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Old 07-14-08, 06:19 PM   #1
Cohaagen
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Default [REQ] Squid mortar



(before I go on, bear in mind that I know absolutely nothing about modding other than 2D art, so please forgive any ignorance and glaring naivete)

After reading up recently about some of the later RN escorts of the Battle of the Atlantic - the Loch and Castle classes for instance - I began wondering whether it would be possible to modify the SH3 Hedgehog to produce a working facsimile of the late-war Squid mortar - specifically, if you could reduce the number of projectiles to three while massively increasing their explosive power, and set them to explode via proximity or timer or through whatever mechanism the in-game depth charges use. Possible?

It'd also be necessary to rework the 3D model to accurately depict Squid:


double Squid mount on the quarterdeck of unidentified ship - the one on the left is in the "load" position and appears to have some practice bombs/Quint's barrels sticking out of it

Is this wildly beyond the realms of possibility and only feasible with an SDK? It just feels like we're missing the coolest, and most potent, ASW weapon of the war. I can't be the only one who'd love to play against a fully bombed-up frigate.

Hate to post a Wikipedia link, but it's a decent enough article and thankfully doesn't seem to have any of Navweaps' sulking disdain for British equipment:

http://en.wikipedia.org/wiki/Squid_(weapon)


Last edited by Cohaagen; 07-14-08 at 07:46 PM.
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Old 07-14-08, 06:59 PM   #2
Sailor Steve
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In spite of Wiki's bad reputation, some of their articles are the best information you can find.

One problem though: your link took me to one of those lovely messages:
Quote:
Wikipedia does not have an article with this exact name.
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Old 07-14-08, 07:47 PM   #3
Cohaagen
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Agh, sorted it. The markup system doesn't like parentheses for some reason.
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Old 07-14-08, 09:13 PM   #4
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Alright! Good article. I have no clue if something like that could be done, but then I'm no modder either.
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Old 07-14-08, 10:28 PM   #5
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All ready been done.
Just not released.
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Old 07-15-08, 05:16 AM   #6
Cohaagen
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Quote:
Originally Posted by privateer
All ready been done.
Just not released.
Interesting...tell me more, you tease.
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Old 07-16-08, 06:06 PM   #7
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Uunnngh you never even Peeped
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Old 07-16-08, 06:20 PM   #8
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I started them at Mush Martin's request.
The 3D models, textures and such are done.
As I was heavily involved with GWX 2.0 and 2.1?
They fell by the way side along with a few other things.

Infact, digging through some old files?
I found these.
Dye markers,
Sonar bouys,
Smoke markers,
and a very nasty thing.
I think it was called a FIDO?
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Old 07-16-08, 06:24 PM   #9
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Fido still has gyro issues ?


The cool thing about squid is that unlike limbo
squid was aimed by pointing the ship itself, which
of course can be done in game.

Loch Class will be the Game dominating
escort in ATO I am certain. there are
ships with better records in history but
only because of the short time for Lochs
while the war was still on. but from a
sub skippers perspective those are
some very scary monsters the kind that
wont leave you even nightmares.

M
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Old 07-16-08, 06:40 PM   #10
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Quote:
Originally Posted by Mush Martin
Fido still has gyro issues ?

Not anymore.
Although I have not worked on it?
I know the answers now to that issue.

Other things must be completed before I re-address
the FIDO.

Once those issues are resolved?
The answer for the FIDO is most important for something
FAR more important!
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Old 07-16-08, 07:05 PM   #11
Mush Martin
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by Mush Martin
Fido still has gyro issues ?

Not anymore.
Although I have not worked on it?
I know the answers now to that issue.

Other things must be completed before I re-address
the FIDO.

Once those issues are resolved?
The answer for the FIDO is most important for something
FAR more important!
Mu ha mu haha mu HaHaHaHaaaaaa........
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Old 07-17-08, 09:02 AM   #12
Cohaagen
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Mmmm, this is all very interesting. Thanks for replying, guys.

Did the Squid mod ever get implemented, even at an alpha/beta stage? My own thoughts were that the 3D model, textures and so on would be the easiest hurdle to overcome, but actually getting the "projjies" to work properly might be a sticking point. How exactly did you work around this?

I also take it that this mod is abandoned at the moment as far as the SH3 platform goes? It'd be a shame - I'd love to see a Loch class as modelled by IABL, for instance, armed with Privateer's Squid mod appear in '44 onwards.

A couple of great sites on RN escorts with some first-hand info on Squid and Limbo:

http://middle-watch.com/index.html

http://www.leander-project.homecall.co.uk/index.html
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Old 07-17-08, 12:10 PM   #13
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Privateer's posts bumped up my heart rate quite a few notches.
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Old 07-17-08, 12:17 PM   #14
Mush Martin
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Quote:
Originally Posted by FIREWALL
Privateer's posts bumped up my heart rate quite a few notches.
:rotfl::rotfl::rotfl: Hes like that, I luv 'im.
(of course he has made a lot of my shIII/IV wishes materialize out
of thin air and raw talent. so Im biased)

M
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Old 07-17-08, 12:24 PM   #15
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Quote:
Originally Posted by Mush Martin
Quote:
Originally Posted by FIREWALL
Privateer's posts bumped up my heart rate quite a few notches.
:rotfl::rotfl::rotfl: Hes like that, I luv 'im.
(of course he has made a lot of my shIII/IV wishes materialize out
of thin air and raw talent. so Im biased)

M

He's a gem. He better not go blind or simple minded on us.:p
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