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04-27-2008, 05:54 AM
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#1 |
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Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 756
Uploads: 0
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Is it possible to mod into GWX the "dead" period that would have occured after a torp or D/C detonation when all hydrophones and sonars, both the player's and the AI, would have been useless. How long the effect lasted for I don't know, but 10-20 seconds seems reasonable. If it can be done, it would certainly add to game play.
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04-27-2008, 10:11 AM
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#2 |
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The Old Man
![]() Join Date: Nov 2007
Location: Bergen-Belsen
Posts: 1,591
Downloads: 45
Uploads: 26
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Welcome, dthomo.
This seems to be the Holy Grail of SH3 modding. Many modders have attempted to make this work but all of them have hit a brick wall at some point (try the search engine and you'll see what I mean). It is possible to do, but there are so many major knock on effects to other parts of gameplay that it's not worth while.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods My GameFront account ...you can't please all of the people all of the time. Abraham Lincoln |
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