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11-29-2008, 05:47 AM
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#46 |
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Admiral
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very interesting one. if you had made it months earlier, I had no reason to waste so much time building my own hsGUI.
Last edited by h.sie; 11-29-2008 at 05:47 AM. |
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11-29-2008, 09:28 AM
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#47 |
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The Old Man
![]() Join Date: Mar 2005
Posts: 1,507
Downloads: 43
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Well done Mikhayl, this is the best GUI combo to date, respect must go to the orginal component mod makers as well as yourself for integrating them into such an ergonomic and aesthetic way.
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11-29-2008, 03:06 PM
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#48 |
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Officer
![]() Join Date: Sep 2006
Posts: 248
Downloads: 227
Uploads: 3
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Merci bien l'ami, très bon travail!
I never used the –very good– OLC GUI because I use auto targeting/detection. But in your mod, the values are autocorrected in the corresponding dials, so I know exactly about target distance, angle of bow etc. I use auto targeting, but I have some attacking and defensive methods. Thanks to them I destroy any destroyer attacking me, BUT I NEED TO KNOW EXACTLY THE DISTANCE and THE ANGLE OF BOW. Thanks to you I have the so nice observation periscope, the wonderful binocular view, the full free deck gun view etc. Well, the distance dial stop in 10.000 meters, but I manage to detect the distance beyond 10 km thanks to navigation tools. 15 × magnification is a must. I use your mod with NYGM 3.1 without problem. Two patrols, 1941, with IXC Uboot. Later, with GWX (version 3 ?) People talk in the forum about SH5. With moders like you, I will pass directly there, over the SH4 (and I already paid for that. . .) Merci mon Capitaine. |
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11-30-2008, 04:49 AM
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#49 |
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Admiral
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Hi Mikhayl,
the new TDC screen looks great! is your GUI completed now or are you planning further changes? please allow me one question: is there a reason why you didn't add the U-jagd-chronometer? I ask, because I used that tool for speed estimation.... h.sie |
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11-30-2008, 05:17 AM
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#50 |
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Ocean Warrior
![]() Join Date: Dec 2004
Location: AN9771
Posts: 3,062
Downloads: 141
Uploads: 0
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That grey background texture of the TDC screen is going to ruin one's eye-sensitivity in dark nights. I seriously request it to be darkened alot, atleast as part of the 'dark files'.
Last edited by Pisces; 11-30-2008 at 05:18 AM. |
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11-30-2008, 06:40 AM
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#51 |
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Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 714
Downloads: 103
Uploads: 0
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Very good idea to implement a real Siemens TDC into the F6 screen Mikhayl, beautiful work
I have a question, since you know your way through the menu files and so on. This is not a big deal but when I use the mouse to swing the periscope around, and then click again to return to the screen, the mouse pointer lands right ontop of the AOB dial. If I'm not on AutoTdc, the game registers it as a click & the dial is set to 30 degrees. I use 1680x1050 resfix, and have come accustomed to check the aob before firing. So as said, its no big deal, but do you think there is a way to get the mouse to land somewhere else? I've digged through the menu.cfg but not sure if it can be done. Thanks for the answer.
