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Old 05-29-2009, 06:56 AM   #61
Seeadler
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Be aware the today released German version has still many bugs and show/story stoppers. Almost all German game magazines may only be starting today publish their tests, that was an agreement with the publisher. Nearly all give for the game in the current state not a purchase recommendation and they have tested allready the upcomming patch (beta).
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Old 05-29-2009, 07:06 AM   #62
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That is quite the opposite to what most users say. The majority of user comments I've seen indicate that it's buggy but playable, and that it's really good. In about four hours I'll get to find out myself

Big to Arclight for the help
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Old 05-29-2009, 07:12 AM   #63
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So, shall we have our first SSC MP tonight?
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Old 05-29-2009, 07:17 AM   #64
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Actually had it all down already, but something turned out to be corrupt during extraction. Redownloading the first .bin, see if that helps.

Not that I'm too worried, but even if it's buggy as hell, I'll probably spend most of my time in the editor setting up test missions and doing (*cough*learning) scripting. I don't care if the campaign is unplayable, or AI during multiplayer ends up running into walls and getting stuck.

All a clown needs is something to toy with, anything else is a bonus.

As long as the weapons actually fire, we can always go ferret-hunting. :rotfl:

Or cow-tipping, chicken-kicking, whatever.
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Old 05-29-2009, 07:58 AM   #65
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Quote:
Originally Posted by Dowly View Post
So, shall we have our first SSC MP tonight?
Sure. I think we could give the coop campaign a try. As far as I've heard it actually works, and it's made for four(or five?) players, so it should be ok for us
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Old 05-29-2009, 09:20 AM   #66
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Had a crash in main menu and cut-scene in campaign, obviously driver trouble, gonna go back to Vista driver.

Was trying the training, which ran perfect, when the door-bell rang. Someone dropped off a laptop to fix... NOW?! Why now?! Talk about crappy timing.

Anyway, it works, even on Win7.
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Old 05-29-2009, 09:38 AM   #67
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Anyone tried the choppers yet? How different is the flightmodel compared to ArmA 1?
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Old 05-29-2009, 10:08 AM   #68
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19 minutes and counting... I'll be damned if I have to go climbing before I get to even try a tutorial
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Old 05-29-2009, 10:10 AM   #69
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Quote:
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19 minutes and counting... I'll be damned if I have to go climbing before I get to even try a tutorial
See, hobbies suck balls.
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Old 05-29-2009, 10:18 AM   #70
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8 minutes left, and time to get out of here

Arma2, see you in a few hours!
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Old 05-29-2009, 11:00 AM   #71
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Quote:
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Anyone tried the choppers yet? How different is the flightmodel compared to ArmA 1?
A lot less twitchy, but familiar.

The only really difficult thing to fly is the VTOL. OMG

Succesfully pulled of a vertical loop and barrel-roll in a huey, if that tells you anything. Overall everything feels a lot smoother and the flight-model appears solid, but I'm not sure how realistic it is. For example, a helicopter will not tip over while hovering with hands off controls (while the VTOL will get you into trouble like that).

Pulled a high G turn in A10 and speed fell rapidly. Take-off felt good, it didn't just pop up into the sky, but the aircraft had some 'weight' to it. Nose constantly pitched up during flight at 400kmh, so I guess lift changes according to speed... didn't see a trim option though, but my German isn't that great. You still set a speed for the fixed-wings, instead of a throttle setting.

I think you and Fin are the better judges when it comes to flight-models, but they certainly did some work on them.
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Old 05-29-2009, 01:02 PM   #72
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Right, 20-21GMT I'll be on TS, leaving to pub.
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Old 05-29-2009, 02:16 PM   #73
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20GMT it is.

EDIT: now this is strange... Metabolic refunded the game for me, yet I am already re-installing it. I hope it isnt because when I got to the enter CD key, I pressed cancel as I had other things to do at the time.

EDIT2: Alles klar. Got a 10€ discount for some reason, it's now 39,99€ at Metabolic.
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Old 05-29-2009, 02:55 PM   #74
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Maybe something was off with the pricing. Like I said, this morning it was 40, and in the afternoon 50. Weird.

Trying to throw together a basic 'mission', with all kinds of toys and some opposition. I forgot what I need to do to make a mission show up for multiplayer.
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Old 05-29-2009, 06:19 PM   #75
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Well, the first official SSC ArmA 2 MP is behind and well, I must say I'm positively surprised. After some connection errors we started the coop campaign and despite some problems (we didnt see the slides that we should've seen during the briefing) we got to shoot skeet with a shotgun from the deck of an carrier.

The mission itself was cool, took us 50min to complete. Really felt like OFP, and took advantage of the large world of Arma 2 more than ArmA 1 did.

Performance is also very good, I played it on everything low as I was recording at the same time and it still looked very nice.
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