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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
05-02-2008, 02:17 PM
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#16 |
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Samurai Navy
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 598
Downloads: 18
Uploads: 5
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great job guys. all excellent points, i sit corrected! never thought of the above
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05-02-2008, 02:50 PM
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#17 |
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Grey Wolf
![]() Join Date: Mar 2005
Posts: 779
Downloads: 53
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So if PE = ROW does this mean I should apply PE 3.1 over ROW?
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05-02-2008, 02:55 PM
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#18 |
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Samurai Navy
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 598
Downloads: 18
Uploads: 5
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ROW has been evolved into PE, so download PE then use it. If your running a separate ROW mod then its likely outdated.
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05-02-2008, 04:26 PM
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#19 | |
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The Old Man
![]() Join Date: Nov 2002
Posts: 1,500
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Quote:
Cool Videos! Thanks.
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05-02-2008, 06:36 PM
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#20 |
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The Old Man
![]() Join Date: Apr 2005
Posts: 1,308
Downloads: 14
Uploads: 0
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Thanks for the video, but I think Wclears mod allready takes care of making the submarine sail like on the video unfotunately we can't have both the swinging mod and the roll pitch mod, but the blue water in the underwater scene looks like it would be a thing to pursue? (2:18) in the film.
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05-02-2008, 07:05 PM
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#21 |
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Engineer
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 201
Downloads: 20
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My sub keeps going past test depth when i press dive - possibly due to the dive rate mod you guys gave out?
##UPDATE## doesnt seem to be the roll pitch or diverate mods as I removed them and tried again. funny i never got this i think before PE
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"Can't waste a day when the night brings a hearse So make a move and plead the fifth 'cause you can't plead the first." Rage Against The Machine Interesting Articles:_______________News: tinyurl.com/PipelineGeopolitics_______prisonplanet.com tinyurl.com/USTrainGeorgia__________globalresearch.ca tinyurl.com/Rumsfeld-GeorgianDM_____engdahl.oilgeopolitics.net tinyurl.com/Georgia3rdinIraq Rest in peace Dave Last edited by fireship4; 05-02-2008 at 07:28 PM. |
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05-02-2008, 07:24 PM
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#22 | |
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The Old Man
![]() Join Date: Apr 2005
Posts: 1,308
Downloads: 14
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Quote:
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05-02-2008, 08:18 PM
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#23 |
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Engineer
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 201
Downloads: 20
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Yes RFB, RSRD and EM 4.4's scene.dat among others - but as far as I remember this only arose once I installed PE3 - ive tried removing the diverate, roll pitch etc. to no avail, unless i need to restart from port? also its not the scene.dat i think...
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"Can't waste a day when the night brings a hearse So make a move and plead the fifth 'cause you can't plead the first." Rage Against The Machine Interesting Articles:_______________News: tinyurl.com/PipelineGeopolitics_______prisonplanet.com tinyurl.com/USTrainGeorgia__________globalresearch.ca tinyurl.com/Rumsfeld-GeorgianDM_____engdahl.oilgeopolitics.net tinyurl.com/Georgia3rdinIraq Rest in peace Dave |
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05-03-2008, 09:05 AM
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#24 |
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Machinist's Mate
![]() Join Date: Apr 2005
Location: Wales U.K.
Posts: 123
Downloads: 159
Uploads: 0
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These are the Mods I have currently installed...
Ver 1.5 TM Overhaul TMO Service Pack 1 TMO Service Pack 2 TMO Enable Uboat v3 ROW PE3 Install #1 ROW PE3 Submarine Bubbles and caustics and Rollpitch #3 Smaller Seabed Rocks Smaller Sea Plants Spax Uboat Speech Fix St Nazaire Dry Dock PE31 Sky and Reflection controls and textures PE31 Ship debris SH4 Fixed Every thing worked fine with no problems.Yesterday I added the PE31 Sub and Roll Pitch Caustics Reflection Mod also for Uboats and now I find when I dive the Type IX it completely rolls over just as it slips below the surface. |
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05-03-2008, 09:53 AM
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#25 |
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Engineer
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 201
Downloads: 20
Uploads: 0
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and my s-class has been rolling over since PE i think
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"Can't waste a day when the night brings a hearse So make a move and plead the fifth 'cause you can't plead the first." Rage Against The Machine Interesting Articles:_______________News: tinyurl.com/PipelineGeopolitics_______prisonplanet.com tinyurl.com/USTrainGeorgia__________globalresearch.ca tinyurl.com/Rumsfeld-GeorgianDM_____engdahl.oilgeopolitics.net tinyurl.com/Georgia3rdinIraq Rest in peace Dave |
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05-03-2008, 01:40 PM
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#26 | |
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The Old Man
![]() Join Date: Apr 2005
Posts: 1,308
Downloads: 14
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Quote:
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05-03-2008, 02:49 PM
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#27 |
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Machinist's Mate
![]() Join Date: Apr 2005
Location: Wales U.K.
Posts: 123
Downloads: 159
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My apologies Kriller
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05-03-2008, 03:49 PM
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#28 | |
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The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,415
Downloads: 24
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Quote:
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05-03-2008, 04:03 PM
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#29 |
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The Old Man
![]() Join Date: Apr 2005
Posts: 1,308
Downloads: 14
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Okay good news, the TM is running now without any problems with PE3 and the new reflections mod, so expect a patch 3_2 soon with cranes and buildings reflecting in the water and a fix for tipping submarines.
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05-03-2008, 04:15 PM
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#30 |
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Mr. Bad Wolf
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Question to patch 1:
with optional mod: with bodies. Sometimes I see people in the boats and sometimes not. Intentional? I sunk a passenger liner and saw 4 dead bodies below the surface. Is it possible to have some more bodies for a large ship and fewer for a small ship? I saw them below the surface, that is with external camera. Can they be risen a little to be in the surface? Not below or above, but half? In Racerboys SH4 effects for SH3, he had the bodies trying to swim before the fell down into the deep. A little morbid, maybe, but realistic too. Possible? regarding reflections for subs: well, using the patch 1, I still see the white reflection for the sub, except for the conning tower, which seem to be normal now. Am I the only one? In the sub and roll pitch mod, you still need to rename jap_sub to NS_Ko_Hyoteki. My enabled mods:
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