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Old 03-16-2010, 09:42 AM   #1276
Phantom Mark
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Holy Crap !!

I havn't got time to sit and read 86 pages, but is this a mod to bring other 3 rooms into SH4 , yes ??

Holy Cow.........speechless, simply stunning
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Old 03-17-2010, 06:55 AM   #1277
EgoApocalypse
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Silly question and probaly asked already.

Im assuming that this wil be able to run with SH5????

Or am I wrong??

(Sorry the Type7 engine room?)
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Old 03-21-2010, 04:01 AM   #1278
Tomi_099
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Question

Quote:
Originally Posted by EgoApocalypse View Post
Silly question and probaly asked already.

Im assuming that this wil be able to run with SH5????

Or am I wrong??

(Sorry the Type7 engine room?)
-------------------------------------------

We will see, I think that should work, but it should warm up in SH4 go.
Now that I have a problem, you is known, but I have to the first meal.

What is the solution?


Who can help.
When I import into the DAT, I have such corners in the game,
someone knows What am I doing wrong?

Please help?

...Destroyed side ..Loook the Wall !!



.


The Right Side is o.k , but the Left side Destroyed
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Old 03-21-2010, 09:09 AM   #1279
cgjimeneza
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did Ubi finally got around to send you a preaproved job application, its looks amazing every time I visit the thread.... and sometimes I pray you will take our fleet boats for a refit when your job is done on the Uboats

simply amazing Tomi

salute!!!
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Old 03-21-2010, 02:54 PM   #1280
EgoApocalypse
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Cheers for the answer Tomi

Im sure someone will be along to help.
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Old 03-23-2010, 02:49 AM   #1281
Bish0p
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Wow, that's beautiful.
Am I really going to have to move onto SH5 for mods?
I feel it calling me.. Like a moth to a flame.

Wimmern. Das ist. schön.
Werde ich wirklich auf SH5 für mods umziehen müssen?
Ich glaube es mich anrufend. Wie eine Motte zu einer Flamme . XD
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Old 03-24-2010, 03:18 AM   #1282
iambecomelife
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Just a wild guess, but the game could be rendering some faces with the hull texture when they should be transparent...? I get this problem sometimes when I'm modding ships. If that's the problem, setting the material ID of the troublesome faces to "hole" in Wings3d or a similar program should resolve it - once designated with the texture "hole", the game will read the distorted faces as invisible.

Again, this is just a guess - sorry if it doesn't help.
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Old 03-24-2010, 05:28 AM   #1283
urfisch
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hast du das object gespiegelt gebaut? eine seite scheint falsch trianguliert worden zu sein...schau dir mal die oberflächen im 3d programm an...sieht so aus, als wäre vorher schon was schiefgelaufen.
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Old 03-27-2010, 02:06 PM   #1284
Tomi_099
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Question

Quote:
Originally Posted by urfisch View Post
hast du das object gespiegelt gebaut? eine seite scheint falsch trianguliert worden zu sein...schau dir mal die oberflächen im 3d programm an...sieht so aus, als wäre vorher schon was schiefgelaufen.
-----------------------------------------

Das ist echt zum Mäuse melken,
es ist hauptsächlich bei Gespiegelten Objekten,
oder alles was sich auf der linken Seite befindet, wenn man den Blauen Aggregat ansieht.
Ich habe es geschafft nach 20mahl das Dach Korrekt zu bekommen.
aber die Ursache habe ich nicht gefunden warum er beim Backe die Polygone
umschmeißt.

Gibt es eine Möglichkeit in S3D ( Skwasjer ) zu Spiegeln.
dann könnte ich die rechte Seite mit S3D Spiegeln.

Heut habe ich etwas herausgefunden !!
Ich vermute das die 1 ID , die einzige ist, die richtig um transformiert
Ich werde versuchen alle linken Modelle über die ID 1 zu backen.



dann habe ich fest gestellt das Max die ID15 ständig umschmeißt und das Bild nie in der Richtigen Position ist.




X

Last edited by Tomi_099; 03-27-2010 at 02:32 PM.
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Old 03-27-2010, 02:12 PM   #1285
Tomi_099
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.








.





.

This is true for milking mice
It is mainly for mirrored objects
or everything is on the left side if you look at the Blue unit.
I made it to 20x the roof to get correctly.
But the reason why I have not found it in the jaw, the polygons
swits.

Is there a way in S3D (Skwasjer) mirrors.
I could be the right side with S3D mirrors.

Today I have something figured out!
I suspect that the 1 ID is the only one that really transformed to
I will try all the models on the left-ID 1 to bake.



I have firmly placed the Max, the ID15 constantly out of sorce and the picture is never the right one position.

Last edited by Tomi_099; 03-27-2010 at 02:37 PM.
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Old 03-28-2010, 12:59 PM   #1286
HELLISH1
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Quote:
Originally Posted by Tomi_099 View Post

.








.





.

This is true for milking mice
It is mainly for mirrored objects
or everything is on the left side if you look at the Blue unit.
I made it to 20x the roof to get correctly.
But the reason why I have not found it in the jaw, the polygons
swits.

Is there a way in S3D (Skwasjer) mirrors.
I could be the right side with S3D mirrors.

Today I have something figured out!
I suspect that the 1 ID is the only one that really transformed to
I will try all the models on the left-ID 1 to bake.



I have firmly placed the Max, the ID15 constantly out of sorce and the picture is never the right one position.
did you move the object after import? then saved it. if so thats the problem
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Old 03-28-2010, 01:01 PM   #1287
HELLISH1
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Quote:
Originally Posted by Tomi_099 View Post
-------------------------------------------

We will see, I think that should work, but it should warm up in SH4 go.
Now that I have a problem, you is known, but I have to the first meal.

What is the solution?


Who can help.
When I import into the DAT, I have such corners in the game,
someone knows What am I doing wrong?

Please help?

...Destroyed side ..Loook the Wall !!



.


The Right Side is o.k , but the Left side Destroyed
if you export the 3d model again, then tell it to transform to polly, it will fix the tri faces, so they look correct.
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Old 03-28-2010, 01:35 PM   #1288
Tomi_099
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Quote:
Originally Posted by HELLISH1 View Post
if you export the 3d model again, then tell it to transform to polly, it will fix the tri faces, so they look correct.
-------------------------------------

Thanks , you mean , befor exporting - Convert in Editable Poly - " Right "
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Old 03-28-2010, 01:39 PM   #1289
HELLISH1
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Quote:
Originally Posted by Tomi_099 View Post
-------------------------------------

Thanks , you mean , befor exporting - Convert in Editable Poly - " Right "
yes, thats what I ment.
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Old 03-28-2010, 02:51 PM   #1290
Tomi_099
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Quote:
Originally Posted by HELLISH1 View Post
yes, thats what I ment.
RESULT !!! ...




EXPOT PREFERENZ

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