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Lt.z.S. Kaptan Cames, U-11, 2nd Flot/Wilhemshaven, Type VIIB Oct.22.1939, 1st Patrol Eastern English Waters Back to running SH3/GWX3 |
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11-30-2008, 03:28 PM
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#52 |
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Hellas
![]() Join Date: Jul 2008
Location: CO 37
Posts: 1,634
Downloads: 62
Uploads: 6
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hello mikhayl,
i notice in your gui that the periscope when rotating makes this 'clic-clic' sound.i liked it very much but there is no sound file for it inside.so ,is the menu.ini responsible for that? (when i put your gui i have this sound and when i put olc gui no sound...) i vote +1000 to the new tdc panel (make it very darker,is very bright ,imo) bye |
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11-30-2008, 04:06 PM
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#53 |
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Hellas
![]() Join Date: Jul 2008
Location: CO 37
Posts: 1,634
Downloads: 62
Uploads: 6
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i meant that the TDC PANEL on TDC SCREEN is very bright ,
i don't use dark filters (i don't like them) so for the non-dark version i say that must be also more dark ( i dark my panels with the paint.net but i soppuse you know the procedure with this programme..) bye Last edited by makman94; 11-30-2008 at 04:19 PM. |
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11-30-2008, 04:59 PM
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#54 |
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Hellas
![]() Join Date: Jul 2008
Location: CO 37
Posts: 1,634
Downloads: 62
Uploads: 6
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don't bother about the history acuration,by the first time that humans came to earth ...they start the customizing! even the germans do the same to their u-boats (eblems...special paintings...i bet that if a captain want black panels ..he will have it)
or the pilot fighters to their planes (juicy girls lying on the nose of the plane...etc). make it darker,people (in general lines) like your gui and nicolas exactly for the same reason as you |
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12-01-2008, 02:54 AM
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#55 | |
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Ocean Warrior
![]() Join Date: May 2007
Posts: 2,839
Downloads: 25
Uploads: 0
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Quote:
I much prefer this one with the 75 m ring, because, well, a lot of ships are about 75m long - most small merchants/small freighters/tramp steamers, are about 75m as well as most destroyers
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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12-01-2008, 06:41 AM
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#56 |
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Sailor man
![]() Join Date: Feb 2008
Posts: 48
Downloads: 23
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is it compatible with sergbutos free camera mod? if not, would it be possible to add the possibility to move around freely on the bridge?
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12-01-2008, 06:52 AM
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#57 | |
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Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 714
Downloads: 103
Uploads: 0
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Quote:
Another shameless request, how can i put back the big GWX kompass that pops in from the right? I added it to the Page layout [g3f] but it conflicts with the range chart I think. (If that then forget about it, dont waste time on it) Perhaps I can get it working myself, will post a DIY here for anyone interested. @Barrett, what I did was, used asanovic7's littlecameramod, and added in the UZO,binoculars,peri,obsperi Optical Zoom values & Viewports and such from Mikhayl's ADC camera.dat. Pretty easy with S3D. Everything looks to be working ok. Also added zooms for the Deck/AA gun.
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Lt.z.S. Kaptan Cames, U-11, 2nd Flot/Wilhemshaven, Type VIIB Oct.22.1939, 1st Patrol Eastern English Waters Back to running SH3/GWX3 |
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12-01-2008, 07:21 AM
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#58 |
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The Old Man
![]() Join Date: Mar 2005
Posts: 1,507
Downloads: 43
Uploads: 0
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Used this quite a bit yesterday and noticed a couple fo things that may not at all be related to the mod. Here they are anyway, just in case anyone else is experiencing the same thing:
1. Sometimes the "Spread/Single Shot" selections get out of sync. This results with a single tube selector range being available when a spread tube selector range should be used. Also, multiple tube selection lights up rather than a single tube selection light. I think the best way to reproduce this is to switch between Spread/Single on UZO, PEri and TDC screens...eventually they'll go out of synch. 2. The target speed dial occasionaly reset itself to 0 kts forcing me to keep an eye on it prior to firing. 3. Couldn't close tube doors once spread/single shot selection got out of synch. Bloody great mod though and one i'm sticking with. |
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12-01-2008, 08:14 AM
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#59 |
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Admiral
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Hi Mikhayl,
another question: I started SH3 using SH3Cmdr. In Sh3Cmdr, i choose an VIIB-type. Then in the SH3 game, I started a Naval Academy Mission with the same Uboat-Type, but in spite of that, the salvo-dial showed the wrong torpedo-combinations. what did I do wrong?????? (by the way: this is the reason, why I left the salvo-dial blank in my selfmade GUI). h.sie |
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12-01-2008, 08:40 AM
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#60 |
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Admiral
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do I understand the following mechanism correct, that sh3cmdr automatically copies the salvo.tga related to the u-boat which I've chosen in sh3cmdr, from the uboat-folder into data/menu/gui/olc?
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