![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
04-26-2008, 10:00 AM
|
#1 |
|
Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
|
S boot Flotillas optional mod for GWX
This mod makes flotilla changes to GWX to run alongside Mikhayls playable schnellboot mod: http://www.subsim.com/radioroom/showthread.php?t=130088 -replaces all the uboat flotillas with 4 S boot flotilla - 1st\3rd\4th and 6th -new ports of departure and grid assignments Not 100% historically accurate base usage but close enough Playable theatres the Channel\North Sea\Baltic\Med and Black Sea ![]() ![]() ![]() Installation ------------ Unpack to your SilentHunterIII\MODS folder and enable via JSGME. Please ensure that you have rolled back SH3 Commander (if in use) before enabling this mod. SH3 Commander users - Version 3 or greater ------------------------------------------ Follow the instructions below - turn OFF simulate a realistic career length - turn OFF historic U-boat availability - turn ON set days in base and set to 5 <or some other small number> - turn OFF model effects - turn OFF randomise crush depth - don't use SH3Cmdr's realistic crew option when starting new careers Brief translation of grids --------------------------- Kanal = English Channel Ostsee = Baltic Nordsee = North Sea Mit_Meer = Mediterranean Sch_Meer = Black Sea GWX_S_Boot_Flotilla_mod Special thanks to JSCones for guidance and assistance And for JSGME which is a must when making these or any sort of mod
__________________
![]() My mediafire page http://www.mediafire.com/?11eoq19bq9r41 Gamefront http://www.gamefront.com/files/user/bigboywooly |
|
|
04-26-2008, 10:04 AM
|
#2 |
|
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,894
Downloads: 0
Uploads: 0
|
Big special thanks also goes to me for providing the needed pressure on BBW for him to work his magic. LOL
Tried and tested subsim... it good! ![]() ![]() |
|
|
04-26-2008, 10:25 AM
|
#3 |
|
Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
|
The channel isnt much netter
![]() Too busy concentrating on the freighter to see the MTB coming
__________________
![]() My mediafire page http://www.mediafire.com/?11eoq19bq9r41 Gamefront http://www.gamefront.com/files/user/bigboywooly |
|
|
04-26-2008, 11:08 AM
|
#4 |
|
Chief of the Boat
|
Cheers BB....looks like now is the time to give this mod a go
__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
|
|
|
04-26-2008, 06:05 PM
|
#5 |
|
Sea Knight
|
Are the emblems I did included? Haven't had time to DL and take a look at the mod.
__________________
"there's nothing so useless as doing efficiently that which should not be done at all" - Peter Drucker ![]() GWX Website TarJaks Funkraum 2008 Subsim Meet Photo Album |
|
|
04-26-2008, 06:07 PM
|
#6 |
|
Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
|
No sorry TJ I didnt
They need to be as the Uboat emblems without the background of the original boats An idea for someone else to do I know you are real busy mate and I appreciate you even looking at it
__________________
![]() My mediafire page http://www.mediafire.com/?11eoq19bq9r41 Gamefront http://www.gamefront.com/files/user/bigboywooly |
|
|
04-26-2008, 06:22 PM
|
#7 |
|
Sea Knight
|
That was what I did, made .TGA's with transparent backgrounds the same as Uboat emblems. Cleaned them up a bit so they didn't have any background noise or weathering and cleaned up the colours a bit as well. They were not real hi res cos the original image was a bit small and this was a quick and dirty to give you something to release.
Not having DL the S-Boat mod I haven't had a chance to see if they even work on the model.
__________________
"there's nothing so useless as doing efficiently that which should not be done at all" - Peter Drucker ![]() GWX Website TarJaks Funkraum 2008 Subsim Meet Photo Album |
|
|
04-26-2008, 06:28 PM
|
#8 |
|
Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
|
Oops
I didnt try ingame Just the backgrounds didnt look very transparent to I
__________________
![]() My mediafire page http://www.mediafire.com/?11eoq19bq9r41 Gamefront http://www.gamefront.com/files/user/bigboywooly |
|
|
04-26-2008, 07:02 PM
|
#9 |
|
Sea Knight
|
Is that the .TGA I uploaded here http://files.filefront.com/S+Boot+Em.../fileinfo.html or from the original .jpg? They should all be standard square .TGA's with transparent backgrounds. Or spent an hour on doing bugger all. LOL.
Screencap from Photoshop:
__________________
"there's nothing so useless as doing efficiently that which should not be done at all" - Peter Drucker ![]() GWX Website TarJaks Funkraum 2008 Subsim Meet Photo Album |
|
|
04-26-2008, 09:09 PM
|
#10 |
|
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
|
Great stuff BBW.
Everyone please note that you can use SH3Cmdr R3.0+ with the S-boot mod; it works fine "out of the box". However, to better integrate the two, pls ensure the following:
For greatest compatibility, two SH3Cmdr cfg files need minor updating. I've so far updated one, which you can get from here. UNZIP INTO THE CFG FOLDER OF YOUR S-BOOT MOD DEDICATED INSTALLATION OF SH3CMDR. I've partially updated the other file - it's not as important and can easily be updated by yourself - I'll post when it's done. Hopefully, if that's before Mikhayl releases the next version of his mod, they can all be included with it too.
__________________
Download the JSGME Generic Mod Enabler |
|
|
04-27-2008, 02:21 AM
|
#11 |
|
Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
|
Thanx Jaesen
@Tarjack Yes the screenie I posted was of the emblems on your FF site The same as that link you just posted :rotfl:
__________________
![]() My mediafire page http://www.mediafire.com/?11eoq19bq9r41 Gamefront http://www.gamefront.com/files/user/bigboywooly |
|
|
04-27-2008, 04:41 AM
|
#12 |
|
Sea Knight
|
Bizarre! :hmm:
The file I uploaded should only have .TGA's in it and they are definately transparent when I open the file. I just did a test DL and they all look OK to me. From the other thread it looks like they won't work anyway. Mikhayl took the emblems out cos of problems in getting them to display in game. Perhaps one of the skin or turm meisters knows how they are controlled and can work a way of making them appear. I'll not bother with higher res versions unless they can be displayed.
__________________
"there's nothing so useless as doing efficiently that which should not be done at all" - Peter Drucker ![]() GWX Website TarJaks Funkraum 2008 Subsim Meet Photo Album |
|
|
04-28-2008, 01:53 PM
|
#13 |
|
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,859
Downloads: 33
Uploads: 0
|
This makes the S-boot mod more tempting:hmm: , just thinking about the possibility of going up and down the Channel at around 40 knts..........
__________________
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
