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Old 07-24-2010, 07:08 PM   #1321
Tomi_099
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Question

Quote:
Originally Posted by Nisgeis View Post
What does 'Gerde' mean? Sounds interesting... .
------------------------------------


Hello! my friend, I was thinking more of a diesel animation which is connected to the accelerator. So little ride, half-ride, and so on!
that would be a great relief for me and help!
.


.

.

Last edited by Tomi_099; 07-25-2010 at 04:54 PM.
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Old 08-15-2010, 04:37 PM   #1322
Tomi_099
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Default And the game ( sh4 )

After 2 weeks hollyday I have found 3 days to continue the work .. that's the result! ... And there is still much to do!


Last edited by Tomi_099; 09-18-2010 at 07:48 PM.
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Old 08-15-2010, 08:58 PM   #1323
TheBeast
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I am seriously looking foreward to this MOD and Captain America's OQ MOD.
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Old 08-29-2010, 08:57 PM   #1324
Tomi_099
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Talking

Quote:
Originally Posted by TheBeast View Post
I am seriously looking foreward to this MOD and Captain America's OQ MOD.







.

Last edited by Tomi_099; 08-29-2010 at 09:23 PM.
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Old 08-30-2010, 04:33 AM   #1325
makman94
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Quote:
Originally Posted by Tomi_099 View Post


.....
gongrats Tomi !!

Tomi.....do you have an idea about when are we going to see it at our screens ?
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Old 08-30-2010, 08:38 AM   #1326
nemo7
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WOW!!! Great stuff matey, excellent piece of work! Congrats...
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Old 08-30-2010, 11:56 AM   #1327
Nisgeis
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That looks really good Tomi.
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Old 09-02-2010, 09:27 AM   #1328
Tomi_099
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Question

Quote:
Originally Posted by Nisgeis View Post
That looks really good Tomi.
--------------------------------

.

Hello my friend, I can send you the model in that state even if it is not finish ,

and you could work on the diesel animation ?? .


.
EXEMPEL...


.

MOD..
.


The texture is in its national share 80prozent see, it always takes some
time until you reach the Great sharpness.
.

Last edited by Tomi_099; 09-20-2010 at 03:12 AM.
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Old 09-21-2010, 07:49 PM   #1329
Tomi_099
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Default New Pic..

from the Work !!


.

























.
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Old 09-22-2010, 04:18 AM   #1330
MCHALO12
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Hi Tomi,

Amazing pictures, I am really looking forward to this!

I nearly finished converting your torpedo room for SH3, including some new objects in the command room.

http://forums-de.ubi.com/eve/forums/...1471096358/p/9

At the moment beta tests are running, do I have permission to release the torpedoroom in your name when tests are finished?

Greetings, MCHALO.
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Old 09-22-2010, 03:26 PM   #1331
nemo7
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Tomi please, keep up the great work...
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Old 10-03-2010, 06:35 PM   #1332
Tomi_099
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Thumbs up Problem with red light !!

Quote:
Originally Posted by nemo7 View Post
Tomi please, keep up the great work...
--------------------------------
RED LIGHT

The best I graph I get the texture map type (NORMAL / BUMP).
Now I had to frighten the established there the red light does not work.
So I had all the skin on Ambient Occlusion switch.

Then I noticed that all the interior was too dark.
So I had all the pictures (skins) make it lighter and more effective gotten not of course the beautiful reflections,
but the pictures are sharp.
Whay does the red light not work at (Normal / Bump)

Anyone here know a simple trick .. or I have 900 -1000 image enhancement, and brighten...damn Work !!

... Thanks all for halp !!




Last edited by Tomi_099; 10-03-2010 at 06:51 PM.
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Old 10-12-2010, 08:31 PM   #1333
Tomi_099
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Cool Silent hunter 4 - high resolution -

[IMG]=http://img826.imageshack.us/i/28006618.jpg/]
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Old 10-12-2010, 08:33 PM   #1334
Tomi_099
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Default Silent hunter 4 - high resolution -



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Old 10-17-2010, 06:53 AM   #1335
BUKER
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Hi Tomi,

Your work is like a museum!
You can spend hours just watching!

Anatomy of a submarine!
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