installed on a clean sh3 1.4B,,,
I have installed the GWX3.0 and found my saved game run no problem
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Old 12-27-2008, 08:19 AM   #177
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A question about the hydrophones-in the past all other ambient noises have been cut out when you went to the hydrophone station. After this install however I can hear them all (crew coughing, wind blowing, waves lapping), making it very hard to hear any other ships on the 'phones, even at moderate ranges. Is this a feature of 3.0, or a bug, or a quirk of my system? I haven't run SH3 on this particular machine (Vista 32 bit) until now.

I also get a weird visual bug when I dip just below the surface and peer up at a ship-I'll see a lot of bubbles wafting into the sky...
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Old 12-27-2008, 10:21 AM   #178
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by bigboywooly
...
IIRC tis 1.31Gb Anvart
...
Is it GWX 2.0 + GWX 2.1 + BBW fix + GWX 3.0 + something else ... files?:hmm:
...
AND jimbuna's link (first post) don't work ...?
Try this one Anvart

http://files.filefront.com/GWX30+tor.../fileinfo.html

@Kpt....not sure what happened to first link because yours doesn't work yet mine (despite looking the same, does)...ODD :hmm: ....can you amend the first post
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Last edited by Jimbuna; 12-27-2008 at 10:32 AM.
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Old 12-27-2008, 10:34 AM   #179
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Quote:
Originally Posted by Neal Stevens
GWX3 Congrats on the release and the team's hard work and diligent efforts!

Neal
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Cheers Neal
A good Christmas for the sub simming community I hope/believe
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Old 12-27-2008, 11:23 AM   #180
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I think there is a problem when you activate (english nav map and grid refs) in JSGME. When you zoom out the names of the seas are in English but when you zoom in they are changing into German names.
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