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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
06-21-2008, 06:18 PM
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#16 |
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Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,150
Downloads: 19
Uploads: 7
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Got her moving and responding to commands
Now comes the fun part: Getting wakes to work. Adding weapons and crew. Creating animations for new crewmembers positions that aren't covered by the sub animations. Modeling the bridge and below decks. Adding clickable objects to interface with the controls and sensors. Adjusting dials to allow for faster speeds. Creating bases. Adding bikini clad babes and new animations for them. Creating a campaign and or multiplayer missions. Anything else we can think of (open to suggestions )
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06-21-2008, 06:26 PM
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#17 | |
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Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,142
Downloads: 0
Uploads: 0
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W
The rate you are going the PT Boat will be ready for a cruise soon. Keep us posted on the Bikinis' -Sqk Quote:
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"All ships can dive, but only Submarine's surface!" > Kill Flags Mod - Elco PT109 - AOB Attack Course Tutorial |
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06-21-2008, 09:19 PM
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#18 | ||
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Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
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Quote:
Quote:
The rest of The Mosquito Fleet is a litany of underperformance after underperformance, not the fault of the great men who served on them, but of ill planned and inappropriate boats. To succeed, they had to outperform the enemy DDs, which had actual firepower. Instead, they were sitting ducks, waiting to be sunk by the rumor of a single 5" shell.
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You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta Last edited by Rockin Robbins; 06-21-2008 at 09:32 PM. |
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06-23-2008, 02:41 PM
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#19 |
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Gunner
![]() Join Date: Feb 2008
Posts: 97
Downloads: 56
Uploads: 0
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So what's the latest news?
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06-23-2008, 05:12 PM
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#20 | |
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Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,150
Downloads: 19
Uploads: 7
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Quote:
![]() We now have all the wakes and sounds back in place, 2 functional AA guns (both mannable by "invisible crew" and one mannable by the player), 1 bridge camera view, 4 functional torpedo tubes (they launch from under the bow for now)and we're working on a deck gun (see pics below, it won't be the one that's on there at the moment:rotfl ![]() ![]() More news, as it happens
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06-23-2008, 05:29 PM
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#21 |
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Gunner
![]() Join Date: Feb 2008
Posts: 97
Downloads: 56
Uploads: 0
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Sweet, An Elcofark!
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06-23-2008, 10:01 PM
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#22 |
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Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,142
Downloads: 0
Uploads: 0
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SEA TRIALS
Update: June 23rd, 2008 Time: 23:08 Varient: Dv2 and X-1 SITREP X-1 varient: First attempt: We got her up to 643knts but then she ran outta gas. Second attempt: Going along fine at 643knts, we turned sharp and barrel rolled 3 times in the air (25 feet agl), nose-dived, and ended-up at a depth of 92 feet. (wait till you see the FRAPs video! ) Will report more tomorrow, -sqk out! * The Dv2 varient is looking sharp and doing 38knts on 3 Packard V12 Marine Engines, 4050hp (1350 each) @ 3000rpm. Was our guess at PT109's specs. ( any help is welcome! ) based on reading from here http://www.pt-boat.com/packard/packard.html and http://www.history.navy.mil/photos/s...sh-p/pt109.htm Nice Transome DT! ( Now you folks know where all the Torpedo Fuel has been disappearing too )
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"All ships can dive, but only Submarine's surface!" > Kill Flags Mod - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 06-23-2008 at 10:31 PM. |
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06-23-2008, 11:45 PM
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#23 | ||
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Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
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![]() System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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06-24-2008, 06:25 AM
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#24 |
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Mariner
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![]() RDP
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06-24-2008, 03:53 PM
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#25 | |
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Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
Uploads: 0
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Quote:
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06-25-2008, 08:27 AM
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#26 |
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Torpedoman
![]() Join Date: Jul 2005
Posts: 112
Downloads: 5
Uploads: 0
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That boat is nothing short of awesome
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06-25-2008, 10:24 AM
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#27 |
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Pacific Aces Dev Team
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Here are some gems for reading while we wait, courtesy of the hnsa guys
:http://www.hnsa.org/doc/pt/doctrine/index.htm http://www.hnsa.org/doc/pt/know/index.htm http://www.hnsa.org/doc/pt/specs/index.htm
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"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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06-25-2008, 02:53 PM
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#28 |
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Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,142
Downloads: 0
Uploads: 0
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Wonderful Hitman!
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"All ships can dive, but only Submarine's surface!" > Kill Flags Mod - Elco PT109 - AOB Attack Course Tutorial |
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06-27-2008, 10:22 PM
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#29 |
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Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
Uploads: 0
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06-28-2008, 07:40 AM
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#30 |
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Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,150
Downloads: 19
Uploads: 7
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Thanks for that, Charlielima
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