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05-30-2008, 10:11 PM
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#1 |
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Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Working on my first mod making the Sen Toku playable. (The campaign is not finished yet, but close) It is playable now but then I went and found more stuff.
Is adding crew members only a 'campaign' thing? I wanted to fill some slots but I was in a single mission and everytime I added one, one got taken off. Any help appreciated. Peabody
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![]() System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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05-31-2008, 04:22 AM
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#2 |
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Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 660
Downloads: 9
Uploads: 0
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When I underestood you right you have to look into the upc-file of the sub:
Iguess you found this: [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1]<-It has to fit with the compartments at the beginning of the file ID=CrewMemberSlot_DGunL NameDisplayable= Deck Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns <- this guy is sitting in the slot WatchCrewMemberSlot3D= WM1@slot_M01 BattleStationsCrewMemberSlot3D= WM1@slot_M01 <-this is the slot on the sub WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2] ID=CrewMemberSlot_DGunC1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Seaman-Rank-1 WatchCrewMemberSlot3D= WM2@slot_M01 BattleStationsCrewMemberSlot3D= WM2@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [...] the slots are there now go at the bottom and search this: [UserPlayerUnit 1.FunctionalSubsystem 30] ID= CrewDeckGun NameDisplayable= Deck Gun FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL,<- Links to the slots 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGunC2, 0,CrewMemberSlot_DGunC3, 0,CrewMemberSlot_DGunC4, 0,CrewMemberSlot_DGunC5, 0,CrewMemberSlot_DGunC6, 0 when you wanna have two DGs you nee this entries: [UserPlayerUnit 1.Compartment 7] CompartmentType= 2 StatusActive= No ID= IXD2GunB NameDisplayable= Deck Gun Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 198 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 8] CompartmentType= 2 StatusActive= No ID= IXD2GunS NameDisplayable= Deck Gun Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 43 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 Then: ; ******** DECK GUN ********* [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1] ID=CrewMemberSlot_DGunL NameDisplayable= Deck Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns WatchCrewMemberSlot3D= WM1@slot_M02 BattleStationsCrewMemberSlot3D= WM1@slot_M02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2] ID=CrewMemberSlot_DGunC1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Seaman-Rank-1 WatchCrewMemberSlot3D= WM2@slot_M02 BattleStationsCrewMemberSlot3D= WM2@slot_M02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1] ID=CrewMemberSlot_DGun2L NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Seaman-Rank-1 WatchCrewMemberSlot3D= WM1@slot_M01 BattleStationsCrewMemberSlot3D= WM1@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2] ID=CrewMemberSlot_DGun2C1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Seaman-Rank-1 WatchCrewMemberSlot3D= WM2@slot_M01 BattleStationsCrewMemberSlot3D= WM2@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL Also: [UserPlayerUnit 1.Compartment 7.WeaponSlot 1] ID= BowDeckGun NameDisplayable= Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.WeaponSlot 1] ID= SternDeckGun NameDisplayable= Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker ;Only UnitParts of this type could be placed here IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M02 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 + [UserPlayerUnit 1.UpgradePackSlot 6] ID= UpgDeckGun1 NameDisplayable= Deck Gun Type=NULL AcceptedTypes= GerHeavyDeckGun, GerDeckGun UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1945-12-31, Upack105mmDG [UserPlayerUnit 1.UpgradePackSlot 7] ID= UpgDeckGun2 NameDisplayable= Deck Gun Type=NULL AcceptedTypes= GerHeavyDeckGun, GerDeckGun UserCustomizable=Yes IDLinkUpgradePackSlots= SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1945-12-31, Upack105mmDG and at least: [UserPlayerUnit 1.FunctionalSubsystem 30] ID= CrewDeckGun NameDisplayable= Deck Gun FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGun2L, 0,CrewMemberSlot_DGun2C1, 0
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05-31-2008, 11:42 AM
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#3 |
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Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Thank you both for the responses, I really appreciate it.
