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Old 07-14-2008, 01:18 PM   #61
pythos
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nice so far. The american boats with the old towers need a wheel man at the surface steering station when the boat is surfaced, as do the S-boats.
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Old 07-14-2008, 02:05 PM   #62
keltos01
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Default crew

Ok, even at battlestations only 4 crewmembers are on deck, still no one mans the AA though

Here's the view forward from one AA :




@Pythos : thanks for the support

@ all : I might release a new tower for the version 2.0 of the Jyunsen B later tonight, the one with 2 AA and 4 crew.
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Old 07-14-2008, 02:12 PM   #63
peabody
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Those don't look like the ones that should be manning the deck guns, they have binoculars in hand. I think those are the deck watch. Is the newest version posted?

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Old 07-14-2008, 02:14 PM   #64
keltos01
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Default check

they are the deck watch, they're in the tub. but I'd like more of them (5-7) and don't know how.., I'll check it right now and post the latest .dat after that.
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Old 07-14-2008, 02:34 PM   #65
keltos01
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Default 5 crew

here they are at action stations :




5 crew !!!!





from right side :




Still, noone at the 2 AA guns ...

New tower : Just slip the Jyunsen_B_1.dat in the object folder of my version 2.0 mod.

download link :

http://files.filefront.com/Turm+Jyun.../fileinfo.html
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Last edited by keltos01; 07-14-2008 at 03:39 PM.
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Old 07-14-2008, 03:07 PM   #66
peabody
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Quote:
Originally Posted by keltos01
Still, noone at the 2 AA guns ...
There is no mention of Flak gun crew in your .upc file. They don't exist that is why they are not showing up.

Also your A01 is not in a 'node:slot_Ao1.............' Your A02 is.

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Old 07-14-2008, 03:10 PM   #67
keltos01
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will check into that, thanks Peabody !!

I can't find the thread where you told me what to do to move the bridge view which is currently level with the deck.... sorry

there is this :

[UserPlayerUnit 1.FunctionalSubsystem 27]
ID= CrewFlak
NameDisplayable= Flak Guns
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 0,CrewMemberSlot_FlakL2, 0

what needs changing ?
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Old 07-14-2008, 04:10 PM   #68
keltos01
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Default Version 2.1 mod available

New IJN Jyunsen B, kaidai and Kaichu submarine mod for SH4 ver 1.5
Crew implemented in the Jyunsen B : 3 men on deck, 5 when at action stations, 2 AA guns in tub but no crew as of now, inside of tower fully modelled with wheel and decking and hatch.
Enjoy !
Keltos

link whole mod :

http://files.filefront.com/v+21+IJN+.../fileinfo.html



link Jyunsen B tower only :

http://files.filefront.com/Turm+Jyun.../fileinfo.html
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Last edited by keltos01; 07-14-2008 at 04:21 PM.
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Old 07-14-2008, 05:10 PM   #69
peabody
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Quote:
Originally Posted by keltos01
will check into that, thanks Peabody !!

I can't find the thread where you told me what to do to move the bridge view which is currently level with the deck.... sorry

there is this :

[UserPlayerUnit 1.FunctionalSubsystem 27]
ID= CrewFlak
NameDisplayable= Flak Guns
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 0,CrewMemberSlot_FlakL2, 0

what needs changing ?
I looked at the German upc and they are different so I don't know where the men come from. On the US subs it has a section like this one:

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2]
ID=CrewMemberSlot_DGunC1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= Crew-Seaman-Rank-1
WatchCrewMemberSlot3D= WM2@slot_M01
BattleStationsCrewMemberSlot3D= WM2@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

That's from the german deck gun and on US for flak it has similar but the slot was A01 and A02. But they don't have it on the german upc, so I thought it was missing. I guess they do it different on the German boats. So I don't know.

For the view it was the conning camera linked to dummydeckwatch on US subs . But on one I found the EditObjPos was causing it not to move, so they may do that different in the German. The conning camera may be built into camera.dat and they edit the position with EditObjPos, but on US the position the invisible dummydeckwatch and link to conningDeck camera in sim.

If you are missing man number six his height is set to 42.0 he is probably on the moon.:rotfl:. 7 is .42 Also in the US subs the WCS men are listed in the upc so you can't add any unless you add them to the crew list in upc. You may not have enough men to fill the positions.

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Old 07-15-2008, 02:20 AM   #70
runyan99
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Keep up the good work. A Jap campaign seems like a natural addition to the game.
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Old 07-15-2008, 05:02 AM   #71
keltos01
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so the japs went to the moon first :rotfl: BANZAI !!!!


@runyan99 : thanks mate
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Old 07-15-2008, 05:13 AM   #72
keltos01
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Default next

A new tower for the Kaidai 4 :

from the bow :





from the stern :

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Last edited by keltos01; 07-15-2008 at 09:03 AM.
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Old 07-15-2008, 05:52 AM   #73
keltos01
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Default NEW UnitParts3Jyunsen_B

JSGME ready, this file replaces the original, install on top of the mod and you should get the AA crew on the Jyunsen B, then it'll be all but done

link
http://files.filefront.com/UPCDataGE.../fileinfo.html

please feedback with pic, can't see it here...
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Last edited by keltos01; 07-15-2008 at 07:22 AM.
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Old 07-15-2008, 08:45 AM   #74
keltos01
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Default New Kaidai Tower



maybe not the most beautiful but I was never that good at texturing...


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Last edited by keltos01; 07-15-2008 at 09:11 AM.
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Old 07-16-2008, 02:12 AM   #75
keltos01
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missing the inside (again) so it's see through from the rear, otherwise not that bad...

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