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Old 01-26-2012, 04:30 AM   #631
Obltn Strand
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When loading the game I get this warning message: Menu ID not found: 0x3f4e1000. Several others too just before actual game loads. Root of the problem is Hitman_GUI_NYGM3_1.1. No problem with Hitman Optics NYGM 3.3 (Fixed).
Can anyone help?

My mod list:
nygm_tonnage_war_v2.5_full_version
NYGM3_New
NYGM3_6
NYGM3_6A
1500 meter bearing overlay
Enhanced Nav Map Plotting Tools
NYGM Tonnage War Minefield Mod
Hitman_GUI_NYGM3_1.1
Harbor Traffic Add-In
IABLShipsforNYGM_New2
nygm_hires_submarines
NYGM 3.5A zigzag campaign layer
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Thomsen's Sound Pack V3.2cg (sounds folder only)
Stiebler2A_Addon_for_V16A3
Torpedo Failures V1.1 for V16A3 (JSGME)
Torpedo Failures V1.1 for V16A3 (JSGME)
Diesel Damages V0.9.5 for V16A3 (JSGME)

Installing mods I followed instructions closely. Best of my ability anyway.
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Old 01-26-2012, 06:28 AM   #632
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@Obltn Strand,

The problem is that Hitman_GUI_NYGM3_1.1 has not been updated for changes to the en_menu.txt and menu_1024_768.ini files, whereas Hitman Optics NYGM 3.3 (Fixed) is always updated (as the name suggests).

The simple solution is to return to Hitman Optics NYGM 3.3 (Fixed), which is more suitable for general use than the rather specialist use of Hitman_GUI_NYGM3_1.1.

Incidentally, it is not necessary now to have NYGM 3.6 installed. NYGM 3.6A replaces NYGM 3.6. I uploaded a new version of NYGM 3.6A a few days ago, with minor changes to en_menu.txt and de_menu.txt.

I believe that the NYGM Tonnage War Minefield Mod is also unnecessary, as it is now installed in the main NYGM 2.5 release.

Stiebler.

Last edited by Stiebler; 01-26-2012 at 06:45 AM.
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Old 01-26-2012, 07:01 AM   #633
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Quote:
Originally Posted by Stiebler View Post
The problem is that Hitman_GUI_NYGM3_1.1 has not been updated for changes to the en_menu.txt and menu_1024_768.ini files, whereas Hitman Optics NYGM 3.3 (Fixed) is always updated (as the name suggests).
Problem is with menu_1024_768.ini files even though I made necessary changes as instructed by Stieblers2A Addon for V16A3. To en_menu.txt too, which was the easy part. Game loaded with warning messages and request new patrol grid worked. Finding something like 0x3f4e100 from menu_1024_768.ini is searching needle in haystack, for me anyway.

Hitman_GUI_NYGM3_1.1 without new patrol grid works with 3.6A provided that en_menu.txt is changed. But then I can't get WB's mid patrol orders to work even if I disable BdU messages which does the trick in GWX.
Quote:
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The simple solution is to return to Hitman Optics NYGM 3.3 (Fixed), which is more suitable for general use than the rather specialist use of Hitman_GUI_NYGM3_1.1.
But Hitman_GUI_NYGM3_1.1 is way cooler than Optics. Better compass, depth gauge and especially night attack with UZO which took some time and effort to master.
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Incidentally, it is not necessary now to have NYGM 3.6 installed. NYGM 3.6A replaces NYGM 3.6. I uploaded a new version of NYGM 3.6A a few days ago, with minor changes to en_menu.txt and de_menu.txt.

I believe that the NYGM Tonnage War Minefield Mod is also unnecessary, as it is now installed in the main NYGM 2.5 release.
Still noob with this mod. Thanks for the info.
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Old 01-26-2012, 10:42 AM   #634
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@Obltn Strand:

I am not familar with "WB's mid patrol orders" mod, and I cannot be expected to alter someone else's mod.

However, why do you need WB's mod if the 'Change Grid' function of the Stiebler2A_addon_for_V16A3 patch works well for you?

If you really must change patrol grids several times, then you can use 'SH3Patrol', which is supplied with NYGM. Look for it in the 'Documentations' folder.

Good luck!

