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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
09-15-2008, 11:53 AM
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#1 |
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Gunner
![]() Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
Uploads: 0
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Iam running trigger maru 1.5 and the deck gun reload is very slow..
I can see the reload being slow in rough weather, but when you have calm sea's the rate of fire should not be 1 round every 30+ sec if your lucky..More like 1 round every 15 sec..Now how do i fix it?? |
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09-15-2008, 12:27 PM
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#2 | |
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Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
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![]() System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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09-15-2008, 12:51 PM
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#3 |
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Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
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Ah, fools (no offense) rush in where angels fear to tread! I know that for a deck gun bolted onto a concrete base on dry land with ammo stacked right beside the gun and Magilla Gorillas shooting as fast as they can at nothing, 15 second cycles might be attained.
But deck guns, not only bolted to real decks (yay!!!! finally right. I still like read lecks better), but the decks of submarines, fed not by Magilla Gorilla but by sub sailors not trained using bananas, and who are not particularly proficient, where the ammo is fed by a line of guys passing hand to hand on a wet, pitching, sometimes slippery deck, where the pitching of the boat makes each shot an exercise of precise timing and profanity, one shot every 30 seconds is commendable. This has been brought out by a study of submarine action reports where rate of fire could be determined. Beery went through all of this in loud and contentious detail over a year ago. I'll tell you what. I have a copy of the development version (it never went beyond that so far as I know) of New Real Deck Gun. For development purposes the gun loads in about 2 seconds. But that doesn't matter a bit because your gun is no longer gyro stabilized. It pitches with the sub deck. Reload time is now irrelevent. Check it out and knock yourself out with the 2 second reload time. You'll BEG for 30 second reloads and a gyro stabilized gun. Oh, the correct time to fire is the precise instant when the crosshair crosses the horizon.
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You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta Last edited by Rockin Robbins; 09-15-2008 at 01:22 PM. |
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09-15-2008, 12:54 PM
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#4 | |
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Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,953
Downloads: 5
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Quote:
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09-15-2008, 12:56 PM
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#5 |
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XO
![]() Join Date: Aug 2005
Posts: 420
Downloads: 34
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THUMPER firstly there is no garrentee this will work
1.download sh3 minitweaker 2.get the tweakfiles 3.setup minitweaker with tweakfiles 4.run minitweaker 5.locate game directory 6.press LOAD TWEAK FILE 7:locate file eg: deck_gun_4_50.sim now the fun part for reload speed : Reload Time= under shell specs |
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09-15-2008, 12:59 PM
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#6 | ||
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Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
__________________
![]() System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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09-15-2008, 01:00 PM
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#7 |
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Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,953
Downloads: 5
Uploads: 0
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Wasent there some guy who made a mod to make the deck gun fire like a machine gun?
That might be a lot of fun to goof around with. |
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09-15-2008, 01:20 PM
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#8 |
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Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
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We'll have to change the name of the mod to New Read Leck Gun!
And here you go: SuperGuns 1.5!!! You'll be bahhhhhk!!!
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta Last edited by Rockin Robbins; 09-15-2008 at 01:31 PM. |
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09-15-2008, 01:58 PM
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#9 |
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XO
![]() Join Date: Aug 2005
Posts: 420
Downloads: 34
Uploads: 0
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very good
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09-15-2008, 02:42 PM
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#10 | |
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Navy Seal
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Quote:
i have a deck gun mod that reloads every 2 seconds if you want to try that but if you want to do your own version it is easy to do. im on a borrowed computer so i cant access my files but the reload times are in the sim files, see what i did in my mod and set it to use your own times. i found what ever you set it to it will be about 1 or at least a half second longer reload time than what its set to. the tool that kptn_kaiserhof is talking about using is the mini tweaker, but it has been replaced with the silent 3ditor so you dont need tweak files any more. its way easier to use and can do so much more.
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. My Gamefront Page .~~/~~My Mods.~~/~~ (GFO) Game Fixes Only Mod.~~/~~ Mod Soup Fix |
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09-16-2008, 09:42 AM
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#11 | |
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Grey Wolf
![]() Join Date: Sep 2007
Posts: 878
Downloads: 5
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Quote:
Also, 30 seconds is unusually long for TMO. Do you have the crew slots fully manned for your deck gun? This drastically changes the reload times.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. System: AMD 64 x2 6000+ | 4GB DDR2 800 | ABit AN52 MB | SATA 300 320GB HD x2 ATi HD3870 512MB PCI-e | WinXP home SP3 32 bit |
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