@Mikhayl: Mine are set up that way, the only thing is there was only one obj turret so I added one connected to M02. Was that the right thing to do? @Xantro: It looks like i have what I need but I'm missing something. I tried making two slots #3 and #4 but I could not get a gun into the BowDeckGun slot no matter what I tried so I did this: [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes=USDeckGunBasic, USDeckGunAdv UserCustomizable=Yes IDLinkUpgradePackSlots=BowDeckGun, SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack5in25calDGDouble ;IDLinkUpgradePackSlotsIntervalDefault2= 1943-01-01, 1943-12-31, Upack3in50calDGBow ;IDLinkUpgradePackSlotsIntervalDefault3= 1944-01-01, 1944-08-19, Upack4in50calDGBow ;IDLinkUpgradePackSlotsIntervalDefault4= 1944-08-20, NULL, Upack5in25calDGBow Both guns are there, they both fire but only one is manned. Oh, and these guns have two men on each one, could that be a problem? So I much have done something wrong because I couldn't get a gun into the Bow slot the way you show. And I only selected USDeckGunBasic or USDeckGunAdv. There are other types listed. I commented out the Intervals so I would only have one thing to try to find. I will look over your info to see if I can see the problem, but right now I am not seeing it. I know it takes a while to figure this out. If you get a chance here is what I have, maybe you can see what I am missing? If you don't have time, I thank you both for your help. Here are my compartments. I'll try to put them in the same order you have. [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1] ID=CrewMemberSlot_DGunL NameDisplayable= Deck Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= CPOGuns WatchCrewMemberSlot3D= WM1@slot_M02 BattleStationsCrewMemberSlot3D= WM1@slot_M02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2] ID=CrewMemberSlot_DGunC1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NR WatchCrewMemberSlot3D= WM2@slot_M02 BattleStationsCrewMemberSlot3D= WM2@slot_M02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1] ID=CrewMemberSlot_DGun2L NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= CPOGuns WatchCrewMemberSlot3D= WM1@slot_M01 BattleStationsCrewMemberSlot3D= WM1@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2] ID=CrewMemberSlot_DGun2C1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NR WatchCrewMemberSlot3D= WM2@slot_M01 BattleStationsCrewMemberSlot3D= WM2@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ************************************************** ***** [UserPlayerUnit 1.FunctionalSubsystem 36] ID= CrewDeckGun NameDisplayable= Deck Gun FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGun2L, 0,CrewMemberSlot_DGun2C1, 0 [UserPlayerUnit 1.FunctionalSubsystem 28] ID= DeckGun1 NameDisplayable= Bow Deck Gun FunctionalType= WeaponMainCannon IDLinkFunctionalSubsystemSlots= BowDeckGun, 1 [UserPlayerUnit 1.FunctionalSubsystem 29] ID= DeckGun2 NameDisplayable= Stern Deck Gun FunctionalType= WeaponMainCannon IDLinkFunctionalSubsystemSlots= SternDeckGun, 1 ************************************************** ** [UserPlayerUnit 1.Compartment 7] CompartmentType= 2 StatusActive= No ID= Sen_Toku_IIGunS NameDisplayable= Aft Gun Deck Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 198 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 8] CompartmentType= 2 StatusActive= No ID= Sen_Toku_IIGunB NameDisplayable= Fore Gun Deck Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 43 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 ************************************************** ****** [UserPlayerUnit 1.Compartment 7.WeaponSlot 1] ID= SternDeckGun NameDisplayable= Aft Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M02 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.WeaponSlot 2] ID= BowDeckGun NameDisplayable= Fore Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker ;Only UnitParts of this type could be placed here IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 ************************************************** ******* Those are the files in submarine .upc file. (I think I got them all) I can't seem to find where the mistake is, it's probably right in front of me, I just don't see it. It look like it's not creating the slots for the crew members to man the second gun. The unmanned gun is the bow gun. And that is where I had the problem putting a gun. Then when I used the "double" the gun went in, but it would not go in the bow slot before I did that, so I think I have a mistake somewhere with the bow slot. Appreciate you responding, I will continue to try to figure this out. Peabody
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![]() System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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