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Old 06-16-08, 02:06 PM   #1
Jimbuna
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Default Q Ship mod

Q Ship mod


I'm in the process of working on a mod based on the Q Ships used by the Royal and United States Navies in the early years of WWII.

Nine Q-Ships were commissioned by the Royal Navy in September and October of 1939 for work in the North Atlantic:
  • 610-ton HMS Chatsgrove (X85) ex-Royal Navy PC-74 built 1918
  • 5072-ton HMS Maunder (X28) ex-King Gruffyd built 1919
  • 4443-ton HMS Prunella (X02) ex-Cape Howe built 1930
  • 5119-ton HMS Lambridge (X15) ex-Botlea built 1917
  • 4702-ton HMS Edgehill (X39) ex-Willamette Valley built 1928
  • 5945-ton HMS Brutus (X96) ex-City of Durban built 1921
  • 4398-ton HMS Cyprus (X44) ex-Cape Sable built 1936
  • 1030-ton HMS Looe (X63) ex-Beauty built 1924
  • 1090-ton HMS Antoine (X72) ex-Orchy built 1930
Prunella and Edgehill were torpedoed and sunk 21 and 29 June 1940 without even sighting a U-Boat. The rest of the vessels were paid off in March 1941 without successfully accomplishing any mission.


US Navy:

Five vessels were acquired and converted secretly in Portsmouth, New Hampshire:The careers of all five ships were almost entirely unsuccessful and very short, with USS Atik sunk on its first patrol[1]; all Q-ships patrols ended in 1943.

USS Atik
USS Captor
USS Asterion
USS Big Horn
USS Irene Forsyte


If there is sufficient interest to warrant the work and effort the aim is to make the mod compatable with GWX2.1 and JSGME friendly.

The ships will be based on the excellent example provided by my friend denis 469 without whom this mod would have never got past the wishful thinking stage.




Download links:
http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html

http://www.mediafire.com/download.php?idmtilmdtjv
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Last edited by Jimbuna; 07-23-08 at 09:25 AM.
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Old 06-16-08, 02:26 PM   #2
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What is the level of functionality?
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Old 06-16-08, 02:45 PM   #3
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Fidelity is dream... with AI torpedoes.... and MTB.... what is launch for attack enemy surface ship....

I wait hard!

All, who playing in War Elite v.2.0 after meet with it ship not attack sich silouette ships from deck guns total

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Old 06-16-08, 02:46 PM   #4
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Quote:
Originally Posted by letum
What is the level of functionality?
It goes boom boom.
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Old 06-16-08, 03:14 PM   #5
Hitman
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Will the guns become suddenly visible when they commence firing at you? Or will they be permanently invisible? :hmm:

Anyway, a great addition that will cause frightening experiences when playing ... love that !!!
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Old 06-16-08, 03:27 PM   #6
EmeAzul
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Default Very Interested

Jimbuna, I would be very interested in a working armed-to-the-teeth Q ship. Ever since Fox Mulder made an attempt a few years back, I've wanted to have this type of unpredictable enemy vessel out there for the surprise factor. The key, in my opinion, would be to implement it in a very subtle fashion (same naming convention, same tonnage and dimmensions), with plenty of alternate skins, so that it can be easily taken for one of its more sedate look-alike sister ships. Good luck with this. Cheers

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Old 06-16-08, 03:32 PM   #7
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Quote:
Originally Posted by EmeAzul
Jimbuna, I would be very interested in a working armed-to-the-teeth Q ship. Ever since Fox Mulder made an attempt a few years back, I've wanted to have this type of unpredictable enemy vessel out there for the surprise factor. The key, in my opinion, would be to implement it in a very subtle fashion (same naming convention, same tonnage and dimmensions), with plenty of alternate skins, so that it can be easily taken for one of its more sedate look-alike sister ships. Good luck with this. Cheers

EmeAzul
Unfortunale Fox Mulder not made himself Q-ship. Now he not made ships for Silent total in it moment. May be in future he return to modding.
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Old 06-16-08, 03:45 PM   #8
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Encountering one of these while surfaced would be a nasty surprise for sure! Bring it on!
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Old 06-16-08, 04:20 PM   #9
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Quote:
Originally Posted by denis_469
Fidelity is dream... with AI torpedoes.... and MTB.... what is launch for attack enemy surface ship....

I wait hard!

All, who playing in War Elite v.2.0 after meet with it ship not attack sich silouette ships from deck guns total
Your right Denis....Fidelity was a bad choice.....but it was the only Q Ship photo I could find
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Old 06-16-08, 04:24 PM   #10
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Quote:
Originally Posted by Hitman
Will the guns become suddenly visible when they commence firing at you? Or will they be permanently invisible? :hmm:

Anyway, a great addition that will cause frightening experiences when playing ... love that !!!
Thus far the guns remain permanently invisible but I am working on a way to make them visible when they commence to fire.

Spare time at the moment for me is a major consideration. I would ideally like to release it asap or certainly within a week or so with whatever stage I'm at.
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Old 06-16-08, 04:31 PM   #11
Ruzbasan
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A functioning Q-Ship is an excellent idea!

Bring it on!

Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2?

Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department?
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Old 06-16-08, 04:53 PM   #12
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There is some kind of collapsing crate in SH3, but it is unused in-game....

Something the Dev's didn't have time to finish.
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Old 06-16-08, 05:58 PM   #13
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Quote:
Originally Posted by Ruzbasan
A functioning Q-Ship is an excellent idea!

Bring it on!

Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2?

Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department?
Yes, your right....I haven't yet scripted the US contribution....it is still early days in the mods design.

For now I've used/tried only RN units.

Time permitting they could well be an inclusion, but if not, perhaps someone would be prepared to script them in, it is easily done using the mission editor supplied with the game.
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Old 06-16-08, 06:05 PM   #14
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Quote:
Originally Posted by Ruzbasan
A functioning Q-Ship is an excellent idea!

Bring it on!

Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2?

Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department?
Yes,
Bush isn't the only one!!!

Jim;
Please bring it on. The more uncertainly, the surprises, the better. I hate games where you do the same thing over and over and get "points". this was great in Kindergarten.
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Old 06-16-08, 06:30 PM   #15
Jimbuna
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Quote:
Originally Posted by irish1958
Quote:
Originally Posted by Ruzbasan
A functioning Q-Ship is an excellent idea!

Bring it on!

Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2?

Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department?
Yes,
Bush isn't the only one!!!

Jim;
Please bring it on. The more uncertainly, the surprises, the better. I hate games where you do the same thing over and over and get "points". this was great in Kindergarten.
Hi mate...PM me over at The Lair and I'll set you up for testing tomorrow.....if your up for it
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