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03-16-2010, 09:42 AM
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#1276 |
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Bosun
![]() Join Date: May 2007
Posts: 69
Downloads: 3
Uploads: 0
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Holy Crap !!
I havn't got time to sit and read 86 pages, but is this a mod to bring other 3 rooms into SH4 , yes ?? Holy Cow.........speechless, simply stunning
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03-17-2010, 06:55 AM
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#1277 |
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Officer
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 248
Downloads: 32
Uploads: 0
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Silly question and probaly asked already.
Im assuming that this wil be able to run with SH5???? Or am I wrong?? (Sorry the Type7 engine room?) |
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03-21-2010, 04:01 AM
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#1278 | |
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The Old Man
![]() Join Date: May 2007
Location: München / Germeny
Posts: 1,454
Downloads: 253
Uploads: 0
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Quote:
We will see, I think that should work, but it should warm up in SH4 go. Now that I have a problem, you is known, but I have to the first meal. What is the solution? ![]() Who can help. When I import into the DAT, I have such corners in the game, someone knows What am I doing wrong? Please help? ...Destroyed side ..Loook the Wall !! ![]() . The Right Side is o.k , but the Left side Destroyed
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03-21-2010, 09:09 AM
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#1279 |
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Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 519
Downloads: 102
Uploads: 0
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did Ubi finally got around to send you a preaproved job application, its looks amazing every time I visit the thread.... and sometimes I pray you will take our fleet boats for a refit when your job is done on the Uboats
simply amazing Tomi salute!!!
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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03-21-2010, 02:54 PM
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#1280 |
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Officer
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 248
Downloads: 32
Uploads: 0
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Cheers for the answer Tomi
![]() Im sure someone will be along to help. |
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03-23-2010, 02:49 AM
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#1281 |
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Watch
![]() Join Date: Mar 2010
Posts: 24
Downloads: 2
Uploads: 0
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Wow, that's beautiful.
Am I really going to have to move onto SH5 for mods? I feel it calling me.. Like a moth to a flame. Wimmern. Das ist. schön. Werde ich wirklich auf SH5 für mods umziehen müssen? Ich glaube es mich anrufend. Wie eine Motte zu einer Flamme . XD |
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03-24-2010, 03:18 AM
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#1282 |
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Silent Hunter
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Just a wild guess, but the game could be rendering some faces with the hull texture when they should be transparent...? I get this problem sometimes when I'm modding ships. If that's the problem, setting the material ID of the troublesome faces to "hole" in Wings3d or a similar program should resolve it - once designated with the texture "hole", the game will read the distorted faces as invisible.
Again, this is just a guess - sorry if it doesn't help. |
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03-24-2010, 05:28 AM
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#1283 |
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Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,934
Downloads: 38
Uploads: 0
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hast du das object gespiegelt gebaut? eine seite scheint falsch trianguliert worden zu sein...schau dir mal die oberflächen im 3d programm an...sieht so aus, als wäre vorher schon was schiefgelaufen.
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03-27-2010, 02:06 PM
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#1284 | |
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The Old Man
![]() Join Date: May 2007
Location: München / Germeny
Posts: 1,454
Downloads: 253
Uploads: 0
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Quote:
Das ist echt zum Mäuse melken, es ist hauptsächlich bei Gespiegelten Objekten, oder alles was sich auf der linken Seite befindet, wenn man den Blauen Aggregat ansieht. Ich habe es geschafft nach 20mahl das Dach Korrekt zu bekommen. aber die Ursache habe ich nicht gefunden warum er beim Backe die Polygone umschmeißt. Gibt es eine Möglichkeit in S3D ( Skwasjer ) zu Spiegeln. dann könnte ich die rechte Seite mit S3D Spiegeln. Heut habe ich etwas herausgefunden !! Ich vermute das die 1 ID , die einzige ist, die richtig um transformiert Ich werde versuchen alle linken Modelle über die ID 1 zu backen. dann habe ich fest gestellt das Max die ID15 ständig umschmeißt und das Bild nie in der Richtigen Position ist. X
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![]() http://www.thegreywolves.com http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871 ![]()
Last edited by Tomi_099; 03-27-2010 at 02:32 PM. |
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03-27-2010, 02:12 PM
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#1285 |
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The Old Man
![]() Join Date: May 2007
Location: München / Germeny
Posts: 1,454
Downloads: 253
Uploads: 0
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![]() . . ![]() . This is true for milking mice It is mainly for mirrored objects or everything is on the left side if you look at the Blue unit. I made it to 20x the roof to get correctly. But the reason why I have not found it in the jaw, the polygons swits. Is there a way in S3D (Skwasjer) mirrors. I could be the right side with S3D mirrors. Today I have something figured out! I suspect that the 1 ID is the only one that really transformed to I will try all the models on the left-ID 1 to bake. I have firmly placed the Max, the ID15 constantly out of sorce and the picture is never the right one position.
__________________
![]() http://www.thegreywolves.com http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871 ![]()
Last edited by Tomi_099; 03-27-2010 at 02:37 PM. |
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03-28-2010, 12:59 PM
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#1286 | |
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Gunner
![]() Join Date: Jul 2009
Posts: 99
Downloads: 6
Uploads: 0
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03-28-2010, 01:01 PM
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#1287 | |
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Gunner
![]() Join Date: Jul 2009
Posts: 99
Downloads: 6
Uploads: 0
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Quote:
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03-28-2010, 01:35 PM
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#1288 | |
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The Old Man
![]() Join Date: May 2007
Location: München / Germeny
Posts: 1,454
Downloads: 253
Uploads: 0
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Thanks , you mean , befor exporting - Convert in Editable Poly - " Right "
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03-28-2010, 01:39 PM
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#1289 |
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Gunner
![]() Join Date: Jul 2009
Posts: 99
Downloads: 6
Uploads: 0
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03-28-2010, 02:51 PM
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#1290 |
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The Old Man
![]() Join Date: May 2007
Location: München / Germeny
Posts: 1,454
Downloads: 253
Uploads: 0
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