Stiebler.
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Old 01-26-2012, 11:46 AM   #635
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Quote:
Originally Posted by Stiebler View Post

I am not familar with "WB's mid patrol orders" mod, and I cannot be expected to alter someone else's mod.
No, no of course not. I found modified version of it, should work with nygm.
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However, why do you need WB's mod if the 'Change Grid' function of the Stiebler2A_addon_for_V16A3 patch works well for you?
Change grid function doesn't work with hitmans gui. Well it works but I get those those warning messages which in my books means trouble.

Mid patrol orders is sort of a stop gap measure before I (or some else) founds a solution. Having a radio button to get a new patrol orders is cool.
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If you really must change patrol grids several times, then you can use 'SH3Patrol', which is supplied with NYGM. Look for it in the 'Documentations' folder.
Ah yes I forgot about SH3 patrol. That's good addition too especially when starting patrol from non home port.
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Good luck!
I hope enough luck for this task excist.
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Old 01-26-2012, 01:53 PM   #636
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I don't remember exactly what was changed in en_menu.txt, but whatever it was it will have minimal impact if the whole file gets replaced by whatever modern versions of NYGM need to use. At most, some lettering here or there might not match a dial or so, but since you know already well how it all works youw ill probably not even notice it. So, if you like the GUI, keep it and simply overwrite the en_menu.txt with whatever file that works for the rest of mods
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Old 01-26-2012, 03:02 PM   #637
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Quote:
Originally Posted by Hitman View Post
I don't remember exactly what was changed in en_menu.txt, but whatever it was it will have minimal impact if the whole file gets replaced by whatever modern versions of NYGM need to use. At most, some lettering here or there might not match a dial or so, but since you know already well how it all works youw ill probably not even notice it. So, if you like the GUI, keep it and simply overwrite the en_menu.txt with whatever file that works for the rest of mods
Ach! The master himself.

en_menu.txt is simple to change, no big problem at all. However after renumbering menu_1024_768.ini file it's whole different thing. Like separating individual grains of sand. I don't know how you guys deal with those notepad files.

I'll keep looking
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Old 01-27-2012, 04:15 PM   #638
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@Obltn Strand:

I have updated Hitman's GUI for NYGM for you. Tested in one patrol with H.sie's Wolf-Packs mod (V16A3) and the Stiebler2A overlay for it. All seems to function OK.

Download from this link:

http://www.subsim.com/mods1/nygm/Hitman_GUI_NYGM3_6A.7z

Stiebler.
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Old 01-31-2012, 09:19 AM   #639
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Quote:
Originally Posted by Stiebler View Post
@Obltn Strand:

I have updated Hitman's GUI for NYGM for you. Tested in one patrol with H.sie's Wolf-Packs mod (V16A3) and the Stiebler2A overlay for it. All seems to function OK.
Thanks man. Mighty friendly of you.
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Old 01-31-2012, 11:40 AM   #640
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Is there a St.nazaire and other harbour Schleuse mod (enhanced and detailled harbours) compatible with your NYGM mod?
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Old 02-05-2012, 05:30 AM   #641
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I just stumbled upon this Mod. Could please somebody tell me in short how this is compared to GWX, LSH and WAC, in terms of historical accuracy, graphics, ship models, stability? Merci!
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Old 02-07-2012, 08:31 AM   #642
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Default Torpedo loading problem

I have had this happen to me twice now. I try to reload my external reloads and I staff my forward torpedo room with the full 14 men. Then I start the process of bringing my stern externals down into the boat. The time never decreases and my crew just fatigues down to where you get that little " E " in the corner of the crewman icon. The external reloads never even move. I tried doing it at a dead stop even but no luck. Keep in mind that I didn't staff the stern torpedo room and maybe that was the problem. Has anyone ever had this happen to them or have any idea as to what is going on?
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Old 02-07-2012, 02:40 PM   #643
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***1086;***1090;***1083;***1080;***1095;***1 085;***1099;***1081; ***1084;***1086;***1076;
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Old 02-07-2012, 02:53 PM   #644
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***1086;***1090;***1083;***1080;***1095;***1 085;***1099;***1081; ***1084;***1086;***1076;
Eh?
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Old 02-09-2012, 03:43 AM   #645
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Looks like problems with the cyrillic again

BTW registered since 2006 and only first posted today. Welcome ... even if belated
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