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View Poll Results: What is your prefered targeting method?
Using Nav map to gather the data, and manualy enter into TDC 13 23.21%
Using the Notepad and built-in tools 4 7.14%
Using OLC GUI or U-jagd tools 12 21.43%
Something else (please elaborate) 2 3.57%
Nothing, I let my Officers do the hard work 25 44.64%
Voters: 56. You may not vote on this poll

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Old 08-10-2008, 10:03 AM   #1
meduza
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Default Preferred targeting method

What is your preferred targeting method?
I usually use the first one.
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Old 08-10-2008, 12:31 PM   #2
Puster Bill
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OK, file me in the "something else" category.

I use Periscope observations, or occasionally radar and/or active sonar, and Hitman's Kriegsmarine whiz-wheel. I enter the data manually into the vorhaltrechner.

I don't plot contacts, either on the in-game map or seperately on a maneuvering board or graph paper, although I have done all three in the past.
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Old 08-10-2008, 01:00 PM   #3
Tango589
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I'm bone-idle and let my officers do the working out. What are they there for if not to do their job?:hmm:
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Old 08-10-2008, 02:16 PM   #4
Chisum
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Nothing, I'm the captain and the captain makes not calculation.
:p
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Old 08-10-2008, 02:39 PM   #5
U-46 Commander
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I agree with Chisum. After all, I am the great and mighty captain, and i allow my officers the pleasure of running the necessary calculations.
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Old 08-10-2008, 03:52 PM   #6
Sailor Steve
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I like the idea of letting the officers do the work, but unfortunately they are way too perfect for someone who considers himself a realism buff.

I'm slowly learning U-Jagd tools, which has an on-screen version of the whiz-wheel.
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Old 08-10-2008, 04:04 PM   #7
PsFr
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I let my officer do the work as did most real kaleuns but always bring my touch if i don't quite agree with him , i use all realism option ticked except this one , simply because i can never estimate the distance to the ship accurately (hardest for me , especially in bad wheather ) , for the angle i'm often about right as i always try everything to flank him and manoeuver to have a good angle (80-110° ) but when i'm not in "ideal "position i struggle to be accurate , and for the speed i sometimes make mistakes too but it's the easiest part so i usually correct angle and speed when i don't agree with the weapon officer (which is quite rare i have to say ) .
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Old 08-10-2008, 05:28 PM   #8
Siara
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Olc mod, 100% reality. I like to do it myself. More satisfaction.
I worked my vista to accept the GWX and all the extrass / took me 6 months / but unfortunately no Olc special runs on it without black sky.
If Olc only everything runns fine.:hmm:
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Old 08-10-2008, 06:40 PM   #9
Randomizer
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1WO (aka Weapons Officer) does all the surface attacks; submerged attacks I calculate and input the data myself. All gunnery is done by the crew, I never man the guns myself but since I usually patrol in 1944 and later, all this talk of guns and surface attacking belong in the past. However, I try to keep the 1WO busy when patrolling the Black Sea...
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Old 08-11-2008, 01:00 AM   #10
onelifecrisis
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For me it's a combination of 1 and 3, but I voted 3 of course.
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Old 08-11-2008, 02:14 AM   #11
badwolf
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Depends on situation, methods 1,3 & 4. The last one is guesswork by estimating, using ships visual orientation, usually close range.
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Old 08-11-2008, 02:46 AM   #12
Rommer69
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I use the first method, altough sometimes i get some help from the periscope. Weapons officer only to direct the guns in rough seas.
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Old 08-11-2008, 02:51 AM   #13
Sensekhmet
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Quote:
Originally Posted by Sailor Steve
I like the idea of letting the officers do the work, but unfortunately they are way too perfect for someone who considers himself a realism buff.

I'm surprised you say that as my WO seems to miss around half the time (and yes, I do have my hatches opened in time)
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Old 08-11-2008, 04:51 AM   #14
tomfon
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I voted 3.
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Old 08-11-2008, 10:28 AM   #15
Pisces
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I do have the OLC Gui mod, and I love it to bits. But I must admit I spend most of my time drawing on the navmap. I.e. drawing hydrophone bearings and attempting to fit a course in between them. Once I have that I try to draw a speed diagram to get an intercept course, maintain distance/'go roundabout' or for avoidance. And when visual contact is made simply taking my watch-officer's range/bearing reports and plot them. So by the time I am ahead of the target (at 90 degrees) I don't have to look through the scope anymore to get an AOB, speed or range. But I rely heavily on the built-in Attackdisk and Range/AOB calculator in OLC's Gui to get those.
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