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Old 04-29-08, 12:30 AM   #1
W_clear
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Join Date: Apr 2005
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Default ==Environmental 4.4=========



Environment 4.4 for all versions

First of all completely settled 0 m wind speed of the wave structure,It is more reality.
When you compress time, you'll no longer be able to see the "plastic" and "Jelly".
4.4 adjust the volumetric fog, mist, the volume of 1.5 like at mountain's fog to up, I think it unrealistic, and the sea fog is different from the mountain fog.After adjusting thevolumetric fog, you can not see one college, one college fog, but you can feel that, the sky, the island when the vessel is implicit.After adjusting the volume of fog, you can not see one college, one college fog, but you can feel that, the sky, the island Sometimes clear, sometimes blurred.

Once again, adjust the 24-hour basic color of seawater, including the weather in different colors.Because E4.3 of the water is still too dark.
when i adjustment the wave of 15 meters wind speed.Not too big waves in the circumstances, the submarines have to make big ups and downs from top to bottom, and the spray splashing, and a splashing sound. I completed in E4.4 .

I strengthened all the ship's reflection,Seawater brighter.

Having adjusted the foams of 15 meters of wave, the present foam is more realistic.

Hope everybody like ti.Thanks.

Note: When you use this MOD,Please don't close the "volumetric fog".
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Adjust the structure of the clouds, the clouds more dynamic real.

the sky sometimes clear, sometimes blurred.


-----------------------------------------------------------------------------
Ship Sometimes Clear,







link:
Donwload

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E4.6 Adjust the color of the sunrise clouds wrong.Adjust the brightness of the sea at night.

http://files.filefront.com/Enviromental+46+modrar/;10333181;/fileinfo.html


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Note: When you use the environment MOD running game, please do not use more than 2048 X compressed time running game。 Effects of sea water will deteriorate。:hmm:
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E4.7
New seafoam .New wave of wind speed 0 meters ,New color

http://files.filefront.com/Enviromental+47+modrar/;11467980;/fileinfo.html
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0 m wind speed of waves.and new New underwater color(Look ---E49for47).
adjusted the boat underwater closer to reality, and adjusted the waves and reflection.
Increase the reflection of sunlight water,Adjusted
From 5:00 am to 12:00(12:00 to 18:00) of the water changes color, cloudy with sunny weather and the water color changes, the brightness of the evening moonlight.





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E4.9 For 4.7
E4.8for4.7 has a mistake, the wind waves 8 meters have bug, I had Was amended in E4.9 For 4.7.

http://files.filefront.com/E49+For+47+modrar/;11670876;/fileinfo.html

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More bright at night
More bright at night.

http://files.filefront.com/More+bright+at+nightrar/;11821728;/fileinfo.html
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Installation sequence:
1--E4.6
2--E4.7
3--E4.9for4.7
4--More bright at night
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Last edited by W_clear; 09-17-08 at 09:32 PM.
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Old 04-29-08, 12:45 AM   #2
Hylander_1314
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That looks great! Got it downloaded, and am making a "b-line" back to port so I can load it up. The haze in the distance looks great the way the ship fades into it.

Thanks for the efforts!
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Old 04-29-08, 01:26 AM   #3
Will-Rommel
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Beautiful colors!

So you added the submarine swing motion in this mod right? I mean, the pitch up and down? I hope so because i wanted to try this out!
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Old 04-29-08, 01:35 AM   #4
W_clear
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Quote:
Originally Posted by Will-Rommel
Beautiful colors!

So you added the submarine swing motion in this mod right? I mean, the pitch up and down? I hope so because i wanted to try this out!
yes,the submarine swing motion in this mod .




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Last edited by W_clear; 08-09-08 at 12:51 AM.
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Old 04-29-08, 02:46 AM   #5
Vlad34
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I thought I would stop by to see if you had uploaded this before I went to bed, and now that I see that you have I won't be able to go to sleep! This is just effin fantastic! Thanks for your time and effort (and for all those) who continually strive to make this game the best!

One question though, has the AI detection for both sub crew and opposing forces been tweaked at all in this release?
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Old 04-29-08, 02:55 AM   #6
W_clear
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Quote:
Originally Posted by Vlad34
I thought I would stop by to see if you had uploaded this before I went to bed, and now that I see that you have I won't be able to go to sleep! This is just effin fantastic! Thanks for your time and effort (and for all those) who continually strive to make this game the best!

One question though, has the AI detection for both sub crew and opposing forces been tweaked at all in this release?
Havn't.
Because I adjust the AI too hard, and many people can not fight it. LOL.
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Old 04-29-08, 03:41 AM   #7
Paajtor
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W_clear, both pictures have a landmass in the far distance, correct?
It's a bit visible in the 1st one, but almost invisible in the 2nd....nice work.
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Old 04-29-08, 04:08 AM   #8
Fish40
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[Quote] by Wclear: Note: When you use this MOD,Please don't close the "volumetric fog".
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This scares me now! This option has always been a killer of Frame Rates.
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Old 04-29-08, 04:15 AM   #9
W_clear
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[quote=Fish40]
Quote:
by Wclear: Note: When you use this MOD,Please don't close the "volumetric fog".
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This scares me now! This option has always been a killer of Frame Rates.
If your PC hardware configuration low, then turn off the "volumetric fog", but you can not see the environment sometimes clearly, sometimes ambiguous .
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Old 04-29-08, 04:16 AM   #10
McHibbins
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W_Clear, I like your mod ! I always did
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Old 04-29-08, 04:54 AM   #11
W_clear
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Quote:
Originally Posted by Paajtor
W_clear, both pictures have a landmass in the far distance, correct?
It's a bit visible in the 1st one, but almost invisible in the 2nd....nice work.
Rlght.

and than the sun, you can see sometimes, sometimes almost invisible .
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Old 04-29-08, 05:41 AM   #12
CaptainNemo
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Looks great but where is the plankton?
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Old 04-29-08, 05:55 AM   #13
W_clear
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Quote:
Originally Posted by CaptainNemo
Looks great but where is the plankton?
There plankton on it, but only a few, I do not like lot of.sorry
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Old 04-29-08, 08:17 AM   #14
wetwarev7
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Awesome!
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Old 04-29-08, 08:26 AM   #15
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Looking very good indeed!

In folder Textures\Tex there's a file "explosion_add" with no type?... but seems to be a DDS?

As far as I can see, it appeared in version 4.3.


If it's intended not to be of a specific type, please forgive my ignorance!
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