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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
09-14-2008, 05:22 PM
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#31 | |
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Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
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09-14-2008, 07:01 PM
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#32 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
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will do!
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09-18-2008, 09:29 PM
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#33 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
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anyone know what type of file is the campaign_LOC.mis in the mission editor, is it a Rnd Data, Landunits data, Scripted Data, or Mapnotes Data? the quicker it takes to answer this the faster I can continue working on the mods!
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09-18-2008, 11:17 PM
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#34 |
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Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
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Opens under any
Though I usually just use Open ( Normal mission )
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![]() My mediafire page http://www.mediafire.com/?11eoq19bq9r41 Gamefront http://www.gamefront.com/files/user/bigboywooly |
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09-19-2008, 03:40 AM
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#35 |
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Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,937
Downloads: 26
Uploads: 0
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It's a scripted layer. You can open and save it succesfully as a normal mission, but I don't know if it will work in game unless it's saved as a scripted layer.
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09-19-2008, 02:10 PM
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#36 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
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thanks
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09-21-2008, 05:57 PM
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#37 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
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Thought I might do all ya Kriegsmarine hopefuls a favour and inform you about the mod!
For all you Surface Warfare Mod Team fans: we will start the Royal Navy, Hilfskreuzer mods after the Kriegsmarine mod! Then we are debabting doing a IJN, and USN mod! |
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09-22-2008, 04:31 PM
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#38 |
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Chief of the Boat
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Sounds interesting...looking forward to the finished product...any idea re an ETA :hmm:
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Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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09-22-2008, 05:55 PM
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#39 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
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Thanks!!
as for the ETA: originally it was going to be Nov 24 2008 (my bday!) but since we are re-modeling many ships it has been pushed back along with The Royal Navy Mod. The campaign is almost done for the German side, but the ships are still a WIP |
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10-03-2008, 11:26 PM
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#40 |
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Watch
![]() Join Date: May 2008
Posts: 22
Downloads: 7
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Um, no offense but you seem to be the "developer" of a lot of simultaneous projects - none of which have anything to show at the moment.
Wouldn't it be better to concentrate on one mod at a time, and not announce until you already have something that people can see?
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Lover of all things small, fast, and overpowered!
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10-04-2008, 06:38 AM
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#41 |
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Planesman
![]() Join Date: Sep 2008
Posts: 183
Downloads: 23
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Hey , Im really looking forward to this mod as the whole surface warfare thing really grabs me. I was wondering have you managed to sort the problems with damage control and taking damage?
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10-04-2008, 01:38 PM
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#42 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
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@kondor999: No offense taken, I know its alot
Last week I finshed the Kreigsmarine mod! and shut down my computer after 3 days of constant running! I FORGOT TO SAVE!!!!!!![]() ![]() ![]() ![]() ![]() NOOO!!!!! I lost all the transatlatic convoys! Im finishing them now.@tomhugill: Thanks man! we here at T.S.W.S.M.T. are working hard, to get the ships that we already have ready. I dont know whats the ETA on Gotmilks battleships for the SWSM yet. We are going to change alot: Better damage to surface ships, Better controls for ships, Ship and Gun ranges, Fully working bridges!!(the biggest project!) and other stuff that will be released at a later date! Offical Names: -Version 1: Kriegsmarine and Royal Navy Surface Warfare Super Mod -Version 2: United States Navy and Imperial Japanese Navy Surface Warfare Super Mod -HilfsKreuzer and Armed Merchant Cruiser Mod Current ETA for Version 1: Mid to Late Jan 09 Current ETA for Version 2: Mid to Late Mar 09 Current ETA for The Hilfskreuzer and Armed Merchant Cruiser Mod: Early to Mid Jan 09
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Head of The Surface Warfare Super-Mod Team ![]() Leutnant z. S. David U. Ziegler U-105 IXB On Patrol 1 Last edited by ivank; 10-04-2008 at 05:24 PM. |
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10-04-2008, 01:55 PM
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#43 |
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Planesman
![]() Join Date: Sep 2008
Posts: 183
Downloads: 23
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Sweet! Im glad some people have taken up the challenge for something that has so much potential!
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10-04-2008, 02:40 PM
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#44 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
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thanks! I hope subsim likes it
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10-04-2008, 03:41 PM
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#45 | |
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Chief of the Boat
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Check out your dates
Quote:
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Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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