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08-08-2008, 06:13 AM
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#1 |
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A-ganger
![]() Join Date: Jul 2008
Posts: 76
Downloads: 2
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08-08-2008, 05:52 PM
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#2 |
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Ace of the Deep
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why did you put the wrong main guns on? you should have kept the Graf Spee's guns and added a 3rd turret, its very weird otherwise, forgetting the poor textures, both the Admiral Hipper and the Scharnhorst are great.
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Head of The Surface Warfare Super-Mod Team ![]() ![]() ![]() The Surface Warfare Super-Mod Official Post Last edited by ivank; 08-09-2008 at 11:48 AM. |
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08-08-2008, 05:55 PM
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#3 |
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Navy Seal
![]() Join Date: Jul 2008
Location: DUNT DUNT DUN!!!!
Posts: 7,657
Downloads: 52
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good mod
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![]() ![]() Never go to bed angry; stay awake and plot your revenge " subsim top header thing...." Member # 13352... first member to join on 07-19-2008 Accuracy is dependant on the skill of the shooter; precision is dependant on the quality of the weapon. DRM, sure fire way to loose sales... garent.... YOU LOST SERVER CONNECTION attempting to reconnect in 60... |
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08-09-2008, 06:03 PM
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#4 |
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Ace of the Deep
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yamato1, if you tell me how i will correct the main gun problem
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Head of The Surface Warfare Super-Mod Team ![]() ![]() ![]() The Surface Warfare Super-Mod Official Post |
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08-10-2008, 05:53 AM
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#5 | |
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A-ganger
![]() Join Date: Jul 2008
Posts: 76
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Quote:
I made it with the graf spee guns.... Hmm for me not work...Too big the guns.... Last edited by yamato1; 08-10-2008 at 08:13 AM. |
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08-10-2008, 11:34 AM
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#6 |
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Ace of the Deep
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i mean visually the guns are wrong the graf spee guns are the right ones, these look like the bismarcks
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Head of The Surface Warfare Super-Mod Team ![]() ![]() ![]() The Surface Warfare Super-Mod Official Post |
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08-13-2008, 08:26 AM
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#7 |
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Bilge Rat
![]() Join Date: Jul 2008
Posts: 1
Downloads: 2
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08-13-2008, 12:24 PM
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#8 |
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Ace of the Deep
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i have been trying to do the same thing
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Head of The Surface Warfare Super-Mod Team ![]() ![]() ![]() The Surface Warfare Super-Mod Official Post |
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08-16-2008, 10:53 AM
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#9 |
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Torpedoman
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I'm having a problem with the 2,3,4 turrets not showing up? Also have your other ship mods and with these I'm not having this problem. I tried redownloading the mod and also tried a fresh copy of SHIV without the other mods installed and I'm still having the same problem. Other wise everything else is working great along with the #1 main turret.
Is there something that I need to change with this mod file? Thank's
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09-14-2009, 05:43 AM
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#10 |
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Nub
![]() Join Date: Sep 2009
Posts: 7
Downloads: 204
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Scharnhorst not found,
Only Bismarck,other playabla ships not found.Why?
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09-14-2009, 02:59 PM
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#11 | |
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Captain
![]() Join Date: Aug 2008
Location: The Netherlands
Posts: 522
Downloads: 19
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Quote:
But don't you worry cause we of TSWSM are working on one hell of a surface warfare mod ![]() TSWSM will feature, amongst many others, the Scharnhorst and Bismarck, and a full surface warfare campaign.
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09-19-2009, 06:47 AM
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#12 |
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Watch Officer
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 335
Downloads: 161
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Can someone upload Yamato's Scharnhorst again for us pls? danke.
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Erlaubnis an Bord zu kommen.
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11-11-2009, 04:27 PM
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#13 |
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Nub
![]() Join Date: Sep 2009
Posts: 7
Downloads: 204
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Hey,i can“t find playable Scharnhorst,only Bismarck found
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12-03-2009, 06:04 PM
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#14 | |
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Nub
![]() Join Date: Sep 2009
Posts: 7
Downloads: 204
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Quote:
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