![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
|
|||||||||
| View Poll Results: What is your prefered targeting method? | |||
| Using Nav map to gather the data, and manualy enter into TDC |
|
13 | 23.21% |
| Using the Notepad and built-in tools |
|
4 | 7.14% |
| Using OLC GUI or U-jagd tools |
|
12 | 21.43% |
| Something else (please elaborate) |
|
2 | 3.57% |
| Nothing, I let my Officers do the hard work |
|
25 | 44.64% |
| Voters: 56. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
08-10-2008, 10:03 AM
|
#1 |
|
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,024
Downloads: 35
Uploads: 0
|
What is your preferred targeting method?
I usually use the first one. |
|
|
08-10-2008, 12:31 PM
|
#2 |
|
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 834
Downloads: 0
Uploads: 0
|
OK, file me in the "something else" category.
I use Periscope observations, or occasionally radar and/or active sonar, and Hitman's Kriegsmarine whiz-wheel. I enter the data manually into the vorhaltrechner. I don't plot contacts, either on the in-game map or seperately on a maneuvering board or graph paper, although I have done all three in the past.
__________________
The U-Boat Commander of Love |
|
|
08-10-2008, 01:00 PM
|
#3 |
|
Ruler of the Deep
![]() Join Date: Jan 2008
Location: Dunno. Lost the map.
Posts: 657
Downloads: 1
Uploads: 0
|
I'm bone-idle and let my officers do the working out. What are they there for if not to do their job?:hmm:
__________________
All the nice girls love a sailor! |
|
|
08-10-2008, 02:16 PM
|
#4 |
|
Crusty
![]() Join Date: May 2007
Location: U-178, Anvers, Belgium
Posts: 649
Downloads: 56
Uploads: 0
|
Nothing, I'm the captain and the captain makes not calculation.
:p |
|
|
08-10-2008, 02:39 PM
|
#5 |
|
Lieutenant
![]() Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 253
Downloads: 13
Uploads: 0
|
I agree with Chisum. After all, I am the great and mighty captain, and i allow my officers the pleasure of running the necessary calculations.
__________________
![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
|
|
08-10-2008, 03:52 PM
|
#6 |
|
Just A Kid At Heart
|
I like the idea of letting the officers do the work, but unfortunately they are way too perfect for someone who considers himself a realism buff.
I'm slowly learning U-Jagd tools, which has an on-screen version of the whiz-wheel.
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
|
|
|
08-10-2008, 04:04 PM
|
#7 |
|
Nub
![]() Join Date: Aug 2008
Posts: 8
Downloads: 0
Uploads: 0
|
I let my officer do the work as did most real kaleuns but always bring my touch if i don't quite agree with him , i use all realism option ticked except this one , simply because i can never estimate the distance to the ship accurately (hardest for me , especially in bad wheather ) , for the angle i'm often about right as i always try everything to flank him and manoeuver to have a good angle (80-110° ) but when i'm not in "ideal "position i struggle to be accurate , and for the speed i sometimes make mistakes too but it's the easiest part so i usually correct angle and speed when i don't agree with the weapon officer (which is quite rare i have to say ) .
|
|
|
08-10-2008, 05:28 PM
|
#8 |
|
Grey Wolf
![]() Join Date: Sep 2007
Location: Mitcham/London
Posts: 804
Downloads: 0
Uploads: 0
|
Olc mod, 100% reality. I like to do it myself. More satisfaction.
I worked my vista to accept the GWX and all the extrass / took me 6 months / but unfortunately no Olc special runs on it without black sky. If Olc only everything runns fine.:hmm: |
|
|
08-10-2008, 06:40 PM
|
#9 |
|
Admiral
![]() Join Date: Jan 2008
Location: On a Pacific Island
Posts: 2,124
Downloads: 45
Uploads: 0
|
1WO (aka Weapons Officer) does all the surface attacks; submerged attacks I calculate and input the data myself. All gunnery is done by the crew, I never man the guns myself but since I usually patrol in 1944 and later, all this talk of guns and surface attacking belong in the past. However, I try to keep the 1WO busy when patrolling the Black Sea...
Good Hunting |
|
|
08-11-2008, 01:00 AM
|
#10 |
|
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 4,048
Downloads: 65
Uploads: 3
|
For me it's a combination of 1 and 3, but I voted 3 of course.
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
|
|
08-11-2008, 02:14 AM
|
#11 |
|
Chief
![]() Join Date: Jun 2008
Posts: 329
Downloads: 22
Uploads: 0
|
Depends on situation, methods 1,3 & 4. The last one is guesswork by estimating, using ships visual orientation, usually close range.
|
|
|
08-11-2008, 02:46 AM
|
#12 |
|
A-ganger
![]() Join Date: Jul 2008
Location: Spain
Posts: 72
Downloads: 4
Uploads: 0
|
I use the first method, altough sometimes i get some help from the periscope.
Weapons officer only to direct the guns in rough seas.
|
|
|
08-11-2008, 02:51 AM
|
#13 | |
|
Loader
![]() Join Date: Jun 2008
Location: Poland
Posts: 89
Downloads: 16
Uploads: 0
|
Quote:
I'm surprised you say that as my WO seems to miss around half the time (and yes, I do have my hatches opened in time)
|
|
|
|
08-11-2008, 04:51 AM
|
#14 |
|
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Shadowlands
Posts: 718
Downloads: 105
Uploads: 2
|
I voted 3.
|
|
|
08-11-2008, 10:28 AM
|
#15 |
|
Ocean Warrior
![]() Join Date: Dec 2004
Location: AN9771
Posts: 3,060
Downloads: 141
Uploads: 0
|
I do have the OLC Gui mod, and I love it to bits. But I must admit I spend most of my time drawing on the navmap. I.e. drawing hydrophone bearings and attempting to fit a course in between them. Once I have that I try to draw a speed diagram to get an intercept course, maintain distance/'go roundabout' or for avoidance. And when visual contact is made simply taking my watch-officer's range/bearing reports and plot them. So by the time I am ahead of the target (at 90 degrees) I don't have to look through the scope anymore to get an AOB, speed or range. But I rely heavily on the built-in Attackdisk and Range/AOB calculator in OLC's Gui to get those.
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|